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Search: Posts Made By: Drake113
Forum: Space Empires: Starfury January 18th, 2004, 03:08 AM
Replies: 6
Views: 3,600
Posted By Drake113
Invalid Index???

I've spent two days working on a new map and now that I've finally thrown it through the map generator, I get an Invalid Index error when I try to run that campaign. Anyone have any idea what causes...
Forum: Space Empires: IV & V January 17th, 2004, 06:25 PM
Replies: 29
Views: 4,442
Posted By Drake113
Re: Battlestar Galactica Mod V0.0.1

I can probably do you one better and make my source material available, if you're interested. Most, if not all, of it is of much higher resolution than the stuff in the mod. It'll be a pretty huge...
Forum: Space Empires: IV & V January 17th, 2004, 12:40 AM
Replies: 29
Views: 4,442
Posted By Drake113
Re: Battlestar Galactica Mod V0.0.1

Well, for Galactica-like fan designs, check out Steve Wilson's fantastic CGI gallery here (http://www.colonialfleets.com/gallery/gallery-stevew.htm)-- that should give you some ideas about what...
Forum: Space Empires: IV & V January 16th, 2004, 05:18 AM
Replies: 29
Views: 4,442
Posted By Drake113
Re: Battlestar Galactica Mod V0.0.1

You might want to take a gander at my Battlestar Galactica (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=50;t=000070) mod for Starfury. There's plenty of material in there...
Forum: Space Empires: Starfury January 12th, 2004, 08:44 PM
Replies: 6
Views: 4,259
Posted By Drake113
Re: navigation??

Yeah, it's pretty much navigate by dead reckoning, which does kinda spoil the illusion of being in command of a starship. I really wish you could click on targets in the main map or on the radar map.
Forum: Space Empires: IV & V January 10th, 2004, 06:53 AM
Replies: 160
Views: 29,348
Posted By Drake113
Re: I have a great Idea, no, BRILLIANT idea

Feel free to add Drake 113.

...yeah, Drake 113. Take that, Wolf 359!!!
Forum: Space Empires: Starfury January 9th, 2004, 10:35 PM
Replies: 55
Views: 16,476
Posted By Drake113
Re: Current patch history in Beta

*bump*

What's the status on this? Are we anywhere close to an official release?

Also, how can one get into the beta program? I've got a pretty good grasp of how Starfury ticks from working on...
Forum: Space Empires: Starfury January 7th, 2004, 07:20 PM
Replies: 7
Views: 3,599
Posted By Drake113
Re: Printing

To each his/her own, I guess, but I don't think I'd have any use for a print function, either.
However, you could just take the meathead approach and run the game in windowed mode, then...
Forum: Space Empires: Starfury January 6th, 2004, 09:52 AM
Replies: 18
Views: 8,599
Posted By Drake113
Re: Problem with Battlestar Galactica mod

<font size="2" face="sans-serif, arial, verdana">Thanks!! Whoo hoo!! Great to have positive feedback!!!


...Oh, wait, it seems like there's more here...


Drat...

<font size="2"...
Forum: Space Empires: Starfury December 6th, 2003, 03:01 AM
Replies: 18
Views: 8,599
Posted By Drake113
Re: Problem with Battlestar Galactica mod

Yeah, Landscape_Starbase_Colonial.bmp and Landscape_Colonial_Starbase.bmp are two different files. They're the same resolution, though, so they should be interchangable, so long as you have one of...
Forum: Space Empires: Starfury December 5th, 2003, 09:57 PM
Replies: 18
Views: 8,599
Posted By Drake113
Re: Problem with Battlestar Galactica mod

YARG!!! I guess that one somehow didn't make it in-- it was a relatively new addition. Anyway, you can download it from here...
Forum: Space Empires: Starfury December 5th, 2003, 07:21 PM
Replies: 18
Views: 8,599
Posted By Drake113
Re: Problem with Battlestar Galactica mod

Hmmm... That shouldn't happen. Are you using V 1.08 of Starfury? If not, do upgrade because it won't find the images it needs. Otherwise, could you run the game in windowed mode and post the error...
Forum: Space Empires: Starfury November 27th, 2003, 08:10 PM
Replies: 11
Views: 6,592
Posted By Drake113
Re: Mod Upload??

<font size="2" face="sans-serif, arial, verdana">Well, I can certainly help you out on the BSG front:

The Battlestar Galactica Mod (http://brique2.intelli.com/vhosts/tre/media/BSG/Colonies.zip)...
Forum: Space Empires: Starfury November 25th, 2003, 11:15 PM
Replies: 5
Views: 5,275
Posted By Drake113
Random Map Generator!!!

Hey! In addition to the modding document, Aaron also kicked out the random map generator!

http://www.shrapnelgames.com/malfador/Starfury/6.htm

I guess I know what I'm doing over the...
Forum: Space Empires: Starfury November 25th, 2003, 09:46 PM
Replies: 2
Views: 2,761
Posted By Drake113
Re: Known fix for graphics problems?

Try setting your video to safe mode in the Starfury setup menu. That did it for me.
Forum: Space Empires: Starfury November 24th, 2003, 09:57 PM
Replies: 60
Views: 15,717
Posted By Drake113
Re: List of oddities

<font size="2" face="sans-serif, arial, verdana">Interesting thought. You should be able to do this since things like the starbases behave both as dockable items (ie have an entry in the...
Forum: Space Empires: Starfury November 21st, 2003, 07:38 AM
Replies: 28
Views: 8,386
Posted By Drake113
Re: Some feature requests...

I, personally, would like the ability to click on objects in the system map or radar map and have them designated as your current target. Also, list current bearing on the selected target, so you...
Forum: Space Empires: Starfury November 20th, 2003, 10:02 PM
Replies: 2
Views: 2,104
Posted By Drake113
Minefields and minesweepers

Two questions. First, is there any way to preplace mines on a map? Say I want to put a minefield around a warp point, is there any way to do that? I imagine it would be something like creating a...
Forum: Space Empires: Starfury November 18th, 2003, 10:36 PM
Replies: 54
Views: 13,938
Posted By Drake113
Re: Battlestar Galactica

<font size="2" face="sans-serif, arial, verdana">Now that I like http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: Starfury November 18th, 2003, 08:52 PM
Replies: 54
Views: 13,938
Posted By Drake113
Re: Battlestar Galactica

<font size="2" face="sans-serif, arial, verdana">Yeah, but Battlestars are a little cramped as is, layout wise. I'd rather free up the extra slot (yes, I'm aware I have two 50k Tylium Energizers on...
Forum: Space Empires: Starfury November 18th, 2003, 03:18 AM
Replies: 54
Views: 13,938
Posted By Drake113
Re: Battlestar Galactica

Point taken, IF. I'll change the titles accordingly.

In other news, I spotted a problem with the Main_Components.txt file in the patched mod, specifically with the stuff I stole-- er, borrowed,...
Forum: Space Empires: Starfury November 18th, 2003, 12:04 AM
Replies: 54
Views: 13,938
Posted By Drake113
Re: Battlestar Galactica

Thanks for all your feedback, folks. I've posted a newer Version in the same URL, which is here (http://brique2.intelli.com/vhosts/tre/media/BSG/Colonies.zip) (11 MB), and for you guys who have...
Forum: Space Empires: Starfury November 17th, 2003, 02:29 AM
Replies: 54
Views: 13,938
Posted By Drake113
Re: Battlestar Galactica

That did it! You're the man, Rollo!

Oh, and yes, I did catch that Attackstar business. It's now Attackstar 2 C that carries fighters.

[ November 17, 2003, 00:31: Message edited by: Drake113...
Forum: Space Empires: Starfury November 17th, 2003, 12:30 AM
Replies: 54
Views: 13,938
Posted By Drake113
Re: Battlestar Galactica

Thanks for the comments everyone-- you have no idea how much it means to me that you're enjoying the mod. SJ, thanks for the heads up-- I'll implement those changes ASAP. Now I just gotta figure...
Forum: Space Empires: Starfury November 13th, 2003, 06:25 PM
Replies: 54
Views: 13,938
Posted By Drake113
Re: Battlestar Galactica

Wait, wait... It just hit me: you have to have the patched Version of the game or else it won't read the contents of the xfiles directory in campaigns, which is where the campaign-specific xfiles are...
Showing results 26 to 50 of 77

 
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