.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 17th, 2004, 06:25 PM

Drake113 Drake113 is offline
Corporal
 
Join Date: Oct 2003
Location: Chicago
Posts: 77
Thanks: 0
Thanked 0 Times in 0 Posts
Drake113 is on a distinguished road
Default Re: Battlestar Galactica Mod V0.0.1

I can probably do you one better and make my source material available, if you're interested. Most, if not all, of it is of much higher resolution than the stuff in the mod. It'll be a pretty huge zip file, though. Otherwise, let me know what images you want resized and to what sizes, and I'll do what I can to help you out.
__________________
In theory, there's no difference between theory and practice, but in practice, there is.
Reply With Quote
  #2  
Old January 21st, 2004, 04:39 AM
userx's Avatar

userx userx is offline
Corporal
 
Join Date: Nov 2002
Location: Vancouver, Canada
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
userx is on a distinguished road
Default Re: Battlestar Galactica Mod V0.0.1

FYI. For those of you interested in Battlestar Galactica, they are beginning to shoot the new series here in Vancouver in March.. should see it on TV next fall.
Reply With Quote
  #3  
Old January 21st, 2004, 06:01 AM

TNZ TNZ is offline
Sergeant
 
Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
TNZ is on a distinguished road
Default Re: Battlestar Galactica Mod V0.0.1

Drake113. Any images that look good with dimensions at 128x128 would help. The idea is to replace the events images the game currently use with images that reflect the Battlestar Galactica universe. I also can use images with the dimensions of 128x128 to replace some of the shipsets images the Colonials and Cylons are using. There no rush though: I won’t need the images for a long time.
Reply With Quote
  #4  
Old January 21st, 2004, 06:27 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Battlestar Galactica Mod V0.0.1

You should consider submitting the events to the Image Mod, so that its Events Pack can get above Version 1. Just prefix all of the event files with something like "BSG_", so that the mod can avoid having duplicate filenames. All the B5 event images in the Image Mod are named like "B5_Ship Explosion.bmp."
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old February 3rd, 2004, 05:25 AM

TNZ TNZ is offline
Sergeant
 
Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
TNZ is on a distinguished road
Default Re: Battlestar Galactica Mod V0.0.1

I have made a lot of progress with the BSG mod. Because of my inability to make new images for the BSG mod. I have had to use and altered a lot of BSG images from various art websites. I’m no longer comfortable with the number of copywrite images this mod is using or would use. I will continue making the mod but will only use original SE4 images. If anyone has or would like to make any BSG images, that would help. I have also tried to make new Shipsets for the Colonial and Cylon races, doing only a small re-working of Dracus’s original Colonial and Cylon Shipsets. If anyone is interested in making new Shipsets for the Colonial and Cylon, that would be helpful too.
Reply With Quote
  #6  
Old February 3rd, 2004, 11:41 PM
gregebowman's Avatar

gregebowman gregebowman is offline
Colonel
 
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
gregebowman is on a distinguished road
Default Re: Battlestar Galactica Mod V0.0.1

Quote:
Originally posted by userx:
FYI. For those of you interested in Battlestar Galactica, they are beginning to shoot the new series here in Vancouver in March.. should see it on TV next fall.
That's good news. I was wondering if they were going to make an ongoing series. Even it wsa different than what we've become used to, I liked the new take on BSG, and can't wait to see what they do in the long run. Hopefully, the Sci-Fi channel will give them a chance to run more than one season this time.
Reply With Quote
  #7  
Old February 27th, 2004, 11:04 PM

TNZ TNZ is offline
Sergeant
 
Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
TNZ is on a distinguished road
Default Re: Battlestar Galactica Mod V0.0.1

My BSGM is ready but I don't have any way to post it. Can any one help? It is only 2.12 MB
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.