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January 17th, 2004, 06:25 PM
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Corporal
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Join Date: Oct 2003
Location: Chicago
Posts: 77
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Re: Battlestar Galactica Mod V0.0.1
I can probably do you one better and make my source material available, if you're interested. Most, if not all, of it is of much higher resolution than the stuff in the mod. It'll be a pretty huge zip file, though. Otherwise, let me know what images you want resized and to what sizes, and I'll do what I can to help you out.
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In theory, there's no difference between theory and practice, but in practice, there is.
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January 21st, 2004, 04:39 AM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
Posts: 123
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Re: Battlestar Galactica Mod V0.0.1
FYI. For those of you interested in Battlestar Galactica, they are beginning to shoot the new series here in Vancouver in March.. should see it on TV next fall.
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January 21st, 2004, 06:01 AM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
Posts: 252
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Re: Battlestar Galactica Mod V0.0.1
Drake113. Any images that look good with dimensions at 128x128 would help. The idea is to replace the events images the game currently use with images that reflect the Battlestar Galactica universe. I also can use images with the dimensions of 128x128 to replace some of the shipsets images the Colonials and Cylons are using. There no rush though: I won’t need the images for a long time. 
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January 21st, 2004, 06:27 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Battlestar Galactica Mod V0.0.1
You should consider submitting the events to the Image Mod, so that its Events Pack can get above Version 1.  Just prefix all of the event files with something like "BSG_", so that the mod can avoid having duplicate filenames. All the B5 event images in the Image Mod are named like "B5_Ship Explosion.bmp."
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February 3rd, 2004, 05:25 AM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
Posts: 252
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Re: Battlestar Galactica Mod V0.0.1
I have made a lot of progress with the BSG mod. Because of my inability to make new images for the BSG mod. I have had to use and altered a lot of BSG images from various art websites. I’m no longer comfortable with the number of copywrite images this mod is using or would use. I will continue making the mod but will only use original SE4 images. If anyone has or would like to make any BSG images, that would help. I have also tried to make new Shipsets for the Colonial and Cylon races, doing only a small re-working of Dracus’s original Colonial and Cylon Shipsets. If anyone is interested in making new Shipsets for the Colonial and Cylon, that would be helpful too.
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February 3rd, 2004, 11:41 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: Battlestar Galactica Mod V0.0.1
Quote:
Originally posted by userx:
FYI. For those of you interested in Battlestar Galactica, they are beginning to shoot the new series here in Vancouver in March.. should see it on TV next fall.
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That's good news. I was wondering if they were going to make an ongoing series. Even it wsa different than what we've become used to, I liked the new take on BSG, and can't wait to see what they do in the long run. Hopefully, the Sci-Fi channel will give them a chance to run more than one season this time.
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February 27th, 2004, 11:04 PM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
Posts: 252
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Re: Battlestar Galactica Mod V0.0.1
My BSGM is ready but I don't have any way to post it. Can any one help? It is only 2.12 MB
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