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Search: Posts Made By: Commander G
Forum: Space Empires: IV & V January 2nd, 2001, 08:07 PM
Replies: 13
Views: 4,228
Posted By Commander G
Re: Racial Tech Advantages

What you pick for racial traits will vary somewhat if you are playing AI's or people. As someone earlier noted, you can afford trade at 50% because once the mega evil AI triggers, trade will do you...
Forum: Space Empires: IV & V December 19th, 2000, 08:04 PM
Replies: 15
Views: 2,788
Posted By Commander G
Re: Starbases and Satellites useless

In strategic combat, missle satelites are useful for giving a cheap defense to a planet early in the game. Missle ships cannot target them, but must avoid their missles.

Best use of bases is to...
Forum: Space Empires: IV & V December 14th, 2000, 08:30 PM
Replies: 9
Views: 2,351
Posted By Commander G
Re: Guess I must be an idjit but...

Pathfinder --

Others have mentioned this, but let me re-iterate. Use Emergency Build as much as possible. Even without exploiting the Mothball bug, 10 turns of double production followed by 10...
Forum: Space Empires: IV & V December 13th, 2000, 08:17 PM
Replies: 7
Views: 1,782
Posted By Commander G
Re: Want new buttons?

Ahhhh...

This thread reminds of one of my pet-pieves. Numerical values that have to be set via buttons. I prefer editable boxes where I can type the number myself.

I hate it in the race...
Forum: Space Empires: IV & V December 7th, 2000, 07:31 PM
Replies: 17
Views: 4,087
Posted By Commander G
Re: Shield Generators

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by General Hawkwing:
While the self-destruct device would be a cause for concern in multi-player games, I have yet...
Forum: Space Empires: IV & V December 6th, 2000, 07:55 PM
Replies: 7
Views: 2,552
Posted By Commander G
Re: Please, opinions on upkeeps

I like the idea of paying maintenance on resupply rather than continuously. How does a ship off in deep space exploration cost its empire upkeep (accrual accounting, I guess)? It should be charged...
Forum: Space Empires: IV & V December 5th, 2000, 07:35 PM
Replies: 3
Views: 1,601
Posted By Commander G
Use of Ministers

Does anyone have any advise to share on using Ministers in the game? I hardly use them, but I could probably run my turns much faster if I did. I'd be interested in know what works well, then I'd...
Forum: Space Empires: IV & V December 4th, 2000, 07:18 PM
Replies: 21
Views: 4,429
Posted By Commander G
Re: My Final Verdict (until the next patch, that is...)

I think the game is great for multi-player email play, which is why I bought it. I can play one turn a day at my own leasure, I don't have to connect the same time as all the other players. The...
Forum: Space Empires: IV & V December 4th, 2000, 06:58 PM
Replies: 5
Views: 1,588
Posted By Commander G
Re: Pop Reproduction rate mod possible?

I've noticed in 1.11 you can only set your population growth as low as 91% of the base line rate. I used to go to 80% to get points for other things I wanted. However, my 'unhappy' worlds are now...
Forum: Space Empires: IV & V December 1st, 2000, 07:47 PM
Replies: 6
Views: 2,733
Posted By Commander G
Re: \"Slow production\"

The emergency/slow production thing ought to be reworked, because you actually get more net production if you alternative between slow and emergency every other turn. 50% + 200 % &gt; 100% + 100%. This...
Forum: Space Empires: IV & V December 1st, 2000, 07:41 PM
Replies: 30
Views: 6,619
Posted By Commander G
Re: Maintenance Formula

I agree with the others who state that fighters should have a maintanence cost. If you look at current day fighter planes, they require constant maintanence and the pilots neet constant practice,...
Forum: Space Empires: IV & V December 1st, 2000, 07:24 PM
Replies: 8
Views: 1,516
Posted By Commander G
Re: Knowing when an enemy enters a system

I'd like to see Malfador enhance the notication window to include a message that an enemy or allie has entered such and such system with an option to turn the feature off or filter it.

Maybe it...
Forum: Space Empires: IV & V December 1st, 2000, 07:19 PM
Replies: 8
Views: 2,311
Posted By Commander G
Re: Rationale for 2D world in which planets don\'t move

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Cyrien:
Actually mines are easy to explain if you look at it just a little differently.

They are not limited...
Forum: Space Empires: IV & V November 29th, 2000, 07:48 PM
Replies: 15
Views: 4,246
Posted By Commander G
Re: Some thoughts on mines and mine sweepers

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Baron Munchausen:
CommanderG:

What's this "Malkari" game? I've never heard of it. ....<HR></BLOCKQUOTE>
...
Forum: Space Empires: IV & V November 28th, 2000, 07:47 PM
Replies: 15
Views: 4,246
Posted By Commander G
Re: Some thoughts on mines and mine sweepers

I forgot to add. Take out mines and you take a little edge off of defense making the game more interesting. "Best defense is a good offense".
Forum: Space Empires: IV & V November 28th, 2000, 07:45 PM
Replies: 15
Views: 4,246
Posted By Commander G
Re: Some thoughts on mines and mine sweepers

Mines ought to have an exponential function for missing. Miss Chance = (.95) ^ Number of Mines. That way, there is always a chance of making it through the minefield. Hit chance = 1 - Miss Chance....
Forum: Space Empires: IV & V November 27th, 2000, 08:53 PM
Replies: 12
Views: 3,502
Posted By Commander G
Re: Sweeping Mines

How do mines work in Strategic mode? If they get cleared on movement, it sounds like one could establish a mine field and put some on a transport with a mine dispenser. The transport would lay new...
Forum: Space Empires: IV & V November 17th, 2000, 07:40 PM
Replies: 22
Views: 4,402
Posted By Commander G
Re: Planetary bombardment(genocide)

I agree with the those that have suggested that space weapons have greatly reduced effectiveness against planets, exception would be seekers which release their energy at impact. Likewise, weapon...
Forum: Space Empires: IV & V November 16th, 2000, 07:36 PM
Replies: 10
Views: 4,351
Posted By Commander G
Re: Shielded fighter tactics, a new secret weapon???

With Strategic combat, you would probably need to put shields on all of the fighters as you could not orchestrate the order of movement to draw the fire.
Forum: Space Empires: IV & V November 16th, 2000, 07:17 PM
Replies: 6
Views: 2,300
Posted By Commander G
Re: Ummm... No drones???

Why would SEIV need drones? You can already replace pilots and crews with computers, if you wish. If all you want is decoy missles, you could probably just add your own to the components table with...
Forum: Space Empires: IV & V November 15th, 2000, 07:46 PM
Replies: 41
Views: 11,034
Posted By Commander G
Re: Game Manual in HTML Format ??????

I'm surprised Shrapnel will not encourage distribution of the full manual so that people can better evaluate whether or not they want to buy the game. I thought they were enforcing ownership by...
Forum: Space Empires: IV & V November 3rd, 2000, 07:23 PM
Replies: 9
Views: 2,653
Posted By Commander G
Re: Diplomacy

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by SirOscar:
One problem I have with Diplomacy is that it does not have enough options. If I set up a trade and...
Forum: Space Empires: IV & V October 31st, 2000, 07:43 PM
Replies: 31
Views: 7,145
Posted By Commander G
Re: Depleted Uranium Cannons to powerful!

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Cyrien:
[In fact if your going for nothing but shield damaging then Large Shield Depleters are the way to go. ...
Forum: Space Empires: IV & V October 30th, 2000, 08:24 PM
Replies: 31
Views: 7,145
Posted By Commander G
Re: Depleted Uranium Cannons to powerful!

With regard to missles, it seems they are useful to force your opponent to research and deploy Point Defenses. However, they will probably do so anyway to take out Fighters. Large Mount Weapons are...
Showing results 26 to 49 of 49

 
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