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Showing results 26 to 49 of 49
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Posts Made By:
Commander G
Forum:
Space Empires: IV & V
January 2nd, 2001, 08:07 PM
Replies:
13
Racial Tech Advantages
Views:
4,228
Posted By
Commander G
Re: Racial Tech Advantages
What you pick for racial traits will vary somewhat if you are playing AI's or people. As someone earlier noted, you can afford trade at 50% because once the mega evil AI triggers, trade will do you...
Forum:
Space Empires: IV & V
December 19th, 2000, 08:04 PM
Replies:
15
Starbases and Satellites useless
Views:
2,788
Posted By
Commander G
Re: Starbases and Satellites useless
In strategic combat, missle satelites are useful for giving a cheap defense to a planet early in the game. Missle ships cannot target them, but must avoid their missles.
Best use of bases is to...
Forum:
Space Empires: IV & V
December 14th, 2000, 08:30 PM
Replies:
9
Guess I must be an idjit but...
Views:
2,351
Posted By
Commander G
Re: Guess I must be an idjit but...
Pathfinder --
Others have mentioned this, but let me re-iterate. Use Emergency Build as much as possible. Even without exploiting the Mothball bug, 10 turns of double production followed by 10...
Forum:
Space Empires: IV & V
December 13th, 2000, 08:17 PM
Replies:
7
Want new buttons?
Views:
1,782
Posted By
Commander G
Re: Want new buttons?
Ahhhh...
This thread reminds of one of my pet-pieves. Numerical values that have to be set via buttons. I prefer editable boxes where I can type the number myself.
I hate it in the race...
Forum:
Space Empires: IV & V
December 7th, 2000, 07:31 PM
Replies:
17
Shield Generators
Views:
4,087
Posted By
Commander G
Re: Shield Generators
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by General Hawkwing:
While the self-destruct device would be a cause for concern in multi-player games, I have yet...
Forum:
Space Empires: IV & V
December 6th, 2000, 07:55 PM
Replies:
7
Please, opinions on upkeeps
Views:
2,552
Posted By
Commander G
Re: Please, opinions on upkeeps
I like the idea of paying maintenance on resupply rather than continuously. How does a ship off in deep space exploration cost its empire upkeep (accrual accounting, I guess)? It should be charged...
Forum:
Space Empires: IV & V
December 5th, 2000, 07:35 PM
Replies:
3
Use of Ministers
Views:
1,601
Posted By
Commander G
Use of Ministers
Does anyone have any advise to share on using Ministers in the game? I hardly use them, but I could probably run my turns much faster if I did. I'd be interested in know what works well, then I'd...
Forum:
Space Empires: IV & V
December 4th, 2000, 07:18 PM
Replies:
21
My Final Verdict (until the next patch, that is...)
Views:
4,429
Posted By
Commander G
Re: My Final Verdict (until the next patch, that is...)
I think the game is great for multi-player email play, which is why I bought it. I can play one turn a day at my own leasure, I don't have to connect the same time as all the other players. The...
Forum:
Space Empires: IV & V
December 4th, 2000, 06:58 PM
Replies:
5
Pop Reproduction rate mod possible?
Views:
1,588
Posted By
Commander G
Re: Pop Reproduction rate mod possible?
I've noticed in 1.11 you can only set your population growth as low as 91% of the base line rate. I used to go to 80% to get points for other things I wanted. However, my 'unhappy' worlds are now...
Forum:
Space Empires: IV & V
December 1st, 2000, 07:47 PM
Replies:
6
"Slow production"
Views:
2,733
Posted By
Commander G
Re: \"Slow production\"
The emergency/slow production thing ought to be reworked, because you actually get more net production if you alternative between slow and emergency every other turn. 50% + 200 % > 100% + 100%. This...
Forum:
Space Empires: IV & V
December 1st, 2000, 07:41 PM
Replies:
30
Maintenance Formula
Views:
6,619
Posted By
Commander G
Re: Maintenance Formula
I agree with the others who state that fighters should have a maintanence cost. If you look at current day fighter planes, they require constant maintanence and the pilots neet constant practice,...
Forum:
Space Empires: IV & V
December 1st, 2000, 07:24 PM
Replies:
8
Knowing when an enemy enters a system
Views:
1,516
Posted By
Commander G
Re: Knowing when an enemy enters a system
I'd like to see Malfador enhance the notication window to include a message that an enemy or allie has entered such and such system with an option to turn the feature off or filter it.
Maybe it...
Forum:
Space Empires: IV & V
December 1st, 2000, 07:19 PM
Replies:
8
Rationale for 2D world in which planets don't move
Views:
2,311
Posted By
Commander G
Re: Rationale for 2D world in which planets don\'t move
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Cyrien:
Actually mines are easy to explain if you look at it just a little differently.
They are not limited...
Forum:
Space Empires: IV & V
November 29th, 2000, 07:48 PM
Replies:
15
Some thoughts on mines and mine sweepers
Views:
4,246
Posted By
Commander G
Re: Some thoughts on mines and mine sweepers
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Baron Munchausen:
CommanderG:
What's this "Malkari" game? I've never heard of it. ....<HR></BLOCKQUOTE>
...
Forum:
Space Empires: IV & V
November 28th, 2000, 07:47 PM
Replies:
15
Some thoughts on mines and mine sweepers
Views:
4,246
Posted By
Commander G
Re: Some thoughts on mines and mine sweepers
I forgot to add. Take out mines and you take a little edge off of defense making the game more interesting. "Best defense is a good offense".
Forum:
Space Empires: IV & V
November 28th, 2000, 07:45 PM
Replies:
15
Some thoughts on mines and mine sweepers
Views:
4,246
Posted By
Commander G
Re: Some thoughts on mines and mine sweepers
Mines ought to have an exponential function for missing. Miss Chance = (.95) ^ Number of Mines. That way, there is always a chance of making it through the minefield. Hit chance = 1 - Miss Chance....
Forum:
Space Empires: IV & V
November 27th, 2000, 08:53 PM
Replies:
12
Sweeping Mines
Views:
3,502
Posted By
Commander G
Re: Sweeping Mines
How do mines work in Strategic mode? If they get cleared on movement, it sounds like one could establish a mine field and put some on a transport with a mine dispenser. The transport would lay new...
Forum:
Space Empires: IV & V
November 17th, 2000, 07:40 PM
Replies:
22
Planetary bombardment(genocide)
Views:
4,402
Posted By
Commander G
Re: Planetary bombardment(genocide)
I agree with the those that have suggested that space weapons have greatly reduced effectiveness against planets, exception would be seekers which release their energy at impact. Likewise, weapon...
Forum:
Space Empires: IV & V
November 16th, 2000, 07:36 PM
Replies:
10
Shielded fighter tactics, a new secret weapon???
Views:
4,351
Posted By
Commander G
Re: Shielded fighter tactics, a new secret weapon???
With Strategic combat, you would probably need to put shields on all of the fighters as you could not orchestrate the order of movement to draw the fire.
Forum:
Space Empires: IV & V
November 16th, 2000, 07:17 PM
Replies:
6
Ummm... No drones???
Views:
2,300
Posted By
Commander G
Re: Ummm... No drones???
Why would SEIV need drones? You can already replace pilots and crews with computers, if you wish. If all you want is decoy missles, you could probably just add your own to the components table with...
Forum:
Space Empires: IV & V
November 15th, 2000, 07:46 PM
Replies:
41
Game Manual in HTML Format ??????
Views:
11,034
Posted By
Commander G
Re: Game Manual in HTML Format ??????
I'm surprised Shrapnel will not encourage distribution of the full manual so that people can better evaluate whether or not they want to buy the game. I thought they were enforcing ownership by...
Forum:
Space Empires: IV & V
November 3rd, 2000, 07:23 PM
Replies:
9
Diplomacy
Views:
2,653
Posted By
Commander G
Re: Diplomacy
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by SirOscar:
One problem I have with Diplomacy is that it does not have enough options. If I set up a trade and...
Forum:
Space Empires: IV & V
October 31st, 2000, 07:43 PM
Replies:
31
Depleted Uranium Cannons to powerful!
Views:
7,145
Posted By
Commander G
Re: Depleted Uranium Cannons to powerful!
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Cyrien:
[In fact if your going for nothing but shield damaging then Large Shield Depleters are the way to go. ...
Forum:
Space Empires: IV & V
October 30th, 2000, 08:24 PM
Replies:
31
Depleted Uranium Cannons to powerful!
Views:
7,145
Posted By
Commander G
Re: Depleted Uranium Cannons to powerful!
With regard to missles, it seems they are useful to force your opponent to research and deploy Point Defenses. However, they will probably do so anyway to take out Fighters. Large Mount Weapons are...
Showing results 26 to 49 of 49
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