.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old January 2nd, 2001, 08:07 PM

Commander G Commander G is offline
Private
 
Join Date: Oct 2000
Posts: 49
Thanks: 0
Thanked 0 Times in 0 Posts
Commander G is on a distinguished road
Default Re: Racial Tech Advantages

What you pick for racial traits will vary somewhat if you are playing AI's or people. As someone earlier noted, you can afford trade at 50% because once the mega evil AI triggers, trade will do you no good, Playing against human, research and resources from trade are crucial until you can a huge lead. Another factor is how many starting points. With 2000 it is hard to sacrifice enough to get more than two advanced traits without seriously hurting your economy.

I myself, like to take two traits in a 2000 point game. If I'm playing Rock, I like Natural Merchants since a space port really cuts into the facilities if there is only one colonizable planet in a system. It also speeds up the startup of a new solar system. If I am playing Gas Giant, I pass on the natural merchants since you get all huge and large worlds and can spare one slot for a space port.

I usually like to take the extra movement trait because you can either move your ships one faster or you can remove one engine and save the metal/minerals for something else. In the early game, the biggest cost factor of ships is the engines and their affect on metal. Getting to planets faster, is a good way to optimize growth, a key factor in any 4X game.

I tend to disfavor increasing the shipyard rate since you can quickly produce a fleet that consumes all your resource for maintenance. Resources are more of a limiting factor in my mind than Shipyard capacity.

Also consider taking 50 to 80% for repair rates to get the points somewhere else. Repair does not help you much in the game if you can build a new ship as fast as you can repair it.

Combinations that I like include Extra Movement + Temporal, Extra Movement + Organic, Extra Movement + Crystal.

Another thing to consider when looking at advanced traits for economy bonus is how do they cost verus gaining 20 by picking 120% on the nonadvanced screen. Usually, you only want to pick the advanced trait if you take 120% plus the advanced bonus. Otherwise, it is not cost effective.

50% to 80% on Strength is a good choice since Troops are a ways down the tech tree and it is much easier to clear a planet than to take one over.

You may be able to go 80% on intelligence and just play it defensively with counter-intelligence to gain points as well. I am a little leary of doing this myself.

Trade at 80% is still useful, even in a multi-player game. At 50% you may be helping the other person to much for what you are getting.


__________________
Commander G
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:31 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.