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Showing results 26 to 37 of 37
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Posts Made By:
GruelThePurple
Forum:
Space Empires: IV & V
April 9th, 2001, 09:21 PM
Replies:
91
Poll/Vote for Civil War feature
Views:
11,257
Posted By
GruelThePurple
Re: Poll/Vote for Civil War feature
I agree that the option should be toggleable at the game set-up.
I also think that Intell projects should be able to "help the process along", a la Anarchy Groups, PPP, etc.
And I think that...
Forum:
Space Empires: IV & V
April 5th, 2001, 01:30 AM
Replies:
22
Interesting Items coming out soon...
Views:
3,920
Posted By
GruelThePurple
Re: Interesting Items coming out soon...
I wish you the best. If you can make it work, it would be a grand thing indeed!
Those types of Galactic LR Scanners, as well as interplanetary weapons (IE: Packet Accelerators from Stars!) are...
Forum:
Space Empires: IV & V
April 5th, 2001, 01:25 AM
Replies:
16
Missile mounts!
Views:
3,721
Posted By
GruelThePurple
Re: Missile mounts!
The way I got around the whole mount mess, to use Armoured Missiles, extended range, etc.; was to create variant missile types. (Like SJ suggested.) Granted, this is not pretty, and adds a bunch of...
Forum:
Space Empires: IV & V
April 4th, 2001, 11:46 PM
Replies:
16
Missile mounts!
Views:
3,721
Posted By
GruelThePurple
Re: Missile mounts!
In my tweakings I have also noticed that while seeker mounts "appear" to be correct, in combat use they default to their original settings.
Forum:
Space Empires: IV & V
April 4th, 2001, 11:37 PM
Replies:
22
Interesting Items coming out soon...
Views:
3,920
Posted By
GruelThePurple
Re: Interesting Items coming out soon...
I forgot I had the game loaded on this machine (work and all)...
I attempted a simple test with Long Range Scanner III's to see if sector ranges would carry into the next system... They do not. ...
Forum:
Space Empires: IV & V
April 4th, 2001, 11:20 PM
Replies:
22
Interesting Items coming out soon...
Views:
3,920
Posted By
GruelThePurple
Re: Interesting Items coming out soon...
Recall that in game terms, a SYSTEM is the star and all the planets/objects in orbit around it. This means all the items you normally see in the main scree.
A SECTOR is just a single block, which...
Forum:
Space Empires: IV & V
April 4th, 2001, 10:57 PM
Replies:
6
Zorians - Rev B
Views:
1,950
Posted By
GruelThePurple
Re: Zorians - Rev B
<think Homer Simpson>
Mmmmm... Chaos....
<drool>
I know I would love to see a Chaos based shipset! (Given my inherent lack of graphics ability beyond stick figures.)
Forum:
Space Empires: IV & V
April 3rd, 2001, 10:34 PM
Replies:
7
Buying the game
Views:
2,256
Posted By
GruelThePurple
Re: Buying the game
The distributor for the UK is Strategic Plus Software, at http://www.strategic-plus.co.uk/
I didn't look too closely at their ordering options though...
Forum:
Space Empires: IV & V
April 3rd, 2001, 02:00 AM
Replies:
164
Intergalactic Civil War !!??
Views:
28,199
Posted By
GruelThePurple
Re: Intergalactic Civil War !!??
The PPP intelligence operation, if successful, will result in the planet either revolting and forming their own government (acting much like a neutral); or, the planet will join your empire and be...
Forum:
Space Empires: IV & V
April 2nd, 2001, 11:15 PM
Replies:
164
Intergalactic Civil War !!??
Views:
28,199
Posted By
GruelThePurple
Re: Intergalactic Civil War !!??
In this same thought, I figured that the ability to incite a civil war, at least in part, would be similar to the Intel Project of Puppet Pollitical Parties. If you look at the parameters for the...
Forum:
Space Empires: IV & V
April 2nd, 2001, 11:07 PM
Replies:
9
Mines
Views:
2,162
Posted By
GruelThePurple
Re: Mines
Unfortunately, no.
The way the currently diplomacy model works, one you have entered into a treaty (I forget if the break point is Non-Aggression or Trade Alliance) with another race, that race is...
Forum:
Space Empires: IV & V
April 2nd, 2001, 10:50 PM
Replies:
14
Can you experienced modders please help me?
Views:
2,909
Posted By
GruelThePurple
Re: Can you experienced modders please help me?
This is the Multi-Enviro Colony Module that I have been using for a while now. It works well, and the AI uses it also.
Name := Multi - Enviro Colony
Description :=...
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