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Showing results 26 to 50 of 378
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Posts Made By:
Atraikius
Forum:
Space Empires: IV & V
April 3rd, 2003, 02:28 AM
Replies:
8
"undead" racial trait
Views:
1,851
Posted By
Atraikius
Re: "undead" racial trait
I think it was for that huge mod of Hadrian's.
Forum:
Space Empires: IV & V
March 27th, 2003, 07:16 PM
Replies:
28
New Idiot Here
Views:
4,973
Posted By
Atraikius
Re: New Idiot Here
Knightsaber - Have you tried contacting Shrapnel and/or Aaron directly with an email stating your problem? If anyone can really help you out getting it without having it mailed, it would be them.
Forum:
Space Empires: IV & V
March 26th, 2003, 02:37 AM
Replies:
45
Pirates shipset Version 2.0 available
Views:
7,859
Posted By
Atraikius
Re: Pirates shipset Version 2.0 available
The AI should put a standard troop transport into a fleet, but the larger cargo space (taking longer before it is sufficiently full, or being pulled out to load some more troops in a nearby system),...
Forum:
Space Empires: IV & V
March 25th, 2003, 02:31 AM
Replies:
19
design pb : boarding ships and multiple fighters
Views:
4,314
Posted By
Atraikius
Re: design pb : boarding ships and multiple fighters
The TDM-Krill are using Design Names for fighters; Interceptor, and Bomber.
Forum:
Space Empires: IV & V
March 22nd, 2003, 02:39 AM
Replies:
3
Best mod/races for solo play
Views:
1,087
Posted By
Atraikius
Re: Best mod/races for solo play
Look at the AI Deathmatch currently going on, should give you an idea on which races would be more challenging.
(and I'd recommend using the Orks over the Krill, I currently have the Orks working...
Forum:
Space Empires: IV & V
March 22nd, 2003, 02:36 AM
Replies:
69
OT) Best Turn Based Game: Fantasy or Space or War
Views:
14,108
Posted By
Atraikius
Re: OT) Best Turn Based Game: Fantasy or Space or War
[quote] quote:
--------------------------------------------------------------------------------
Originally posted by klausD:
<font size="2" face="Verdana, Helvetica, sans-serif">ASL is my favorite...
Forum:
Space Empires: IV & V
March 21st, 2003, 02:33 AM
Replies:
59
TDM-ModPack 3.30 BETA
Views:
10,211
Posted By
Atraikius
Re: TDM-ModPack 3.30 BETA
I haven't seen those errors for a long time, and thought that I had them fixed. Along with Mephisto's suggestion, could you let me know:
1. Were they included in the game using an empire file,...
Forum:
Space Empires: IV & V
March 20th, 2003, 08:34 PM
Replies:
10
A request/proposal to all AI modders
Views:
2,962
Posted By
Atraikius
Re: A request/proposal to all AI modders
<font size="2" face="Verdana, Helvetica, sans-serif">Working on it, but its taking a while and some of the points I'm not 100% sure about.
Forum:
SEIV
March 20th, 2003, 02:45 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
436,118
Posted By
Atraikius
Re: SE5, Tell Aaron what\'s on your Wish List
When you are loading the game, are you selecting the TDM-Modpack before loading? You may be loading your game using standard SEIV, after starting it with the TDM-Modpack. Try selecting TDM-Modpack...
Forum:
Space Empires: IV & V
March 20th, 2003, 02:38 AM
Replies:
27
Ai testing : what to do when the AI stops building ?
Views:
5,654
Posted By
Atraikius
Re: Ai testing : what to do when the AI stops building ?
I've had this happen with a couple of races, where they stop building anything. Every time, the race in question has had no storage facilities, and a fairly low income {<10000} the race then seems...
Forum:
Space Empires: IV & V
March 18th, 2003, 09:03 PM
Replies:
27
Ai testing : what to do when the AI stops building ?
Views:
5,654
Posted By
Atraikius
Re: Ai testing : what to do when the AI stops building ?
Trooper -
Follow MB's suggestion. At one point, it had seemed that the AI's percent to spend on maintenance value was tied to the amount of resources that could be stored, not the amount of...
Forum:
Space Empires: IV & V
March 15th, 2003, 02:54 AM
Replies:
5
Request-Someone make a race design application
Views:
1,706
Posted By
Atraikius
Re: Request-Someone make a race design application
I put together an excel sheet (revising it for errors, and additions) to do that, but don't know how to make it into a gui program.
Forum:
Space Empires: IV & V
March 14th, 2003, 03:02 PM
Replies:
12
how great would this game be if...
Views:
2,474
Posted By
Atraikius
Re: how great would this game be if...
For graphics, I would just like to see something like the explosion, or the graphics in Civ 3 used; a simple frame animation of sequenced images that anyone can make. With a file indicating how many...
Forum:
Space Empires: IV & V
March 13th, 2003, 02:39 AM
Replies:
10
Need some help for a new race shipset
Views:
2,810
Posted By
Atraikius
Re: Need some help for a new race shipset
<font size="2" face="Verdana, Helvetica, sans-serif"> <font size="2" face="Verdana, Helvetica, sans-serif"> <font size="2" face="Verdana, Helvetica, sans-serif">I think what Imperator Fyron was...
Forum:
Space Empires: IV & V
March 12th, 2003, 05:37 PM
Replies:
18
Another refugee from the MOO3 Cataclysm
Views:
2,979
Posted By
Atraikius
Re: Another refugee from the MOO3 Cataclysm
MB - Yes, you need a basic understanding of the AI files to begin with, but once you have that, I think it helps you understand the files better.
Instead of controlling event he fleets yourself, try...
Forum:
Space Empires: IV & V
March 12th, 2003, 03:08 PM
Replies:
18
Another refugee from the MOO3 Cataclysm
Views:
2,979
Posted By
Atraikius
Re: Another refugee from the MOO3 Cataclysm
With the comments about MOO3's macro-management, and SEIV's micro-management, I thought I'd point out something that I found working on AI's.
To help out in determining how AI's work, I've played...
Forum:
Space Empires: IV & V
March 11th, 2003, 03:16 PM
Replies:
10
Mineral planets are the best! (speechfiles)
Views:
2,465
Posted By
Atraikius
Re: Mineral planets are the best! (speechfiles)
Here is an excel workbook I made to help make AI_Speech files, I think its finished (for now at least). Its similar to those Mad Libs form the 80's.
1047388481.zip...
Forum:
SEIV Scenarios and Mods
March 11th, 2003, 03:15 PM
Replies:
401
Sticky:
Space Empires IV: Data/Sound/Graphic
Views:
103,318
Posted By
Atraikius
Re: Space Empires IV: Data/Sound/Graphic
Finished(?) excel sheet for making AI_Speech files. Something like those old Mad Libs from the 80's.
1047388481.zip (http://forum.shrapnelgames.com/newuploads/1047388481.zip)
Forum:
Space Empires: IV & V
March 4th, 2003, 03:07 PM
Replies:
7
Goa'uld Shipset
Views:
1,485
Posted By
Atraikius
Re: Goa\'uld Shipset
I believe there were some errors in the AI files even in Version 1.49.
Forum:
Space Empires: IV & V
February 26th, 2003, 02:32 AM
Replies:
441
AI DEATH MATCH 2
Views:
63,816
Posted By
Atraikius
Re: AI DEATH MATCH 2
<font size="2" face="Verdana, Helvetica, sans-serif">Thanks MB. The troop transport Baseships are rather fun too (have UCE and Chaos using them), just haven't played with them enough to clean up the...
Forum:
Space Empires: IV & V
February 22nd, 2003, 02:23 AM
Replies:
441
AI DEATH MATCH 2
Views:
63,816
Posted By
Atraikius
Re: AI DEATH MATCH 2
MB - I uploaded the Latest AI for the Orks in the races archives (also putting the link here)
1045832020.zip (http://forum.shrapnelgames.com/newuploads/1045832020.zip)
[ February 21, 2003,...
Forum:
SEIV Scenarios and Mods
February 22nd, 2003, 02:21 AM
Replies:
273
Sticky:
Space Empires IV: AI Races/Ship Sets
Views:
90,586
Posted By
Atraikius
Re: Space Empires IV: AI Races/Ship Sets
Updated Ork AI for AI Death Match 2
1045832020.zip (http://forum.shrapnelgames.com/newuploads/1045832020.zip)
[ February 21, 2003, 12:53: Message edited by: Atraikius ]
Forum:
Space Empires: IV & V
February 19th, 2003, 02:40 AM
Replies:
37
X-Com Mod?
Views:
6,142
Posted By
Atraikius
Re: X-Com Mod?
<font size="2" face="Verdana, Helvetica, sans-serif">That has happened to me every time I've tried to install it in a directory other than the default one.
Forum:
Space Empires: IV & V
February 17th, 2003, 03:31 PM
Replies:
441
AI DEATH MATCH 2
Views:
63,816
Posted By
Atraikius
Re: AI DEATH MATCH 2
MB - Thanks for running an AI contest again, the Last one was very useful. I'll email some changes to the Orks tomorrow or wednesday.
Forum:
Space Empires: IV & V
February 13th, 2003, 03:44 PM
Replies:
37
X-Com Mod?
Views:
6,142
Posted By
Atraikius
Re: X-Com Mod?
Here are a few pictures from a race I'm helping my brother with that is based on the lobstermen from x-com 2.
1045143792.zip (http://forum.shrapnelgames.com/newuploads/1045143792.zip)
Showing results 26 to 50 of 378
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