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March 18th, 2003, 09:03 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: Ai testing : what to do when the AI stops building ?
Trooper -
Follow MB's suggestion. At one point, it had seemed that the AI's percent to spend on maintenance value was tied to the amount of resources that could be stored, not the amount of resources that the AI has. Make some changes to the AI_Construction_Facilities file to have the AI build some resource starage facilities (you don't need to restart game, just change the file and make sure you completely exit SEIV and reload the game afterwards), you should see them start building again.
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March 18th, 2003, 09:31 PM
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Lieutenant Colonel
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Join Date: Feb 2003
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Re: Ai testing : what to do when the AI stops building ?
Quote:
Originally posted by Atraikius:
Trooper -
Follow MB's suggestion. At one point, it had seemed that the AI's percent to spend on maintenance value was tied to the amount of resources that could be stored, not the amount of resources that the AI has. Make some changes to the AI_Construction_Facilities file to have the AI build some resource starage facilities (you don't need to restart game, just change the file and make sure you completely exit SEIV and reload the game afterwards), you should see them start building again.
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Troopers Empire Status, Pick shows no Maintenance (no Ships or Bases?)
It sounds like the AI is looking for the New AI STATE vehical constuction calls, and can not find them!
IF all Planet facilities are Full and there is no Unit Const. fileS.. Then it should build a few ships or Bases at least!?!
Assuming the AI has designs!
That brings us back to _AI_Construction_Vehicles File.
Suspect typo error in or before the AI: Short Term Defense State. If this file was altered or not stock.

[ March 18, 2003, 20:26: Message edited by: JLS ]
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March 18th, 2003, 09:37 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Ai testing : what to do when the AI stops building ?
Quote:
Originally posted by Atraikius:
Trooper -
Follow MB's suggestion. At one point, it had seemed that the AI's percent to spend on maintenance value was tied to the amount of resources that could be stored, not the amount of resources that the AI has. Make some changes to the AI_Construction_Facilities file to have the AI build some resource starage facilities (you don't need to restart game, just change the file and make sure you completely exit SEIV and reload the game afterwards), you should see them start building again.
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But... Was not if fixed in 1.84 ??? Or AI is still underperforming ?
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 18th, 2003, 10:10 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Ai testing : what to do when the AI stops building ?
Quote:
Originally posted by oleg:
But... Was not if fixed in 1.84 ??? Or AI is still underperforming ?
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This is a different problem.
Before the 1.84, using the line Maximum "Maintenance Percent of Revenue := 98", the AI had problems to determine if had reached this limit, because doesn't considered the bonus.
This problem was fixed.
The problem that Trooper have now, is that if the AI doesn't have some supply storage facilities, simply stop to build anything.
Think this trigger never was very usefull, but still is there.
Is like how the AI think: hey, I have not reserves, then, maybe is prudent stop to spend resources building things!
I can't consider it exactly a bug, but if the AI have enough production of resources, of course that doesn't matter if have some resources storaged or not...
[ March 18, 2003, 20:11: Message edited by: Master Belisarius ]
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March 18th, 2003, 10:23 PM
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Lieutenant General
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Re: Ai testing : what to do when the AI stops building ?
But... According ti Troop' screen shot, AI has NO maintenace, so storage should not be a problem ! Othrwise AI will never ever build a single ship at the start - almost same situation: 0 maintanace , no ships anywhere !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 18th, 2003, 10:29 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Ai testing : what to do when the AI stops building ?
Quote:
Originally posted by Master Belisarius:
quote: Originally posted by oleg:
But... Was not if fixed in 1.84 ??? Or AI is still underperforming ?
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This is a different problem.
Before the 1.84, using the line Maximum "Maintenance Percent of Revenue := 98", the AI had problems to determine if had reached this limit, because doesn't considered the bonus.
This problem was fixed.
The problem that Trooper have now, is that if the AI doesn't have some supply storage facilities, simply stop to build anything.
Think this trigger never was very usefull, but still is there.
Is like how the AI think: hey, I have not reserves, then, maybe is prudent stop to spend resources building things!
I can't consider it exactly a bug, but if the AI have enough production of resources, of course that doesn't matter if have some resources storaged or not... I would consider it is a bug; if above is the Problem (stops builds with surplus Resource), and there is no room for the AI to build a storage facility. 
[ March 18, 2003, 20:36: Message edited by: JLS ]
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March 18th, 2003, 10:30 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Ai testing : what to do when the AI stops building ?
Quote:
Originally posted by oleg:
But... According ti Troop' screen shot, AI has NO maintenace, so storage should not be a problem ! Othrwise AI will never ever build a single ship at the start - almost same situation: 0 maintanace , no ships anywhere !
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Could be what JLS said.
It's true that the AI without supply storages, build things during some time before stop (if not, all the AIs would be unable to build anything!).
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