The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 8
<
1
2
3
4
>
Last
»
Showing results 26 to 50 of 181
Search took
0.00
seconds; generated 25 minute(s) ago.
Search:
Posts Made By:
QBrigid
Forum:
Space Empires: IV & V
July 4th, 2004, 03:41 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">GLV the AIC starting option O2 does the same thing by increasing all your (Human Players) Empires resource Facilities production ...
Forum:
Space Empires: IV & V
July 4th, 2004, 03:35 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
http://forum.shrapnelgames.com/images/icons/icon9.gif
Oleg you hurt me so. You don't like my Scouts http://forum.shrapnelgames.com/images/icons/icon9.gif
Forum:
Space Empires: IV & V
June 27th, 2004, 01:35 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Absolutly!!! they are great http://forum.shrapnelgames.com/images/icons/icon10.gif
I LOVE THIS MOD ...
Forum:
Space Empires: IV & V
June 24th, 2004, 01:21 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Fyron I really like your Balanced map that JLS used for the AIC default Starter. It plays awesome in a not connected game ...
Forum:
Space Empires: IV & V
June 24th, 2004, 01:16 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
JLS would you like me to resize that original AIC Star Liner?
Forum:
Space Empires: IV & V
June 21st, 2004, 02:53 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
It works fine for me. I am over 150 turns in a no warps game so far so great http://forum.shrapnelgames.com/images/icons/icon7.gif
What is happening to your game?
Forum:
Space Empires: IV & V
June 21st, 2004, 02:31 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">JLS noticed you stopped the AI from using the intel project change orders?
Forum:
Space Empires: IV & V
June 21st, 2004, 02:26 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">JLS you should keep the FQM for the Players and follow Captain Kwoks lead and add more new maps that was described.
Forum:
Space Empires: IV & V
June 21st, 2004, 02:10 PM
Replies:
248
Space Food Empires!
Views:
33,451
Posted By
QBrigid
Re: Space Food Empires!
<font size="2" face="sans-serif, arial, verdana">They're NEAT, I can see you as the patato head race JLS http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
June 20th, 2004, 06:30 AM
Replies:
50
SEV discussion: Mines
Views:
9,367
Posted By
QBrigid
Re: SEV discussion: Mines
True but against shipping most Harbors will be mined with stealth in mind http://forum.shrapnelgames.com/images/icons/shock.gif
Forum:
Space Empires: IV & V
June 20th, 2004, 05:32 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Understood, I have used these Starliners for a few years and like the way these look, however... ...
Forum:
Space Empires: IV & V
June 20th, 2004, 05:30 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
Does FQM have the Rock Planets close to the sun followed by GAS and ICE?
I read Captain Kwoks post and I think this would be neat and very realistic.
[ June 20, 2004, 04:35: Message edited...
Forum:
Space Empires: IV & V
May 22nd, 2004, 05:22 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
[quote]Originally posted by oleg:
[b] <font size="2" face="sans-serif, arial, verdana">You are not mistaken Oleg. I just tested it and the vehical modifiers you are right it does apply. A...
Forum:
Space Empires: IV & V
May 22nd, 2004, 05:06 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">I agree with Oleg 50 SATS is too little. Why did you increase the mines up to 60 from the Tamper Bay Gamers suggested 50?
Maintenance...
Forum:
Space Empires: IV & V
May 22nd, 2004, 04:55 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Great ! (oleg call me a fool http://forum.shrapnelgames.com/images/icons/tongue.gif ).
[/B]</font><hr /></blockquote><font size="2"...
Forum:
Space Empires: IV & V
May 15th, 2004, 01:44 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Your right Oleg. After reading everybodys comments, I now understand http://forum.shrapnelgames.com/images/icons/blush.gif
[ May 14, 2004,...
Forum:
Space Empires: IV & V
May 15th, 2004, 01:39 AM
Replies:
28
AIC Mod in finite vs. infinite resource settings
Views:
5,764
Posted By
QBrigid
Re: AIC Mod in finite vs. infinite resource settings
<font size="2" face="sans-serif, arial, verdana">Great post Oleg, wish I thought of posting this.
[ May 14, 2004, 12:41: Message edited by: QBrigid ]
Forum:
Space Empires: IV & V
May 14th, 2004, 12:48 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon10.gif I don't want to leave the Psychic tech tree ...
Forum:
Space Empires: IV & V
May 14th, 2004, 12:45 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">You will make the next FQM Version with maps that only have 3 or 4 Asteroides per system.
Thanks Fyron ...
Forum:
Space Empires: IV & V
May 14th, 2004, 12:10 PM
Replies:
28
AIC Mod in finite vs. infinite resource settings
Views:
5,764
Posted By
QBrigid
Re: AIC Mod in finite vs. infinite resource settings
I am sorry that AIC is not for you and that you do not think a level 3 AIC Destroyer should cost 1000. Your AIC home world alone gives you about 15000 minerals and with mineral extraction right from...
Forum:
Space Empires: IV & V
May 5th, 2004, 09:20 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
Thanks PVK.
With the se4 1.84 Patch are the benifits of regeneration on Organic Armor removed from the stock se4 OA?
Forum:
Space Empires: IV & V
May 5th, 2004, 08:45 PM
Replies:
19
two questions: one on AIC and the other on scanner-blocking nebulas
Views:
3,279
Posted By
QBrigid
Re: two questions: one on AIC and the other on scanner-blocking nebulas
<font size="2" face="sans-serif, arial, verdana">I played moo3, that is a game that is totally not working loss of 30+ bucks. http://forum.shrapnelgames.com/images/icons/icon8.gif Did they post...
Forum:
Space Empires: IV & V
May 5th, 2004, 08:33 PM
Replies:
19
two questions: one on AIC and the other on scanner-blocking nebulas
Views:
3,279
Posted By
QBrigid
Re: two questions: one on AIC and the other on scanner-blocking nebulas
<font size="2" face="sans-serif, arial, verdana">What does this mean?
"Based on the 1000 mass game scale that both AIC and Proportions utilizes:"
Forum:
Space Empires: IV & V
May 5th, 2004, 08:24 PM
Replies:
23
I got the AIC Blues... ::singing::
Views:
4,238
Posted By
QBrigid
Re: I got the AIC Blues... ::singing::
I like the compromise for Star Liners JLS posted in the AIC thread
AI Campaign (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=008319)
[ May 05, 2004, 19:26:...
Forum:
Space Empires: IV & V
May 5th, 2004, 07:58 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Sad
I so looked forward to following Eees coattails and colonizing AI constructed Sphere worlds as I now enjoy the advantages of Eees warp...
Showing results 26 to 50 of 181
Page 2 of 8
<
1
2
3
4
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
03:04 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.