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Search: Posts Made By: QBrigid
Forum: Space Empires: IV & V July 4th, 2004, 03:41 AM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">GLV the AIC starting option O2 does the same thing by increasing all your (Human Players) Empires resource Facilities production ...
Forum: Space Empires: IV & V July 4th, 2004, 03:35 AM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

http://forum.shrapnelgames.com/images/icons/icon9.gif
Oleg you hurt me so. You don't like my Scouts http://forum.shrapnelgames.com/images/icons/icon9.gif
Forum: Space Empires: IV & V June 27th, 2004, 01:35 AM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">Absolutly!!! they are great http://forum.shrapnelgames.com/images/icons/icon10.gif


I LOVE THIS MOD ...
Forum: Space Empires: IV & V June 24th, 2004, 01:21 AM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">Fyron I really like your Balanced map that JLS used for the AIC default Starter. It plays awesome in a not connected game ...
Forum: Space Empires: IV & V June 24th, 2004, 01:16 AM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

JLS would you like me to resize that original AIC Star Liner?
Forum: Space Empires: IV & V June 21st, 2004, 02:53 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

It works fine for me. I am over 150 turns in a no warps game so far so great http://forum.shrapnelgames.com/images/icons/icon7.gif

What is happening to your game?
Forum: Space Empires: IV & V June 21st, 2004, 02:31 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">JLS noticed you stopped the AI from using the intel project change orders?
Forum: Space Empires: IV & V June 21st, 2004, 02:26 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">JLS you should keep the FQM for the Players and follow Captain Kwoks lead and add more new maps that was described.
Forum: Space Empires: IV & V June 21st, 2004, 02:10 PM
Replies: 248
Views: 33,451
Posted By QBrigid
Re: Space Food Empires!

<font size="2" face="sans-serif, arial, verdana">They're NEAT, I can see you as the patato head race JLS http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Space Empires: IV & V June 20th, 2004, 06:30 AM
Replies: 50
Views: 9,367
Posted By QBrigid
Re: SEV discussion: Mines

True but against shipping most Harbors will be mined with stealth in mind http://forum.shrapnelgames.com/images/icons/shock.gif
Forum: Space Empires: IV & V June 20th, 2004, 05:32 AM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">Understood, I have used these Starliners for a few years and like the way these look, however... ...
Forum: Space Empires: IV & V June 20th, 2004, 05:30 AM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

Does FQM have the Rock Planets close to the sun followed by GAS and ICE?

I read Captain Kwoks post and I think this would be neat and very realistic.

[ June 20, 2004, 04:35: Message edited...
Forum: Space Empires: IV & V May 22nd, 2004, 05:22 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

[quote]Originally posted by oleg:
[b] <font size="2" face="sans-serif, arial, verdana">You are not mistaken Oleg. I just tested it and the vehical modifiers you are right it does apply. A...
Forum: Space Empires: IV & V May 22nd, 2004, 05:06 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">I agree with Oleg 50 SATS is too little. Why did you increase the mines up to 60 from the Tamper Bay Gamers suggested 50?

Maintenance...
Forum: Space Empires: IV & V May 22nd, 2004, 04:55 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">Great ! (oleg call me a fool http://forum.shrapnelgames.com/images/icons/tongue.gif ).

[/B]</font><hr /></blockquote><font size="2"...
Forum: Space Empires: IV & V May 15th, 2004, 01:44 AM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">Your right Oleg. After reading everybodys comments, I now understand http://forum.shrapnelgames.com/images/icons/blush.gif

[ May 14, 2004,...
Forum: Space Empires: IV & V May 15th, 2004, 01:39 AM
Replies: 28
Views: 5,764
Posted By QBrigid
Re: AIC Mod in finite vs. infinite resource settings

<font size="2" face="sans-serif, arial, verdana">Great post Oleg, wish I thought of posting this.

[ May 14, 2004, 12:41: Message edited by: QBrigid ]
Forum: Space Empires: IV & V May 14th, 2004, 12:48 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon10.gif I don't want to leave the Psychic tech tree ...
Forum: Space Empires: IV & V May 14th, 2004, 12:45 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">You will make the next FQM Version with maps that only have 3 or 4 Asteroides per system.

Thanks Fyron ...
Forum: Space Empires: IV & V May 14th, 2004, 12:10 PM
Replies: 28
Views: 5,764
Posted By QBrigid
Re: AIC Mod in finite vs. infinite resource settings

I am sorry that AIC is not for you and that you do not think a level 3 AIC Destroyer should cost 1000. Your AIC home world alone gives you about 15000 minerals and with mineral extraction right from...
Forum: Space Empires: IV & V May 5th, 2004, 09:20 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

Thanks PVK.

With the se4 1.84 Patch are the benifits of regeneration on Organic Armor removed from the stock se4 OA?
Forum: Space Empires: IV & V May 5th, 2004, 08:45 PM
Replies: 19
Views: 3,279
Posted By QBrigid
Re: two questions: one on AIC and the other on scanner-blocking nebulas

<font size="2" face="sans-serif, arial, verdana">I played moo3, that is a game that is totally not working loss of 30+ bucks. http://forum.shrapnelgames.com/images/icons/icon8.gif Did they post...
Forum: Space Empires: IV & V May 5th, 2004, 08:33 PM
Replies: 19
Views: 3,279
Posted By QBrigid
Re: two questions: one on AIC and the other on scanner-blocking nebulas

<font size="2" face="sans-serif, arial, verdana">What does this mean?

"Based on the 1000 mass game scale that both AIC and Proportions utilizes:"
Forum: Space Empires: IV & V May 5th, 2004, 08:24 PM
Replies: 23
Views: 4,238
Posted By QBrigid
Re: I got the AIC Blues... ::singing::

I like the compromise for Star Liners JLS posted in the AIC thread


AI Campaign (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=008319)

[ May 05, 2004, 19:26:...
Forum: Space Empires: IV & V May 5th, 2004, 07:58 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">Sad

I so looked forward to following Eees coattails and colonizing AI constructed Sphere worlds as I now enjoy the advantages of Eees warp...
Showing results 26 to 50 of 181

 
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