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May 15th, 2004, 01:39 AM
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Corporal
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Re: AIC Mod in finite vs. infinite resource settings
Quote:
Originally posted by oleg:
Pick up MP* option for the empire. That will give you better mining facilities. And ship more people around to build cities faster !!!
I sometimes have the problem with maintenance but only if my home system is poor.
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Great post Oleg, wish I thought of posting this.
[ May 14, 2004, 12:41: Message edited by: QBrigid ]
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May 14th, 2004, 02:38 PM
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Lieutenant General
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Re: AIC Mod in finite vs. infinite resource settings
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 14th, 2004, 05:15 PM
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Sergeant
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Re: AIC Mod in finite vs. infinite resource settings
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May 14th, 2004, 05:41 PM
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Lieutenant General
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Re: AIC Mod in finite vs. infinite resource settings
Quote:
Originally posted by Grand Lord Vito:
You probably shouldnt mess with the settings file to much if you lower the maintenance settings below 90% you will probably break all the Crystalline Races and after you upgrade to the Last engineering section component or build the Systems Maintenance Facility for all players you will probably end up with negitive maintence numbers in a lot of of places and break the game whole game.
GLV
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Sure, but if he is really desperate...
90% instead of 100% should almost half the maintanence if I am not mistaken.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 14th, 2004, 05:47 PM
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Lieutenant General
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Re: AIC Mod in finite vs. infinite resource settings
Quote:
Originally posted by Grand Lord Vito:
HINT what ever start option (even none of the above) you play you can have tons of smaller missile ships and out match the AI (fleet to fleet) most of the time early in the game even without building one mineral facility if that is your only goal
I fo i remeber correctly only the hive AI race to destroyers and light cruisers early in a LOW AI bonus game.
I hope this helps.
GLV
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Not so. many AIs like to use fighters en mass and research them quickly. Small ships with missiles can not have much of PD and will be chewed up with small if any damage to enemy. Well, it normally happens to my ships 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 14th, 2004, 05:47 PM
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Sergeant
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Re: AIC Mod in finite vs. infinite resource settings
Sure. But taking o1 and o2 start options in the game will almost double your resources and research.
We dont need to HARD change the setting file and take a chance on breaking the mod. And you still have the resources to have more ships then a 10% hard maintanence reducion change will give you
Sorry about the Last post " of of places and break the game whole game"
(Wow I even slur my typing after a few cocktails)
[ May 14, 2004, 17:20: Message edited by: Grand Lord Vito ]
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May 14th, 2004, 05:52 PM
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Re: AIC Mod in finite vs. infinite resource settings
Quote:
Originally posted by oleg:
many AIs like to use fighters en mass and research them quickly. Small ships with missiles can not have much of PD and will be chewed up with small if any damage to enemy. Well, it normally happens to my ships
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A few low cost escorts with point defence will remedy this. Unless you are talking about taking out an AI Players home world or large colony early, then ye I would research fighters like the AI did and launch them on small transports. Nevermind that is not enough, it takes a lot to glass the AI home world.
But it will help at early warp point defences
When playing against the AI at low AI bonus I can easily out research all of them (maybe not the eee but they tend to be freindly) even when i dont take any start options I usually win.
[ May 14, 2004, 17:23: Message edited by: Grand Lord Vito ]
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