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Showing results 26 to 50 of 258
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Posts Made By:
Grand Lord Vito
Forum:
Space Empires: IV & V
June 10th, 2004, 01:24 AM
Replies:
6
TDM vs AIC?
Views:
1,854
Posted By
Grand Lord Vito
Re: TDM vs AIC?
Your modest JLS.
AIC has not been out as long as TDM but I also have had sleepless nights and some of us players have loged few sick days from work when playing AI Campaign. It is extremely...
Forum:
Space Empires: IV & V
June 6th, 2004, 04:01 PM
Replies:
7
AI question: retrofitting
Views:
1,494
Posted By
Grand Lord Vito
Re: AI question: retrofitting
<font size="2" face="sans-serif, arial, verdana">JLS http://forum.shrapnelgames.com/images/icons/icon10.gif
Cant you post this so it is easier to understand ...
Forum:
Space Empires: IV & V
June 6th, 2004, 03:46 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">What is the AI bonus in your game and how is your research and Intel totals. In the AI LOW bonus - I have reduced the AI growth in the first half of...
Forum:
Space Empires: IV & V
June 6th, 2004, 03:31 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">I assume Fyron would be the one to ask about this. If I would have to look into strategies, I guess I would just plagiarize from his USM (but I am not...
Forum:
Space Empires: IV & V
June 5th, 2004, 03:12 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">
Forum:
SEIV
June 5th, 2004, 03:08 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
438,187
Posted By
Grand Lord Vito
Re: SE5, Tell Aaron what\'s on your Wish List
<font size="2" face="sans-serif, arial, verdana">I also like your suggestion.
Forum:
Space Empires: IV & V
June 5th, 2004, 03:01 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
[ June 05, 2004, 14:14: Message edited by: Grand Lord Vito ]
Forum:
Space Empires: IV & V
June 5th, 2004, 02:38 PM
Replies:
16
What's good these days?
Views:
4,220
Posted By
Grand Lord Vito
Re: What\'s good these days?
AI Campaign has a great AI and it is very hard to beat. The Last se4 update v1.91 has slowed the human players expansion and strengthened the AI now to the point it is hard to beat even at low ai...
Forum:
Space Empires: IV & V
May 29th, 2004, 01:58 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Count me in http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
May 29th, 2004, 01:53 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Point - Defense Beam weapons get lost in the Energy Pulse techs. Do you think they should be moved into the Point-Defense weapons tech branch?
...
Forum:
Space Empires: IV & V
May 22nd, 2004, 09:54 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
Minefields @ 40 or 60 sounds good because the early small transport launches 2 Groups of 10 mines nicely http://forum.shrapnelgames.com/images/icons/icon12.gif
JLS I always trade Colonizer...
Forum:
Space Empires: IV & V
May 14th, 2004, 05:52 PM
Replies:
28
AIC Mod in finite vs. infinite resource settings
Views:
5,764
Posted By
Grand Lord Vito
Re: AIC Mod in finite vs. infinite resource settings
<font size="2" face="sans-serif, arial, verdana">A few low cost escorts with point defence will remedy this. Unless you are talking about taking out an AI Players home world or large colony early,...
Forum:
Space Empires: IV & V
May 14th, 2004, 05:47 PM
Replies:
28
AIC Mod in finite vs. infinite resource settings
Views:
5,764
Posted By
Grand Lord Vito
Re: AIC Mod in finite vs. infinite resource settings
Sure. But taking o1 and o2 start options in the game will almost double your resources and research.
We dont need to HARD change the setting file and take a chance on breaking the mod. And you...
Forum:
Space Empires: IV & V
May 14th, 2004, 05:15 PM
Replies:
28
AIC Mod in finite vs. infinite resource settings
Views:
5,764
Posted By
Grand Lord Vito
Re: AIC Mod in finite vs. infinite resource settings
<font size="2" face="sans-serif, arial, verdana">You probably shouldnt mess with the settings file to much if you lower the maintenance settings below 90% you will probably break all the Crystalline...
Forum:
Space Empires: IV & V
May 2nd, 2004, 10:47 PM
Replies:
23
I got the AIC Blues... ::singing::
Views:
4,238
Posted By
Grand Lord Vito
Re: I got the AIC Blues... ::singing::
<font size="2" face="sans-serif, arial, verdana">I suggest you dont build Cities early, start with only a few settlements at most. New Systems will really benefit from the space port and other...
Forum:
Space Empires: IV & V
May 2nd, 2004, 10:23 PM
Replies:
19
two questions: one on AIC and the other on scanner-blocking nebulas
Views:
3,283
Posted By
Grand Lord Vito
Re: two questions: one on AIC and the other on scanner-blocking nebulas
<font size="2" face="sans-serif, arial, verdana">Hi Yimboli
Yes Temporal and the generic Scanners work great in the Nebulas and small storms. Also keep in mind that the AIC warp points and small...
Forum:
Space Empires: IV & V
May 2nd, 2004, 10:05 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
JLS the beta release for AIC 4.50 is great I played it all week end.
Some of the AI is a little agresive is this what you wanted? The plate armor for the out side hull is perfect and dosnt use very...
Forum:
Space Empires: IV & V
January 30th, 2004, 02:59 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Maybe I should make it one single sentence. With no caps. And no punctuation. [/b]</font><hr /></blockquote><font size="2" face="sans-serif, arial,...
Forum:
Space Empires: IV & V
January 28th, 2004, 12:35 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
It is the second paragraph in your original post that I dont fully understand.
Also if there is emissive armor as an ability then the armor is no longer leaky?
Forum:
Space Empires: IV & V
January 27th, 2004, 11:48 PM
Replies:
213
Known Bugs
Views:
29,762
Posted By
Grand Lord Vito
Re: Known Bugs
<font size="2" face="sans-serif, arial, verdana">I also hate this.
Forum:
Space Empires: IV & V
January 27th, 2004, 11:24 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Great post Fyron, thanks http://forum.shrapnelgames.com/images/icons/icon7.gif
I will need time to digest this, it is hard to fully understand....
Forum:
Space Empires: IV & V
January 27th, 2004, 11:11 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
JLS we have discussed the unbalance issue of the subverters for the Psychics. You were against the removal then and to-hit did help balance some but if you still plan to be serious about MP*...
Forum:
Space Empires: IV & V
January 27th, 2004, 02:58 AM
Replies:
89
Why game is so easy?
Views:
8,308
Posted By
Grand Lord Vito
Re: Why game is so easy?
<font size="2" face="sans-serif, arial, verdana">Ten turns later with O1 and it will build basic buildings in 2 turns !
I like your idea Oleg http://forum.shrapnelgames.com/images/icons/icon6.gif...
Forum:
Space Empires: IV & V
January 27th, 2004, 02:35 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">NO, I think JLS said claims are like knitting. All in a twine http://forum.shrapnelgames.com/images/icons/icon10.gif ...
Forum:
Space Empires: IV & V
January 27th, 2004, 02:19 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">NO http://forum.shrapnelgames.com/images/icons/icon10.gif
I use this stratagy against Human Players. As a Temporal race I wait until...
Showing results 26 to 50 of 258
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