|
|
|
 |
|

May 1st, 2004, 09:07 AM
|
Sergeant
|
|
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I got the AIC Blues... ::singing::
*sounds attention*
sweet! i was wondering if JLS was gonna reply!
Quote:
Moreover, target Urban Developed Growth to planets that are NOT high in resource reserves as Cities do not require resource extraction to produce
|
what is Urban Developed Growth? I probably should have mentioned that i'm playing on infinite resources until i get the gist of the game.
Thanks!
-Tim
|

May 1st, 2004, 05:38 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I got the AIC Blues... ::singing::
Quote:
Originally posted by Yimboli:
what is Urban Developed Growth? I probably should have mentioned that i'm playing on infinite resources until i get the gist of the game.
Thanks!
-Tim
|
Urban Developments
Building Settlements and upgrading to Communities, Cities, Metropolises etc.
It is best to start modest and with a plan, "the richest of lands must be for the harvest, not our accommodations".
EXAMPLE: A planet that is high on Organics (80% or better) then concentrate your Organic operation on that planet and any or all excess Food can be traded for Minerals or Rads etc.
Eventually, your empire should be over producing with enough resources in two or three resource categories and this is when Trade may not be as important. When you find your Empire wasting more resources then trade or Imperial stores can accommodate, it may now be the time to consider scraping the excess resource extractions for additional Research and/or Intel facilities.
This is also the opportunity(ies) in the game to step up useage - with a plan for increased numbers of bigger and better ships and/or some increased and ambitious Cultural Construction expantion projects (That will yield across the board point bonus that may accumulate for a non-violent Economics victory - Certainly the increased likelihood of a well funded Military Victory - Depending on the path that particular game must take you 
[ May 01, 2004, 18:20: Message edited by: JLS ]
|

May 2nd, 2004, 04:10 AM
|
Sergeant
|
|
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I got the AIC Blues... ::singing::
I noticed that i can't use the "Upgrade Facilities" button in the contr. queues menu cuz it causes all colonial settlements in progress to change to cities, metropolises to megalopolises, etc. Is there any way around that OTHER than going to each individual planet and upgrading what you wanna upgrade?
Also, my towns and colonial settlements only upgrade to temporal city, and wont upgrade to metropolises. Is this a bug? or is there a reason behind this?
thanks alot, yall have cleared alot of stuff up so far!
-Tim
[ May 02, 2004, 03:32: Message edited by: Yimboli ]
|

May 2nd, 2004, 04:57 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: I got the AIC Blues... ::singing::
Quote:
Is there any way around that OTHER than going to each individual planet and upgrading what you wanna upgrade?
|
Sadly, no.
|

May 2nd, 2004, 06:35 AM
|
Sergeant
|
|
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I got the AIC Blues... ::singing::
okay i still have more questions
when i create an empire, it wont let me lower my environmental resistance below 99%. there are limits in other categories as well. why?
also, i'm still wondering why my towns and colonial settlements only upgrade as high as temporal city, and wont upgrade to metropolises
thx again!
-Timbo
|

May 2nd, 2004, 09:58 AM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: I got the AIC Blues... ::singing::
ER is limited because it has no use in the game, since it merely alters Happiness and Reproduction at once. Five points in ER increases Happiness and Reproduction by one point, and vice versa when reducing this characteristic.
In the vanilla game, its only use is to provide with "free" points by lowering Environmental Resistance to 51%, while increasing Reproduction to 108% (or 109%) to offset the penalty to Reproduction. (Raising Happiness itself has virtually no effect)
All the other characteristics are limited to other values when decreasing, but you will likely not want to go to lower them too much. What are the characteristics that you would like to lower more than what you can do with the AIC mod?
|

May 2nd, 2004, 04:18 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I got the AIC Blues... ::singing::
|

May 2nd, 2004, 06:57 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I got the AIC Blues... ::singing::
Quote:
Originally posted by Yimboli:
...also, i'm still wondering why my towns and colonial settlements only upgrade as high as temporal city, and wont upgrade to metropolises
thx again!
-Timbo
|
Delibarate. It would be too easy to build metropolises otherwise.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

May 2nd, 2004, 10:47 PM
|
Sergeant
|
|
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I got the AIC Blues... ::singing::
|

May 3rd, 2004, 03:59 PM
|
Sergeant
|
|
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I got the AIC Blues... ::singing::
thanks! more questions to come when I beat this moo3 game i have going....
-tim
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|