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Showing results 26 to 50 of 272
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Posts Made By:
Talenn
Forum:
Space Empires: IV & V
May 3rd, 2002, 08:09 AM
Replies:
175
New Mod: The Art of War Mod
Views:
26,163
Posted By
Talenn
Re: New Mod: The Art of War Mod
geoschmo:
Unfortunately, those files are long gone. I had given up SE4 long ago (before Gold was announced). All of my old stuff was on a PC that I no longer have....In retrospect, I should have...
Forum:
Space Empires: IV & V
May 2nd, 2002, 07:11 PM
Replies:
175
New Mod: The Art of War Mod
Views:
26,163
Posted By
Talenn
Re: New Mod: The Art of War Mod
IIRC from my 'Traveller' days, that's exactly how the Meson Cannons worked. They ignored armor completely but were subject to a 'Meson Screen' that caused the premature decay of the meson before it...
Forum:
Space Empires: IV & V
May 1st, 2002, 07:49 PM
Replies:
14
Honor Harrington
Views:
4,410
Posted By
Talenn
Re: Honor Harrington
Yes, it would be tough to model the 'Wall of Battle' of the HH novels, but the 'feel' of the tech base and whatnot is really not beyond the realm of possibility. I had a mod from long ago that...
Forum:
Space Empires: IV & V
May 1st, 2002, 07:40 PM
Replies:
175
New Mod: The Art of War Mod
Views:
26,163
Posted By
Talenn
Re: New Mod: The Art of War Mod
Hey all,
Just a few thoughts from the Peanut Gallery:
Regarding Cruisers and other hull types:
One easy fix to do is to make the 'Hulls' cost significantly more as you go up in size...
Forum:
Space Empires: IV & V
May 1st, 2002, 10:11 AM
Replies:
4
Ok...so how do you...
Views:
2,067
Posted By
Talenn
Ok...so how do you...
How in the heck do you do Blockades when you arent using Tactical Combat? I've tried assigning 'Dont Get Hurt' orders to a fleet and that doesnt work...they beeline for the planet and get greased by...
Forum:
Space Empires: IV & V
April 29th, 2002, 06:46 PM
Replies:
70
SE4 Strategy - An Art or a Science?
Views:
11,417
Posted By
Talenn
Re: SE4 Strategy - An Art or a Science?
My old mod (pre-gold) had many of those kinds of tweaks and choices in there, but they totally screwed up the AI. Given that my group cant often get enough people to play that we can totally dispense...
Forum:
Space Empires: IV & V
April 29th, 2002, 09:52 AM
Replies:
70
SE4 Strategy - An Art or a Science?
Views:
11,417
Posted By
Talenn
Re: SE4 Strategy - An Art or a Science?
geoschmo et al:
Well, perhaps my wording was somewhat imprecise. You are correct that the weapons are somewhat varied in terms of research/kt/damage payoff, but from the games I've seen and...
Forum:
Space Empires: IV & V
April 28th, 2002, 10:30 AM
Replies:
70
SE4 Strategy - An Art or a Science?
Views:
11,417
Posted By
Talenn
Re: SE4 Strategy - An Art or a Science?
geoschmo et al:
While you are quite correct that it does eventually come down to outthinking the enemy, I think he brings up a valid point.
If you know what the 'best' weapons and ship...
Forum:
Space Empires: IV & V
March 19th, 2002, 11:22 AM
Replies:
7
Rollo and geoschmo, re: Devnullmod.
Views:
3,289
Posted By
Talenn
Re: Rollo and geoschmo, re: Devnullmod.
Hey guys,
Thanx for the quick replies!
I'll download that adjustment and see what it feels like. I know I wont have time for a 'real' game in the next few days but I might have time to...
Forum:
Space Empires: IV & V
March 18th, 2002, 07:49 PM
Replies:
7
Rollo and geoschmo, re: Devnullmod.
Views:
3,289
Posted By
Talenn
Rollo and geoschmo, re: Devnullmod.
Hey guys,
First, thanx for carrying his mod into Gold. It really is a good mod and adds a lot of flavor and balance to the game. I've been enjoying it quite a bit since becoming disenchanted...
Forum:
Space Empires: IV & V
March 18th, 2002, 08:12 AM
Replies:
24
TDM vs P&N
Views:
4,248
Posted By
Talenn
Re: TDM vs P&N
Very nice read! http://forum.shrapnelgames.com/images/icons/icon12.gif
I've been quite impressed by the TDM Mod AIs in other mods as well. In fact, the TDM AIs outplay the AIs that come with the...
Forum:
Space Empires: IV & V
March 17th, 2002, 07:26 PM
Replies:
7
mod compatibility?
Views:
1,806
Posted By
Talenn
Re: mod compatibility?
How do 'standard' AIs perform in something like the Devnull Mod? Can TDM races compete a bit in something like that or are the changes so global so as to render those races impotent?
Has anyone...
Forum:
Space Empires: IV & V
March 12th, 2002, 09:34 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Talenn
Re: Babylon 5 Mod
VERY cool guys. Thanx for the prompt pointers and repostings. Its good to see that the SE4 community is still just as active and helpful as when I left a while back.
Question: What do you mean...
Forum:
Space Empires: IV & V
March 11th, 2002, 06:40 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Talenn
Re: Babylon 5 Mod
Without having to read through all 28 pages of this thread http://forum.shrapnelgames.com/images/icons/icon12.gif ....Are there any 'Gold legal' AIs out there for the standard (TDM style) tech set...
Forum:
Space Empires: IV & V
March 11th, 2002, 06:34 PM
Replies:
7
A few quick 'Gold' questions...
Views:
2,193
Posted By
Talenn
Re: A few quick \'Gold\' questions...
Suicide Junkie:
Hmm, maybe I was just doing something wrong, but those first few patches (say, till about 1.27 or so) required me to manually update a lot of files so as not to overwrite them....
Forum:
Space Empires: IV & V
March 10th, 2002, 10:00 PM
Replies:
7
A few quick 'Gold' questions...
Views:
2,193
Posted By
Talenn
Re: A few quick \'Gold\' questions...
SJ:
Thanx for the info. I've been 'one stepping' ever since that disaster. http://forum.shrapnelgames.com/images/icons/icon12.gif
Rollo:
No probs. I was really just checking to see if...
Forum:
Space Empires: IV & V
March 9th, 2002, 08:53 PM
Replies:
7
A few quick 'Gold' questions...
Views:
2,193
Posted By
Talenn
A few quick \'Gold\' questions...
Hey Folks,
Well, I've been away from SE4 for some time, but I decided to hop back in with Gold to see what all has changed and whatnot. So far, so good and I like a lot of what I see, but I...
Forum:
Space Empires: IV & V
February 13th, 2002, 07:09 AM
Replies:
47
Malfador, Bring back retreat option from SEIII
Views:
8,116
Posted By
Talenn
Re: Malfador, Bring back retreat option from SEIII
IMO, in a game system as abstracted as SE4, any retreat function is just going to cause FAR more problems that it solves, especially by players exploiting it against the AI.
In order for a retreat...
Forum:
Space Empires: IV & V
February 4th, 2002, 08:36 AM
Replies:
5
Off Topic: Medical Of Honor (Allied Assualt)
Views:
2,249
Posted By
Talenn
Re: Off Topic: Medical Of Honor (Allied Assualt)
I bought it and returned it already. I loved the graphics, the missions and the atmosphere. But what I could NOT stand was the 'damage model'. The enemy troops routinely take up to 3-4 hits from a...
Forum:
Space Empires: IV & V
December 21st, 2001, 08:03 AM
Replies:
93
Off Topic DO NOT BUY CIV 3
Views:
18,426
Posted By
Talenn
Re: Off Topic DO NOT BUY CIV 3
I have Civ3 and so far, I'm not overly impressed. There are quite a few nice concepts in there, but the tedium and late game micro of EVERYTHING leave a bad taste. I cant believe they couldnt even...
Forum:
Space Empires: IV & V
December 6th, 2001, 03:45 AM
Replies:
43
what are the advantages of TCP/IP
Views:
5,400
Posted By
Talenn
Re: what are the advantages of TCP/IP
Hmmm, I havent really played SE4 for quite some time but I check back here from time to time to see whats going on. I was really excited to see that the Gold Edition was going to be released with...
Forum:
Space Empires: IV & V
June 26th, 2001, 08:06 AM
Replies:
23
Cultural Modifiers
Views:
4,613
Posted By
Talenn
Re: Cultural Modifiers
*sigh*...this STILL isnt working, eh? Is it something that is not correctibly or is something that is just consistantly 'missed' when patches are being done?
I think it added a good bit of...
Forum:
Space Empires: IV & V
June 6th, 2001, 08:00 PM
Replies:
27
Changes from 1.35 to current load...
Views:
4,691
Posted By
Talenn
Re: Changes from 1.35 to current load...
Hey all,
I've been away from SE4 for some time now. It just became too much of a pain in the butt to keep manually updating all the files to keep my data set current with the latest and...
Forum:
Space Empires: IV & V
April 4th, 2001, 08:53 PM
Replies:
19
TCP/IP
Views:
4,039
Posted By
Talenn
Re: TCP/IP
Yep, I have to chime in here too in support of TCP/IP play. A number of my friends picked up the game after seeing it at my house with the intention of us all being able to play it via the internet....
Forum:
Space Empires: IV & V
March 28th, 2001, 02:49 AM
Replies:
18
some suggestions - please discuss
Views:
2,458
Posted By
Talenn
Re: some suggestions - please discuss
IMO Seekers are incredibly hard to balance because they tend to be 'all or nothing' weapons. At the beginning of the game, they are almighty. Missile armed ships can easily sweep away superior...
Showing results 26 to 50 of 272
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