.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 26 to 50 of 76
Search took 0.00 seconds; generated 87 minute(s) ago.
Search: Posts Made By: glaude1955
Forum: WinSPMBT September 12th, 2013, 03:42 AM
Replies: 28
Views: 10,577
Posted By glaude1955
Re: winSPMBT fans: who are you?

Hello,

I'm 58, I am retired and I play Spww2 since the French magazine Cyberstratège (sadly defunct) presented the mod that needed to have the original game SP2 or SP3.
I also tried Spw@w but I...
Forum: Campaigns, Scenarios & Maps August 23rd, 2013, 02:38 AM
Replies: 46
Views: 21,526
Posted By glaude1955
Re: WIP Campaign "Za Rodinu!"

I apologize for my poor English, Ts4EVER.

I mean it is a pity that there is now no Russian campaign when it was one russian campaign in an old version of Spww2. I had fun playing it as I took...
Forum: Campaigns, Scenarios & Maps August 22nd, 2013, 03:07 AM
Replies: 46
Views: 21,526
Posted By glaude1955
Re: WIP Campaign "Za Rodinu!"

The theme is even more boring that there was a Russian campaign to a very old version of Spww2.
I will try with this fun campaign, but I have no time right now.
Patience for the feedback
Regards...
Forum: WinSPMBT August 18th, 2013, 11:04 AM
Replies: 16
Views: 14,178
Posted By glaude1955
Re: WinSPMBT and WinSPWW2 vs SP World At War

SPW@W is derived from SP3 which I did not like nor scale nor interface.
I bought SP3 just to start Sp2ww2 that required at the time to have the SSI disk.
Winspww2 is complete and accurate in...
Forum: WinSPWW2 August 9th, 2013, 10:34 AM
Replies: 5
Views: 3,263
Posted By glaude1955
Re: Ranks of SS and Wehrmacht

Thanks for the answers. It was just an idea.

Regards

Yves
Forum: WinSPWW2 August 8th, 2013, 08:29 AM
Replies: 5
Views: 3,263
Posted By glaude1955
Re: Ranks of SS and Wehrmacht

Thanks for the answer but in the future, could you create a second German Oob (Oob number 00) to separate the Wehrmacht and the SS to create such a SS core force and Wehrmacht units as allied units ?...
Forum: WinSPWW2 August 8th, 2013, 04:00 AM
Replies: 5
Views: 3,263
Posted By glaude1955
Ranks of SS and Wehrmacht

I want to play a long campaign with a core force of SS units.
I choose PzGrKp (mot) SS and I find that the different units, which are considered Waffen SS, are all controlled by an officer of the...
Forum: WinSPWW2 July 29th, 2013, 10:50 AM
Replies: 17
Views: 10,917
Posted By glaude1955
visualization of damage unit

The damage to the unit are shown in the unit menu, Headquarters menu(H) or Unit details (right click)
Is it possible to display it in the game interface under the term suppression (red color)
...
Forum: Campaigns, Scenarios & Maps July 29th, 2013, 10:35 AM
Replies: 2
Views: 2,450
Posted By glaude1955
Forum: Campaigns, Scenarios & Maps July 29th, 2013, 04:46 AM
Replies: 2
Views: 2,450
Posted By glaude1955
Reaction turn for 062 scenario

Scenario 062 The Plains before the Rhine 2/45

The topic of this scenario 062 is very interesting but a mistake was made on the occasion can be a patch.
Here's what happened to me.
Taken without...
Forum: Campaigns, Scenarios & Maps July 26th, 2013, 05:22 AM
Replies: 22
Views: 24,283
Posted By glaude1955
Re: WIP Campaign "Kampfgruppe Weber"

A) Artillery and air: Do you think I need to tune this down a notch? Obviously the threat of Jabos and Allied artillery supremacy was a huge factor in Normandy and beyond, but gameplay wise these...
Forum: Campaigns, Scenarios & Maps July 25th, 2013, 10:56 AM
Replies: 22
Views: 24,283
Posted By glaude1955
Re: WIP Campaign "Kampfgruppe Weber"

Germany
Men 353
Arty 5
Soft Vehicles 2
APCs 9
AFVs 18

Score: 479

Allies
Forum: WinSPWW2 June 25th, 2013, 01:42 AM
Replies: 2
Views: 2,670
Posted By glaude1955
Re: Vehicle icon size

A hexagon equal fifty meters. Vehicle across the hexagon may be tiny and details would be invisible. For the troops, it would represent the soldier by a single point on the screen!
The current...
Forum: WinSPWW2 May 29th, 2013, 02:15 AM
Replies: 2
Views: 2,510
Posted By glaude1955
Re: abandoned tanks

If I remember correctly, it is possible to destroy them. Place one of your units above (with the shift key) and the next round will be destroyed (abandoned vehicles or bunkers). Otherwise, at the end...
Forum: WinSPMBT April 4th, 2013, 05:06 AM
Replies: 50
Views: 34,545
Posted By glaude1955
Re: WinSPMBT version 7.0 Upgrade patch

A big thank you to the developers, you are gods!
Forum: WinSPWW2 April 4th, 2013, 05:04 AM
Replies: 25
Views: 21,376
Posted By glaude1955
Re: WinSPWW2 version 6.0 Upgrade patch

A big thank you to the developers, you are gods!

Yves
Forum: Campaigns, Scenarios & Maps January 22nd, 2013, 02:49 PM
Replies: 27
Views: 9,110
Posted By glaude1955
Re: Marine River force in Vietnam

Error of post !
Sorry

Yves
Forum: Campaigns, Scenarios & Maps January 22nd, 2013, 02:47 PM
Replies: 8
Views: 3,629
Posted By glaude1955
Re: New Campaign - US Marine riverboats in Vietnam

Hello Duff,
Thank you for your shipment.
I understood why it was not working.
In your Delta and the last new folder, files C025s000.dat to C025s008.dat were not included in your zip. I hope you do...
Forum: Campaigns, Scenarios & Maps January 22nd, 2013, 07:27 AM
Replies: 27
Views: 9,110
Posted By glaude1955
Re: Marine River force in Vietnam

Hello Duff,
Thank you for your shipment.
I understood why it was not working.
Sending in your Delta and the last new folder, files C025s000.dat to C025s008.dat were not included in your zip. I...
Forum: Campaigns, Scenarios & Maps January 20th, 2013, 05:09 AM
Replies: 8
Views: 3,629
Posted By glaude1955
Re: New Campaign - US Marine riverboats in Vietnam

Hi Duff,
Here's what I do:
Choice of campaign 025 River Force Epsilon
Edit Campaign
Change open core to fixed core.
Save
Exit
Choice of campaign 025 River Force Epsilon
Start
Your first...
Forum: Campaigns, Scenarios & Maps January 18th, 2013, 03:48 AM
Replies: 8
Views: 3,629
Posted By glaude1955
Re: New Campaign - US Marine riverboats in Vietnam

Hello Duff,

I probably misspoke because the use of the English language is not familiar to me.
I know it is possible to modify a core force in the editor but it cannot logically be done in one...
Forum: Campaigns, Scenarios & Maps January 13th, 2013, 05:17 AM
Replies: 8
Views: 3,629
Posted By glaude1955
Re: New Campaign - US Marine riverboats in Vietnam

Hello Duff,

I don't see the fixed core force.

Have you sent the correct files?

Regards

Yves
Forum: Campaigns, Scenarios & Maps December 28th, 2012, 02:41 AM
Replies: 27
Views: 9,110
Posted By glaude1955
Re: Marine River force in Vietnam

Hello Duff,
When do you edit your changes due to our various observations? (fixed core force, few repair points)
It's a good campaign idea
Regards
Yves
Forum: Campaigns, Scenarios & Maps November 16th, 2012, 02:33 AM
Replies: 27
Views: 9,110
Posted By glaude1955
Re: Marine River force in Vietnam

Hello Dufff,
Thank you for the answer that helps me tremendously.
Nota Bene:
Regarding the fixed core force, players who prefer to use an open core force can easily change it with the editor. The...
Forum: Campaigns, Scenarios & Maps November 14th, 2012, 05:48 AM
Replies: 27
Views: 9,110
Posted By glaude1955
Thumbs up Re: Marine River force in Vietnam

Hello Duff,
Your campaign seems to be interesting.
The first difficulty is, for my level, the recruitment.
I'm French and Viet Nam does not evoke much for me. Also a fixed core would be a great...
Showing results 26 to 50 of 76

 
Forum Jump

All times are GMT -4. The time now is 07:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.