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Old January 18th, 2013, 03:48 AM

glaude1955 glaude1955 is offline
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Default Re: New Campaign - US Marine riverboats in Vietnam

Hello Duff,

I probably misspoke because the use of the English language is not familiar to me.
I know it is possible to modify a core force in the editor but it cannot logically be done in one direction: fixed core --- > open core by assigning build's points.
Indeed, the reverse would not help much. The player chooses his own units (not these of the designer of the scenario), to give a number of points that he would like (it would change the gameplay provided by the designer of the scenario) ditto for repair/build points.
Ideally, you create one fixed core force (no need to redo your scenarios) with as suggested by Gila, limited repair/build points to increase the challenge.

As I wrote in a previous post,

"Your campaign seems to be interesting.
The first difficulty is, for my level, the recruitment.
I'm French and Viet Nam does not evoke much for me. Also a fixed core would be a great help.
By building your various scenarios, I suppose you have a clear idea about the composition of your core force. (Would that the equilibrium scenarios). Could you give us the benefit of your experience?"
Regards
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Old January 20th, 2013, 01:10 AM

duff duff is offline
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Default Re: New Campaign - US Marine riverboats in Vietnam

Hi glaude1955
On my machine, if I go to "edit campaign" and change from open campaign to fixed campaign, when I start to play, the fixed core force appears and I don't get the points to build a force - Is this not what happens for you?

As far as I can tell, a campaign designer can easily support open and closed on the one campaign build by assigning the points for open and selecting the "fixed" force in the 1st scenario. Again, if I'm wrong do let me know.
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