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Showing results 26 to 50 of 279
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Posts Made By:
Shadowstar
Forum:
Space Empires: IV & V
February 1st, 2007, 07:12 PM
Replies:
83
Neo Standard for SE V?
Views:
12,829
Posted By
Shadowstar
Re: Neo Standard for SE V?
I'd say stick with the stock naming scheme when possible. Treat special as a size/modifier. IE: special weapon platform.x, special drone.x, special light.x, special heavy.x, special base.x, etc.
Forum:
Space Empires: IV & V
February 1st, 2007, 06:07 PM
Replies:
83
Neo Standard for SE V?
Views:
12,829
Posted By
Shadowstar
Re: Neo Standard for SE V?
An explorer can be a big ship with weapons and science equipment, like the Enterprise, or it can be a small ship designed to be cheap and fast. An Escort can be a small ship like a police cutter, or...
Forum:
Space Empires: IV & V
February 1st, 2007, 03:09 AM
Replies:
7
Ship Size
Views:
1,928
Posted By
Shadowstar
Re: Ship Size
you sure you got the right class entry?
Forum:
Space Empires: IV & V
February 1st, 2007, 03:05 AM
Replies:
83
Neo Standard for SE V?
Views:
12,829
Posted By
Shadowstar
Re: Neo Standard for SE V?
I'm both a modder and a shipset maker. I can't tell you what other modders will want, but for Starscape, I don't have any plans to use more than the stock ships. However, Starscape is also a very...
Forum:
Space Empires: IV & V
February 1st, 2007, 02:34 AM
Replies:
6
Model newbie - UV mapping?
Views:
2,133
Posted By
Shadowstar
Re: Model newbie - UV mapping?
Oh its not the texturing that I'm having trouble with, I just use Deep Paint for that. It's getting the UV mapped properly that's the tricky part. Wings3d has alot of options for UV mapping but...
Forum:
Space Empires: IV & V
January 31st, 2007, 07:31 PM
Replies:
6
Model newbie - UV mapping?
Views:
2,133
Posted By
Shadowstar
Model newbie - UV mapping?
I'm somewhat new to modelling, and have been using UV maps for a while but I just can't seem to get very nice ones out of Wings3d. I was wondering how some of you experts do it. Any recommended...
Forum:
Space Empires: IV & V
January 31st, 2007, 04:53 PM
Replies:
83
Neo Standard for SE V?
Views:
12,829
Posted By
Shadowstar
Re: Neo Standard for SE V?
I think I will just have to require everyone to find a hosting site for their shipsets. I have a limit of 50MB of space on my website, and I have the feeling I'm going to use most of that just with...
Forum:
Space Empires: IV & V
January 30th, 2007, 03:17 AM
Replies:
7
Ship Set View Question
Views:
1,288
Posted By
Shadowstar
Re: Ship View Question
Dunno why it calls them cheats... The shipset viewer isn't a game, or is it? Hmm... This brings to mind a Space Empires version of "Where's Waldo?", only this would be "Where's Kwok?"...
I seem...
Forum:
Space Empires: IV & V
January 30th, 2007, 03:13 AM
Replies:
83
Neo Standard for SE V?
Views:
12,829
Posted By
Shadowstar
Re: Neo Standard for SE V?
I wonder about the sizes involved. Models are bigger than pictures, and putting as many ships into an SE5 set as a SE4 set will undoubtedly result in much larger shipset files. For most people,...
Forum:
Space Empires: IV & V
January 30th, 2007, 02:48 AM
Replies:
8
OT: Any 'Second Life' players out there?
Views:
2,527
Posted By
Shadowstar
Re: OT: Any \'Second Life\' players out there?
I think SL is basically a sort of interesting perspective on society. Although it's not serious enough to be a real sociological profile, it does demonstrate some of the more genuine aspects of...
Forum:
Space Empires: IV & V
January 30th, 2007, 02:38 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
346,567
Posted By
Shadowstar
Re: Balance Mod
Is there a way to tell which data files have changed since the previous version? I'd like to be able to incorporate new changes in the balance mod to my mod-in-development (which is based on...
Forum:
Space Empires: IV & V
January 25th, 2007, 11:47 PM
Replies:
2
Facilities dont appear in combat sims
Views:
1,761
Posted By
Shadowstar
Re: Facilities dont appear in combat sims
This is the only thing in my mod so far. It's pretty annoying since there's no way for me to test my facility models easily.
Forum:
Space Empires: IV & V
January 25th, 2007, 08:08 PM
Replies:
2
Facilities dont appear in combat sims
Views:
1,761
Posted By
Shadowstar
Facilities dont appear in combat sims
So I've added some new facilities and whipped up brand new models for them. Now I want to see what they look like in the game so I start up a ground combat, add the facilities to the planet, and...
Forum:
Space Empires: IV & V
January 23rd, 2007, 10:43 PM
Replies:
1
Abilities list?
Views:
1,000
Posted By
Shadowstar
Abilities list?
Is there a complete abilities list somewhere? Can't seem to find one. Would make it alot easier than pawing through all the data files and pulling abilities out of the existing...
Forum:
Space Empires: IV & V
January 23rd, 2007, 10:40 PM
Replies:
16
Facility level?
Views:
2,475
Posted By
Shadowstar
Re: Facility level?
Eek, IRC-speak!
ASL check! lolz n00bz...
Forum:
Space Empires: IV & V
January 23rd, 2007, 06:35 PM
Replies:
16
Facility level?
Views:
2,475
Posted By
Shadowstar
Re: Facility level?
Yeah, but I'm a lazy sod. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Space Empires: IV & V
January 23rd, 2007, 05:51 PM
Replies:
16
Facility level?
Views:
2,475
Posted By
Shadowstar
Re: Facility level?
Aha, I think I found it. What I did was copy the space yard and made my own version of it, but i think my word wrap ended up cutting off part of the formula... Doh!
I suppose I should probably...
Forum:
Space Empires: IV & V
January 23rd, 2007, 05:45 PM
Replies:
87
What is the problem with SE5?
Views:
13,677
Posted By
Shadowstar
Re: What is the problem with SE5?
As I understand it, the main gripe is that most people don't want to play a game that's so buggy out of the box. These people don't see modding potential and typically never bother looking at what...
Forum:
Space Empires: IV & V
January 23rd, 2007, 05:19 PM
Replies:
16
Facility level?
Views:
2,475
Posted By
Shadowstar
Facility level?
I've created some new facilities along with a new tech area to contain them, but they start out at max level even if there's just one level researched in thier tech field. I can't seem to find...
Forum:
Space Empires: IV & V
January 23rd, 2007, 03:37 AM
Replies:
25
My thoughts on the concept of the SE5 Design
Views:
4,461
Posted By
Shadowstar
Re: My thoughts on the concept of the SE5 Design
I think you're right. I've had more fun modding SE5 than any other "big name" mainstream games that are designed to be "completely moddable". There are few games as thoroughly moddable as SE5.
...
Forum:
Space Empires: IV & V
January 20th, 2007, 03:57 PM
Replies:
4
SEV Map Editor?
Views:
1,901
Posted By
Shadowstar
SEV Map Editor?
Any word on a possible SEV Map editor? Is anyone working on one? If so, about how soon is it likely to be released?
Forum:
Space Empires: IV & V
January 14th, 2007, 04:35 AM
Replies:
15
ShipSet Makers, please read - you've been robbed
Views:
2,640
Posted By
Shadowstar
Re: ShipSet Makers, please read - you\'ve been robb
The only thing worse than having your art stolen is not having your art stolen.
Forum:
Space Empires: IV & V
January 14th, 2007, 04:28 AM
Replies:
195
SFTC
Views:
28,578
Posted By
Shadowstar
Re: Bugs ?
Sure beats "Stinky Fred's Total Conversion", though I've heard that's not such a bad mod either... Or was that a dream?
Forum:
Space Empires: IV & V
January 14th, 2007, 04:25 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
346,567
Posted By
Shadowstar
Re: Balance Mod AI
Seems it might be nice for them to vary weapons a little bit, but yeah races with race tech should use those techs chiefly. Maybe throw in a DUC or two if it compliments the design in some way. ...
Forum:
Space Empires: IV & V
January 10th, 2007, 02:21 PM
Replies:
21
Request for Opening Picture
Views:
3,933
Posted By
Shadowstar
Re: Request for Opening Picture
Here is a new avatar. I upped the contrast to make things more visible at the lower resolution and moved the SFTC to the bottom so that it doesn't get glared out by the star.
Showing results 26 to 50 of 279
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