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Showing results 26 to 50 of 467
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Posts Made By:
RightDeve
Forum:
Mods
April 12th, 2018, 12:34 AM
Replies:
18
Star Wars?
Views:
27,854
Posted By
RightDeve
Re: Star Wars?
I think it is a modded SP3...
A bit off topic, anyone who has played SP3, what do you think about the "Orders" values that limit the amount of orders we can issue a unit?
I think it's a novel...
Forum:
WinSPMBT
April 6th, 2018, 02:17 AM
Replies:
4
Concerning CHQ Link
Views:
6,645
Posted By
RightDeve
Re: Concerning CHQ Link
Thank you Felix!
It confirms my suspicion (and further testing toward the final turn 37) that no superior HQs could rally any subordinates unless they're near the subordinates.
I could live...
Forum:
WinSPMBT
April 3rd, 2018, 12:20 PM
Replies:
4
Concerning CHQ Link
Views:
6,645
Posted By
RightDeve
Concerning CHQ Link
I recently tested the CHQ link between units.
I'm wondering if these are intentional game mechanics, or actually problems?
1). All Platoon HQs and Company HQs will never get "Out of Contact"...
Forum:
WinSPMBT
April 3rd, 2018, 09:18 AM
Replies:
11
No Dust in SPMBT Tutorial
Views:
11,193
Posted By
RightDeve
Re: No Dust in SPMBT Tutorial
That's not a "new" trick..it's been in the guide for 3 years[/QUOTE]
I meant, "open in new-tab" trick.
Anyway, haven't recently read the GG in its entirety (that was about a decade ago :D ). Just...
Forum:
WinSPMBT
April 3rd, 2018, 09:06 AM
Replies:
11
No Dust in SPMBT Tutorial
Views:
11,193
Posted By
RightDeve
Re: No Dust in SPMBT Tutorial
Copy-pasted the game guide to my work computer with larger screen, and it shows perfectly well, large fonts and crisp illustrations.
Forum:
WinSPMBT
April 3rd, 2018, 08:33 AM
Replies:
11
No Dust in SPMBT Tutorial
Views:
11,193
Posted By
RightDeve
Re: No Dust in SPMBT Tutorial
However, if there is an HTML expert reading this maybe you know( KNOW....I do not need " guessing" ) how to "fix" this so anyone can read it on any monitor without scrollbars send me a PM[/QUOTE]
...
Forum:
WinSPMBT
April 3rd, 2018, 07:46 AM
Replies:
11
No Dust in SPMBT Tutorial
Views:
11,193
Posted By
RightDeve
Re: No Dust in SPMBT Tutorial
Speaking of Game Guide, it doesn't seem to "conform" with different screen sizes, thus with lower resolution monitors the texts are clipped on the right. Must use the horizontal scroll bar to read...
Forum:
WinSPWW2
March 30th, 2018, 11:27 AM
Replies:
19
Latest patches killed both games for me ( RESOLVED )
Views:
8,285
Posted By
RightDeve
Re: Latest patches killed both games for me
Finally installed the patches, and no problems on goto feature at all.
Forum:
WinSPMBT
March 29th, 2018, 08:28 AM
Replies:
72
2018 SPMBT Upgrade Patch
Views:
51,890
Posted By
RightDeve
Re: 2018 SPMBT Upgrade Patch
Very excited, but haven't got time to install & test it right now.
After this patch, I'm planning to do an extended-combat campaign, with story-like AARs (complete with screenshots, diagrams, and...
Forum:
Campaigns, Scenarios & Maps
March 28th, 2018, 10:39 AM
Replies:
17
Tall buildings
Views:
9,002
Posted By
RightDeve
Re: Tall buildings
Hahahaha.. oh well.. I'm really sorry!
But I'm not fully at fault here Don, this is SPMBT forum for pete's sake :D :D
Well at least nothing serious. I was truly afraid this unit-changing probelm...
Forum:
Campaigns, Scenarios & Maps
March 28th, 2018, 09:07 AM
Replies:
17
Tall buildings
Views:
9,002
Posted By
RightDeve
Re: Tall buildings
Thank you Andy!
Don, please take this height building off your mind for now, I am not expecting any height building this year anyway, so... regarding units becoming vehicles, I believe it has...
Forum:
Campaigns, Scenarios & Maps
March 28th, 2018, 06:42 AM
Replies:
17
Tall buildings
Views:
9,002
Posted By
RightDeve
Re: Tall buildings
https://lh3.googleusercontent.com/vRY0Vjj_iZh8g5aBJoDSq_VjgxQ4ELtl_dyD8GQmcxh_LzU8i6qdofRwJu3lKdR9Vh1nmzYJw4n4xyaF27nr9kVvRsJyHhGOPZE_SCUE-JMefKWoLxvreeMe-68SXpULynfjnYgHnvVEmM7z8qZ63-dAVlroljoYmBThYB...
Forum:
Campaigns, Scenarios & Maps
March 28th, 2018, 12:33 AM
Replies:
17
Tall buildings
Views:
9,002
Posted By
RightDeve
Re: Tall buildings
I would like that saved file please.
My experiences in the past always showed ground level building using that technique.
But as you said, maybe your case was an exception to the rule.
Re: imp's...
Forum:
Campaigns, Scenarios & Maps
March 27th, 2018, 10:06 PM
Replies:
17
Tall buildings
Views:
9,002
Posted By
RightDeve
Re: Tall buildings
The impassable/rough "cap" is to ensure cover and concealment are good, because it is still "part" of the building.
And I tried with copy pasting to remove outlying slopes or any other methods I...
Forum:
WinSPMBT
March 19th, 2018, 09:37 PM
Replies:
12
Reusing a force?
Views:
5,417
Posted By
RightDeve
Re: Reusing a force?
I understand that new button is not for Campaigns. But I'm wondering if the original functionality (manual) will still be there for the saved-Campaign-session (which is then turned Scenario, edited,...
Forum:
WinSPMBT
March 19th, 2018, 09:18 PM
Replies:
12
Reusing a force?
Views:
5,417
Posted By
RightDeve
Re: Reusing a force?
Amazing! The last time I checked, even bombardment & planes plotted in the saved game are carried over to the scenario.
Forum:
WinSPMBT
March 19th, 2018, 08:28 AM
Replies:
12
Reusing a force?
Views:
5,417
Posted By
RightDeve
Re: Reusing a force?
If it's a brand new Generated or Long campaign, I'm afraid there's no way to do that.
But there's a way if you're using the User Campaign mechanism. But it's so hilariously tedious & complicated I...
Forum:
WinSPMBT
March 19th, 2018, 06:44 AM
Replies:
12
Reusing a force?
Views:
5,417
Posted By
RightDeve
Re: Reusing a force?
There's something more:
The "D" shortcut key while deploying troops on the Game Editor (Scenario Editor) is a very powerful tool to edit the various statistics of each of the unit on the map. You...
Forum:
WinSPMBT
March 19th, 2018, 06:24 AM
Replies:
12
Reusing a force?
Views:
5,417
Posted By
RightDeve
Re: Reusing a force?
I presume you've read this post?
http://forum.shrapnelgames.com/showpost.php?p=841429&postcount=6
Now, to re-use those battle-scarred troops, simply load the "Saved-game-turned-Scenario" on the...
Forum:
WinSPMBT
March 14th, 2018, 10:07 AM
Replies:
10
Question:
Vehicle Turret Traverse Key?
Views:
5,228
Posted By
RightDeve
Re: Vehicle Turret Traverse Key?
Actually there's a way, but rather tedious:
Deploy your troops as usual & save it, then load the scenario to actually play it. While playing the scenario (only 1 turn preferably) change the tanks...
Forum:
WinSPMBT
March 14th, 2018, 12:39 AM
Replies:
10
Question:
Vehicle Turret Traverse Key?
Views:
5,228
Posted By
RightDeve
Re: Vehicle Turret Traverse Key?
You can also turn the whole turret-hull facing, and then move the tank anywhere. The hull will face the direction the tank is moving, but the turret stays where it was facing before. This is useful...
Forum:
WinSPMBT
March 13th, 2018, 01:08 AM
Replies:
11
Problem with Warning on Immobilizing Terrain
Views:
5,432
Posted By
RightDeve
Re: Problem with Warning on Immobilizing Terrain
Thank you!
I was thinking in a chaos of battle, there may arise the need to enter rough-slope terrain with friendlies (tanks, inf, etc) already there is more likely than entering building.
...
Forum:
WinSPMBT
March 6th, 2018, 02:29 PM
Replies:
11
Problem with Warning on Immobilizing Terrain
Views:
5,432
Posted By
RightDeve
Re: Problem with Warning on Immobilizing Terrain
A rubble/hole is not immobilizing terrain, like rough slope or buildings are. In your example the building is already destroyed by the first vehicle. Try that scenario 17, and deliberately ram one of...
Forum:
WinSPMBT
March 6th, 2018, 02:02 PM
Replies:
11
Problem with Warning on Immobilizing Terrain
Views:
5,432
Posted By
RightDeve
Re: Problem with Warning on Immobilizing Terrain
I see. But with the current problem it is nigh impossible to enter such hexes when there's already friendlies in there.
Forum:
WinSPMBT
March 6th, 2018, 07:59 AM
Replies:
11
Problem with Warning on Immobilizing Terrain
Views:
5,432
Posted By
RightDeve
Re: Problem with Warning on Immobilizing Terrain
Sorry this is so close to release. I guess I have a knack for (unintentionally) bothering people.
Showing results 26 to 50 of 467
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