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Old April 12th, 2018, 12:34 AM
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RightDeve RightDeve is offline
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Default Re: Star Wars?

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Mkr, was it SPWAW variant? If so, I didn't ever known about that...

Warhero
I think it is a modded SP3...

A bit off topic, anyone who has played SP3, what do you think about the "Orders" values that limit the amount of orders we can issue a unit?
I think it's a novel mechanism but not sure if it's realistic/fun/enjoyable?
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Old April 12th, 2018, 10:25 AM
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Mobhack Mobhack is offline
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Default Re: Star Wars?

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Originally Posted by RightDeve View Post
Quote:
Originally Posted by Warhero View Post
Mkr, was it SPWAW variant? If so, I didn't ever known about that...

Warhero
I think it is a modded SP3...

A bit off topic, anyone who has played SP3, what do you think about the "Orders" values that limit the amount of orders we can issue a unit?
I think it's a novel mechanism but not sure if it's realistic/fun/enjoyable?
It was a simple but effective orders system, I liked it.

In it, every platoon had an objective flag, and movement more than about 45 degrees away from it was charged at +1 point. orders points were used by HQs to move the flag, or to call in arty etc.

So a much simpler form of orders than you got in say most tabletop rule sets, but did the job IMHO.

However the feedback from the end users was that 90% of them did not use it as it "stopped them doing stuff" from what I recollect (I was on the beta test team for SP3 back in 97 or so). So they left the option for orders switched off.
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  #3  
Old April 12th, 2018, 10:46 AM
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RightDeve RightDeve is offline
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Default Re: Star Wars?

Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by RightDeve View Post

I think it is a modded SP3...

A bit off topic, anyone who has played SP3, what do you think about the "Orders" values that limit the amount of orders we can issue a unit?
I think it's a novel mechanism but not sure if it's realistic/fun/enjoyable?
It was a simple but effective orders system, I liked it.

In it, every platoon had an objective flag, and movement more than about 45 degrees away from it was charged at +1 point. orders points were used by HQs to move the flag, or to call in arty etc.

So a much simpler form of orders than you got in say most tabletop rule sets, but did the job IMHO.

However the feedback from the end users was that 90% of them did not use it as it "stopped them doing stuff" from what I recollect (I was on the beta test team for SP3 back in 97 or so). So they left the option for orders switched off.
Thank you Andy! So you liked it actually!

From my reading of the SP3 manual (and some SP3-based-game forum), I think I also like the concept. It gives more impact on the Command & Control mechanism beyond rallying & suppression. Higher HQs (higher ranks) can give more "Orders" compared to lower ranks.

What I like most is it forces the player more to keep his formation closer together, as wayward units won't be able to "receive" orders. Also the fact that it curbs the "player God" ability to always able to react to every change of situation in the battlefield, for example if suddenly there's a reverse on the southern flank, not all units can suddenly react & move toward the troubled sector.


Is there a possibility this system might be implemented in the future? With the same ON/OFF toggle for those who don't like it? (Just wishful thinking ).

Cheers!
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