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Showing results 26 to 50 of 407
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Posts Made By:
elmokki
Forum:
Scenarios, Maps and Mods
September 1st, 2012, 03:29 PM
Replies:
2
Map:
Frosted Land (36 + 3, wraparound)
Views:
4,722
Posted By
elmokki
Frosted Land (36 + 3, wraparound)
"A puny world for puny pretenders to fight puny battles. Now with sugar based frosting!"
http://koti.kapsi.fi/~elmokki/dom3/maps/frostedland.jpg
Contains 39 unfunnily named provinces.
...
Forum:
Dominions 3: The Awakening
August 31st, 2012, 02:19 AM
Replies:
30
Info:
Steam Greenlight
Views:
23,706
Posted By
elmokki
Re: Steam Greenlight
That said Dominions 3 is a ton better game than Conquest of Elysium 3. I am not surprised at all Steam didn't accept CoE3. It's a cool concept but a very flawed game (I haven't played in ages though,...
Forum:
Scenarios, Maps and Mods
August 27th, 2012, 04:31 PM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
43,694
Posted By
elmokki
Re: UnitGen - Random nations with procedural sprites!
- Vanir as a race
- Filter placement system tweaked: I got a hoburg nation with 7 shapeshifters and 4 total different shapes (3 wolf mages, 1 metal man mage, 1 horned serpent sacred and 1 air...
Forum:
Scenarios, Maps and Mods
August 27th, 2012, 10:56 AM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
43,694
Posted By
elmokki
Re: UnitGen - Random nations with procedural sprites!
http://koti.kapsi.fi/~elmokki/dom3/unitgen/dev/unitgen_27_8_12-v5.zip
I forgot in a debug message and accidentally added a crash bug. Looks like the quality of my coding drops drastically on a...
Forum:
Scenarios, Maps and Mods
August 27th, 2012, 07:43 AM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
43,694
Posted By
elmokki
Re: UnitGen - Random nations with procedural sprites!
http://koti.kapsi.fi/~elmokki/dom3/unitgen/dev/unitgen_27_8_12-v4.zip
- Special monsters (hydras and stuff) were totally crashing the game.
- Updated unit ordering! Atlantian rosters will not...
Forum:
Scenarios, Maps and Mods
August 27th, 2012, 05:42 AM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
43,694
Posted By
elmokki
Re: UnitGen - Random nations with procedural sprites!
Oh crap, the newest version contains old .exe file and I failed to notice it until RagnarokX accidentally noticed it.
http://koti.kapsi.fi/~elmokki/dom3/unitgen/dev/unitgen_27_8_12-v3.zip
...
Forum:
Scenarios, Maps and Mods
August 27th, 2012, 04:35 AM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
43,694
Posted By
elmokki
Re: UnitGen - Random nations with procedural sprites!
http://koti.kapsi.fi/~elmokki/dom3/unitgen/dev/unitgen_27_8_12-v2.zip
- Fixed D/N randoms in descriptions again
- Fixed mage MR boost
- Made sacred fists rarer
- Fixed second shape inheritance...
Forum:
Scenarios, Maps and Mods
August 26th, 2012, 05:08 PM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
43,694
Posted By
elmokki
Re: UnitGen - Random nations with procedural sprites!
Looks like the brand spanking new JRE7 on my laptop was the reason UnitGen suddently stopped working for some people. I compiled 26_8_12-v2 again with JRE6 and now it should work if 24_8_12-v2 and...
Forum:
Scenarios, Maps and Mods
August 24th, 2012, 02:11 PM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
43,694
Posted By
elmokki
Re: UnitGen - Random nations with procedural sprites!
http://koti.kapsi.fi/~elmokki/dom3/unitgen..._24_8_12-v2.zip (http://koti.kapsi.fi/~elmokki/dom3/unitgen/dev/unitgen_24_8_12-v2.zip)
- Mounted sacred pricing was bugged. Expect considerable...
Forum:
Scenarios, Maps and Mods
August 24th, 2012, 10:23 AM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
43,694
Posted By
elmokki
Re: UnitGen - Random nations with procedural sprites!
http://koti.kapsi.fi/~elmokki/dom3/unitgen/dev/unitgen_24_8_12.zip
Fairly long list of changes, nothing hugely revolutionary per se though
Features:
- Added a pile of commands to affect sacred...
Forum:
Scenarios, Maps and Mods
August 23rd, 2012, 04:14 PM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
43,694
Posted By
elmokki
Re: UnitGen - Random nations with procedural sprites!
http://koti.kapsi.fi/~elmokki/dom3/unitgen/hoburgmounts.png
Oil (slime in Dom3 terms) spitting mechanical spiders and corrosively biting mechanical ants. Let's see how broken these will be. High...
Forum:
Scenarios, Maps and Mods
August 23rd, 2012, 03:26 PM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
43,694
Posted By
elmokki
Re: UnitGen - Random nations with procedural sprites!
Done so far (release probably tomorrow)
#troopchance for races. Currently makes hoburg cavalry a bit more common and abysian cavalry a little less common.
This (happens with #description...
Forum:
Scenarios, Maps and Mods
August 21st, 2012, 01:26 PM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
43,694
Posted By
elmokki
Re: UnitGen - Random nations with procedural sprites!
http://koti.kapsi.fi/~elmokki/dom3/unitgen/dev/unitgen_21_8_12-v2.zip
- Fixed a crash bug
- Tweaked racial generation chances slightly
Forum:
Scenarios, Maps and Mods
August 21st, 2012, 06:34 AM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
43,694
Posted By
elmokki
Re: UnitGen - Random nations with procedural sprites!
http://koti.kapsi.fi/~elmokki/dom3/unitgen/dev/unitgen_21_8_12.zip
- Fixed some fairly stupid bugs that caused crashes (I found a few extras on top of the reported ones while generating a few...
Forum:
Multiplayer and AARs
August 20th, 2012, 04:13 AM
Replies:
1
Awesome Three + UnitGen
Views:
2,300
Posted By
elmokki
Re: Awesome Three + UnitGen
Link is borked. Here's the real one http://z7.invisionfree.com/Dom3mods/index.php?showtopic=944
Forum:
Scenarios, Maps and Mods
August 19th, 2012, 04:55 AM
Replies:
4
Utility:
IdUpdater: Image based province definition updater
Views:
4,451
Posted By
elmokki
Re: IdUpdater: Image based province definition updater
I wrote a longer text thing but:
It will write every single line in a .map file - possibly modified if needed - except:
- Anything that references to a province number will be skipped if the...
Forum:
Scenarios, Maps and Mods
August 17th, 2012, 06:18 PM
Replies:
4
Utility:
IdUpdater: Image based province definition updater
Views:
4,451
Posted By
elmokki
Re: IdUpdater: Image based province definition updater
I had to release a new version.
- There was a bug that made province ids calculate wrongly when removing provinces from maps.
- Province name definitions weren't correctly updated
- Added...
Forum:
Scenarios, Maps and Mods
August 17th, 2012, 08:49 AM
Replies:
4
Utility:
IdUpdater: Image based province definition updater
Views:
4,451
Posted By
elmokki
IdUpdater: Image based province definition updater
If you have ever edited a map file to add or remove provinces, you know how removing or adding a province will make the definitions go haywire (unless it's done to the top righternmost province)
...
Forum:
Scenarios, Maps and Mods
August 17th, 2012, 05:52 AM
Replies:
2
Map:
Cloaca Maxima (79 + 39, wraparound)
Views:
4,362
Posted By
elmokki
Re: Cloaca Maxima (79 + 39, wraparound)
A permanently banned user fixed some bugs in the map. New version available from the same place.
Forum:
Scenarios, Maps and Mods
August 16th, 2012, 08:54 PM
Replies:
2
Map:
Cloaca Maxima (79 + 39, wraparound)
Views:
4,362
Posted By
elmokki
Cloaca Maxima (79 + 39, wraparound)
http://koti.kapsi.fi/~elmokki/dom3/maps/cloacamaxima.jpg
"The world that once was the great sewer system of the divine realm of the Pantokrator became clogged with land. Now pitiful aspiring...
Forum:
Scenarios, Maps and Mods
August 11th, 2012, 05:26 PM
Replies:
0
Map:
Land of Pigou Tax (56 + 7, wraparound)
Views:
4,330
Posted By
elmokki
Land of Pigou Tax (56 + 7, wraparound)
http://koti.kapsi.fi/elmokki/dom3/maps/pigoutax.jpg
"This is a land seeking Pareto Efficiency. Alas, while Pigou taxes can be beneficial, this land has set them wrongly and has thus became the...
Forum:
Scenarios, Maps and Mods
July 31st, 2012, 06:37 PM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
43,694
Posted By
elmokki
Re: UnitGen - Random nations with procedural sprites!
http://koti.kapsi.fi/~elmokki/dom3/unitgen/dev/unitgen_1_8_12.zip
[NEW] Agarthan race (thanks to kianduatha for name files)
[NEW] Ability to specify different poses for different tiers of mages...
Forum:
Scenarios, Maps and Mods
July 30th, 2012, 06:53 PM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
43,694
Posted By
elmokki
Re: UnitGen - Random nations with procedural sprites!
http://koti.kapsi.fi/~elmokki/dom3/unitgen/agarthans.png
Work in progress!
I still want to do some code changes so I can make their primary mages / sacreds bigger agarthans and their mage gear...
Forum:
Dominions 3: The Awakening
July 29th, 2012, 03:12 PM
Replies:
14
Question:
Feasibility of WWII total conversion
Views:
5,302
Posted By
elmokki
Re: Feasibility of WWII total conversion
Ranged weapons in Dom3 are forced to either fly like arrows or have no flyspr (and thus ignore shields)
Some stuff you wrote is also impossible I suppose.
Forum:
Scenarios, Maps and Mods
July 29th, 2012, 05:48 AM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
43,694
Posted By
elmokki
Re: UnitGen - Random nations with procedural sprites!
http://koti.kapsi.fi/~elmokki/dom3/unitgen...gen_29_7_12.zip (http://koti.kapsi.fi/~elmokki/dom3/unitgen/dev/unitgen_29_7_12.zip)
- Fixed custom weapon generation failures
- Added some...
Showing results 26 to 50 of 407
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