Re: UnitGen - Random nations with procedural sprites!
Done so far (release probably tomorrow)
#troopchance for races. Currently makes hoburg cavalry a bit more common and abysian cavalry a little less common.
This (happens with #description "blabla" on items):
** Temple Cavalier (Human), 65g, 13r, Icy Spear, Kite Shield, Leather Hood, Jaguar mount.
--- Waste survival and Storm power
--- The jaguar will persist even if the rider dies.
kianduatha's tweaks to Abysian cavalry (other forum has exact changelog, but basically fossil and scorpion cavalry have worse versions of their weapons now, cost 5 resources more and fossil cavalry has 5 enc instead of 2)
Mounts of sacred units will be sacred only if both conditions are fulfilled:
1) Only sacred units have such mount
2) x% chance where x is by default 100%, but can be specified with #epicness <0 to 1> on the mount item.
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