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Showing results 26 to 43 of 43
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Posts Made By:
lexicat
Forum:
Scenarios and Mods
October 26th, 2007, 08:45 PM
Replies:
16
Unanswered question: making friendly races un?
Views:
8,030
Posted By
lexicat
Unanswered question: making friendly races un?
Hi There,
I have a quest in which I would like to make a formerly friendly race, let's use the Zorg as an example, turn hostile.
The line:
ENMY Zorg
appears in my quest (along with various...
Forum:
Scenarios and Mods
October 24th, 2007, 02:13 PM
Replies:
5
Where is a funcitonal example of "preenc"?
Views:
5,543
Posted By
lexicat
Re: Where is a funcitonal example of \"preenc\"?
Hi There,
I have a quest in which I would like to make a formerly friendly race, let's use the Zorg as an example, turn hostile.
The line:
ENMY Zorg
appears in my quest (along with various...
Forum:
Scenarios and Mods
October 16th, 2007, 12:24 PM
Replies:
19
RE: massive collaborative mod
Views:
9,510
Posted By
lexicat
Re: Contests
What about contests? I notice that the Oolite mod community had a "Pimp My [Standard Issue Space Ship]" contest and that produced three or four really nice additions to the downloads.
Perhaps a...
Forum:
Scenarios and Mods
October 7th, 2007, 09:10 PM
Replies:
19
RE: massive collaborative mod
Views:
9,510
Posted By
lexicat
Re: RE: massive collaborative mod
I have been making my own personal "micro-mods" (having to do with making Esmerelda far more annoying, varied and evil). I plug them into EWW, Added Content and "Vanilla" version on my set up, but I...
Forum:
Scenarios and Mods
October 1st, 2007, 05:38 PM
Replies:
130
Mod: Even Weirder Worlds *** Now 1.02
Views:
77,708
Posted By
lexicat
Re: Mod: Even Weirder Worlds 0.90
They re-orient themselves. And it doesn't just happen if the flotilla arrangement is a little cramped, either.
Forum:
Scenarios and Mods
October 1st, 2007, 02:43 AM
Replies:
130
Mod: Even Weirder Worlds *** Now 1.02
Views:
77,708
Posted By
lexicat
Re: Mod: Even Weirder Worlds 0.90
Yep, I have had it with various escorts.
Forum:
Scenarios and Mods
September 22nd, 2007, 03:37 PM
Replies:
26
Mod List thread?
Views:
38,512
Posted By
lexicat
Re: Mod List thread?
the mac patch 1.22 works fine on my mac book pro system. even wierder worlds is much fun.
Forum:
Scenarios and Mods
August 29th, 2007, 08:52 PM
Replies:
41
Mod:
Updated: Drives 'R' Us v4.1
Views:
50,126
Posted By
lexicat
Re: New Mod: Drives \'R\' Us
The minefield is the (rilly cool) once-per-combat weapon in Even Weirder Worlds .86.
Lexicat
Forum:
Scenarios and Mods
August 28th, 2007, 12:14 PM
Replies:
15
MOD Questions: haveitem and REMA
Views:
4,957
Posted By
lexicat
Re: MOD Questions: haveitem and REMA
Well boo!
But thanks for the feedback, Phlagm. So on further exploration it seems that noitem is likewise insensitive to passengers. I guess going the user variable is the way to go.
Lexicat
Forum:
Scenarios and Mods
August 27th, 2007, 10:30 PM
Replies:
15
MOD Questions: haveitem and REMA
Views:
4,957
Posted By
lexicat
Re: MOD Questions: haveitem and REMA
Ok, so noitem works with passenger items, but haveitem does not seem to.
On a more general note, I wonder if it is possible to add an operator to negate any condition. (or just to insure that...
Forum:
Scenarios and Mods
August 27th, 2007, 08:33 PM
Replies:
15
MOD Questions: haveitem and REMA
Views:
4,957
Posted By
lexicat
Re: MOD Questions: haveitem and REMA
What a swell space alien!
Thank you!
Lexicat
Forum:
Scenarios and Mods
August 27th, 2007, 04:53 PM
Replies:
15
MOD Questions: haveitem and REMA
Views:
4,957
Posted By
lexicat
Re: MOD Questions: haveitem and REMA
Wowie! what a bunch of answers. you have correctly guessed that I am leaving juicy details out.
Actually the code I posted works (I noticed that, for example, the Even Weirder Worlds mod is...
Forum:
Scenarios and Mods
August 27th, 2007, 12:58 PM
Replies:
15
MOD Questions: haveitem and REMA
Views:
4,957
Posted By
lexicat
Re: MOD Questions: haveitem and REMA
Thanks Squidg,
So I do have 1.22. But I think something's not quite right with haveitem. The following quest snippet does not work in that it always gives PAGE 1, even when I have the Muktian...
Forum:
Scenarios and Mods
August 26th, 2007, 02:19 PM
Replies:
15
MOD Questions: haveitem and REMA
Views:
4,957
Posted By
lexicat
Re: MOD Questions: haveitem and REMA
Thank you.
So does haveitem work with passenger items? Is there any way to create a condition that tests for the presence of a particular passenger, or passengers in general?
Cheers,
Lexicat
Forum:
Scenarios and Mods
August 26th, 2007, 01:04 PM
Replies:
2
MOD Questions: negative SCOR values
Views:
2,435
Posted By
lexicat
Re: MOD Questions: negative SCOR values
Thanks kindly!
Forum:
Scenarios and Mods
August 25th, 2007, 10:00 PM
Replies:
15
MOD Questions: haveitem and REMA
Views:
4,957
Posted By
lexicat
MOD Questions: haveitem and REMA
Hey there,
Does haveitem work with passengers? (i.e. ps_mukamb, ps_calamb, ps_esmerelda, etc.)
Does REMA work with these "items?" Is there some other way of getting rid of a passenger?
...
Forum:
Scenarios and Mods
August 25th, 2007, 01:41 PM
Replies:
2
MOD Questions: negative SCOR values
Views:
2,435
Posted By
lexicat
MOD Questions: negative SCOR values
Hi!
I'm being wicked, and want to produce a quest that can reduce a player's score (for reasons that will remain hazy until I can upload my mod).
Will the engine accept negative values for the...
Forum:
Scenarios and Mods
August 25th, 2007, 12:51 PM
Replies:
130
Mod: Even Weirder Worlds *** Now 1.02
Views:
77,708
Posted By
lexicat
Re: Mod: Even Weirder Worlds *** Now 0.86
hey there!
fantastic mod! i noticed a text overrun or two also, will keep my notepad handy.
Gotta hand it to you: happiness is [/i]not[/i] a warm particle vortex cannon, but rather a warm Hydra...
Showing results 26 to 43 of 43
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