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Showing results 26 to 43 of 43
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Search: Posts Made By: lexicat
Forum: Scenarios and Mods October 26th, 2007, 08:45 PM
Replies: 16
Views: 8,030
Posted By lexicat
Unanswered question: making friendly races un?

Hi There,

I have a quest in which I would like to make a formerly friendly race, let's use the Zorg as an example, turn hostile.

The line:
ENMY Zorg

appears in my quest (along with various...
Forum: Scenarios and Mods October 24th, 2007, 02:13 PM
Replies: 5
Views: 5,543
Posted By lexicat
Re: Where is a funcitonal example of \"preenc\"?

Hi There,

I have a quest in which I would like to make a formerly friendly race, let's use the Zorg as an example, turn hostile.

The line:
ENMY Zorg

appears in my quest (along with various...
Forum: Scenarios and Mods October 16th, 2007, 12:24 PM
Replies: 19
Views: 9,510
Posted By lexicat
Re: Contests

What about contests? I notice that the Oolite mod community had a "Pimp My [Standard Issue Space Ship]" contest and that produced three or four really nice additions to the downloads.

Perhaps a...
Forum: Scenarios and Mods October 7th, 2007, 09:10 PM
Replies: 19
Views: 9,510
Posted By lexicat
Re: RE: massive collaborative mod

I have been making my own personal "micro-mods" (having to do with making Esmerelda far more annoying, varied and evil). I plug them into EWW, Added Content and "Vanilla" version on my set up, but I...
Forum: Scenarios and Mods October 1st, 2007, 05:38 PM
Replies: 130
Views: 77,708
Posted By lexicat
Re: Mod: Even Weirder Worlds 0.90

They re-orient themselves. And it doesn't just happen if the flotilla arrangement is a little cramped, either.
Forum: Scenarios and Mods October 1st, 2007, 02:43 AM
Replies: 130
Views: 77,708
Posted By lexicat
Re: Mod: Even Weirder Worlds 0.90

Yep, I have had it with various escorts.
Forum: Scenarios and Mods September 22nd, 2007, 03:37 PM
Replies: 26
Views: 38,512
Posted By lexicat
Re: Mod List thread?

the mac patch 1.22 works fine on my mac book pro system. even wierder worlds is much fun.
Forum: Scenarios and Mods August 29th, 2007, 08:52 PM
Replies: 41
Views: 50,126
Posted By lexicat
Re: New Mod: Drives \'R\' Us

The minefield is the (rilly cool) once-per-combat weapon in Even Weirder Worlds .86.

Lexicat
Forum: Scenarios and Mods August 28th, 2007, 12:14 PM
Replies: 15
Views: 4,957
Posted By lexicat
Re: MOD Questions: haveitem and REMA

Well boo!

But thanks for the feedback, Phlagm. So on further exploration it seems that noitem is likewise insensitive to passengers. I guess going the user variable is the way to go.

Lexicat
Forum: Scenarios and Mods August 27th, 2007, 10:30 PM
Replies: 15
Views: 4,957
Posted By lexicat
Re: MOD Questions: haveitem and REMA

Ok, so noitem works with passenger items, but haveitem does not seem to.

On a more general note, I wonder if it is possible to add an operator to negate any condition. (or just to insure that...
Forum: Scenarios and Mods August 27th, 2007, 08:33 PM
Replies: 15
Views: 4,957
Posted By lexicat
Re: MOD Questions: haveitem and REMA

What a swell space alien!

Thank you!
Lexicat
Forum: Scenarios and Mods August 27th, 2007, 04:53 PM
Replies: 15
Views: 4,957
Posted By lexicat
Re: MOD Questions: haveitem and REMA

Wowie! what a bunch of answers. you have correctly guessed that I am leaving juicy details out.

Actually the code I posted works (I noticed that, for example, the Even Weirder Worlds mod is...
Forum: Scenarios and Mods August 27th, 2007, 12:58 PM
Replies: 15
Views: 4,957
Posted By lexicat
Re: MOD Questions: haveitem and REMA

Thanks Squidg,

So I do have 1.22. But I think something's not quite right with haveitem. The following quest snippet does not work in that it always gives PAGE 1, even when I have the Muktian...
Forum: Scenarios and Mods August 26th, 2007, 02:19 PM
Replies: 15
Views: 4,957
Posted By lexicat
Re: MOD Questions: haveitem and REMA

Thank you.

So does haveitem work with passenger items? Is there any way to create a condition that tests for the presence of a particular passenger, or passengers in general?

Cheers,
Lexicat
Forum: Scenarios and Mods August 26th, 2007, 01:04 PM
Replies: 2
Views: 2,435
Posted By lexicat
Forum: Scenarios and Mods August 25th, 2007, 10:00 PM
Replies: 15
Views: 4,957
Posted By lexicat
MOD Questions: haveitem and REMA

Hey there,

Does haveitem work with passengers? (i.e. ps_mukamb, ps_calamb, ps_esmerelda, etc.)

Does REMA work with these "items?" Is there some other way of getting rid of a passenger?
...
Forum: Scenarios and Mods August 25th, 2007, 01:41 PM
Replies: 2
Views: 2,435
Posted By lexicat
MOD Questions: negative SCOR values

Hi!

I'm being wicked, and want to produce a quest that can reduce a player's score (for reasons that will remain hazy until I can upload my mod).

Will the engine accept negative values for the...
Forum: Scenarios and Mods August 25th, 2007, 12:51 PM
Replies: 130
Views: 77,708
Posted By lexicat
Re: Mod: Even Weirder Worlds *** Now 0.86

hey there!

fantastic mod! i noticed a text overrun or two also, will keep my notepad handy.

Gotta hand it to you: happiness is [/i]not[/i] a warm particle vortex cannon, but rather a warm Hydra...
Showing results 26 to 43 of 43

 
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