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Showing results 26 to 50 of 500
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Posts Made By:
Peter Ebbesen
Forum:
Multiplayer and AARs
December 20th, 2011, 02:57 AM
Replies:
171
Llamaserver troubles
Views:
47,134
Posted By
Peter Ebbesen
Re: Llamaserver troubles
Wetfeet11 currently stalled;
All turns received, quickhost is on, but no hosting taking place.
Forum:
Dominions 3: The Awakening
December 10th, 2011, 09:52 AM
Replies:
29
The bravest man alive
Views:
10,205
Posted By
Peter Ebbesen
Re: The bravest man alive
It gives him serious bragging rights in the house of just fires. :angel
Forum:
Dominions 3: The Awakening
December 10th, 2011, 09:09 AM
Replies:
29
The bravest man alive
Views:
10,205
Posted By
Peter Ebbesen
Re: The bravest man alive
Morale 53 - I've got to admit with the OP, that is quite probably the bravest man alive.
Forum:
Dominions 3: The Awakening
November 27th, 2011, 10:50 AM
Replies:
38
Opening Gambit
Views:
11,344
Posted By
Peter Ebbesen
Re: Opening Gambit
Beats me. From a practical perspective, in SP, it doesn't really matter as the AI is utterly incapable of keeping up with any half-way decent player, so somebody who wants to start finding all...
Forum:
Dominions 3: The Awakening
November 21st, 2011, 07:59 AM
Replies:
87
Ashdod is worthless now
Views:
21,046
Posted By
Peter Ebbesen
Re: Ashdod is worthless now
Okay, time out.
You overstate the case considerably; That none of the top players in Lamaserver MP games would play a nation like Ashdod in MP without an E10 blessing, or E9 at the very least,...
Forum:
Dominions 3: The Awakening
November 2nd, 2011, 01:56 PM
Replies:
11
The Gift of Kurgi - is it useful?
Views:
5,910
Posted By
Peter Ebbesen
Re: The Gift of Kurgi - is it useful?
It is an exceptionally useful SC and thug item.
To mangle an old joke, people who worry about the insanity should have their heads examined, and people who worry about the horrors it attracts...
Forum:
Dominions 3: The Awakening
October 12th, 2011, 07:31 AM
Replies:
98
Whoah theres a lot of micro management in this game
Views:
19,280
Posted By
Peter Ebbesen
Re: Whoah theres a lot of micro management in this game
how do u know its the 87th page? its enormous! have you read it ALL?[/QUOTE]
It is a safe bet that any accomplished MP player has read the entire manual, possibly skipping the spell and item...
Forum:
Dominions 3: The Awakening
October 11th, 2011, 04:06 AM
Replies:
34
What is the path of blood for?
Views:
10,287
Posted By
Peter Ebbesen
Re: What is the path of blood for?
If the limit on the number of mages you recruit per turn is anything other than your available gold, then you haven't built enough forts.
Except for the nations with the most powerful recruitable...
Forum:
Dominions 3: The Awakening
September 19th, 2011, 03:00 PM
Replies:
1
Wrath of God
Views:
1,699
Posted By
Peter Ebbesen
Re: Wrath of God
It hits lots of times. If you cast it in a MP game, expect somebody to dispel it, as the constant replacement of research mages and having to ensure that all critical human-hp mages have shock...
Forum:
Scenarios, Maps and Mods
September 13th, 2011, 04:06 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
205,409
Posted By
Peter Ebbesen
Re: Conceptual Balance Mod v1.9
Any chance you have other mods active? I just started a test game with EA Van and was able to select the Allfather as a pretender.[/QUOTE]
Thanks for the quick response.
I didn't have any other...
Forum:
Scenarios, Maps and Mods
September 13th, 2011, 02:02 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
205,409
Posted By
Peter Ebbesen
Re: Conceptual Balance Mod v1.9
I've tried out the new EA R'lyeh, only having given it a cursory look earlier, and two minor things struck me right away:
The Polypal Queen pretender appears to only spawn Polypal Spawn, unlike...
Forum:
Dominions 3: The Awakening
September 11th, 2011, 12:43 PM
Replies:
16
Paralyze vs SoulSlay: MR mechanics?
Views:
5,704
Posted By
Peter Ebbesen
Re: Paralyze vs SoulSlay: MR mechanics?
Because as an astral 2 spell it is the easiest spell capable of stopping SCs in their tracks to mass casters for.
Soul Slay is better, Enslave Mind better than Soul Slay, Charm is better than all...
Forum:
Dominions 3: The Awakening
April 25th, 2011, 04:38 AM
Replies:
18
davanas
Views:
7,302
Posted By
Peter Ebbesen
Re: davanas
You are right in general, of course, since most magical attacks outside blood magic deal low damage compared to a giant's hitpoint pool, but with a Bell of Cleansing in that version of CBM doing 20...
Forum:
Dominions 3: The Awakening
April 23rd, 2011, 03:39 PM
Replies:
18
davanas
Views:
7,302
Posted By
Peter Ebbesen
Re: davanas
They are the single best troop summon in the game and late-game Lankan armies in the final struggle are likely to consist almost entirely of them.
When you only have the blood income to summon a...
Forum:
Dominions 3: The Awakening
April 15th, 2011, 10:20 AM
Replies:
26
The best PD ?
Views:
12,129
Posted By
Peter Ebbesen
Re: The best PD ?
Best PD?
The standard answer would be "depends on the circumstances". There are some PD that suck without mage or priest backup due to having low morale or subaverage equipment trying, but...
Forum:
Dominions 3: The Awakening
March 8th, 2011, 04:27 PM
Replies:
17
Gem use, master enslave, high astral and oracle.
Views:
6,940
Posted By
Peter Ebbesen
Re: Gem use, master enslave, high astral and oracle.
Well, my memory says that the "you can use up to pathlevel gems to cast a spell of which one can be used to boost pathlevel and the rest to cover spellcost and fatigue reduction" mechanic has been in...
Forum:
Dominions 3: The Awakening
March 7th, 2011, 03:47 PM
Replies:
17
Gem use, master enslave, high astral and oracle.
Views:
6,940
Posted By
Peter Ebbesen
Re: Gem use, master enslave, high astral and oracle.
As you describe it, there's nothing mysterious unless I misunderstand you.
An S10 Oracle with a RoS equipped is an S11 caster and can thus use 11 gems. This is what happens in your first example....
Forum:
Dominions 3: The Awakening
March 7th, 2011, 03:52 AM
Replies:
23
AI spell list and priority for each path
Views:
6,227
Posted By
Peter Ebbesen
Re: AI spell list and priority for each path
The objections fall in two categories:
Air magic: JUST BLAST STUFF ALREADY. YOU KNOW YOU WANT TO.
Death magic: Everybody loves skellyspam to tie up opposing armies or provide targets for enemy...
Forum:
Dominions 3: The Awakening
March 5th, 2011, 10:19 AM
Replies:
22
Counter to flaming arrows...
Views:
8,611
Posted By
Peter Ebbesen
Re: Counter to flaming arrows...
Given that storm/mist does not put out fire arrows in flight or make it impossible to use fire arrows in real life (just highly impractical just like it affects all archery), it would be truly...
Forum:
Scenarios, Maps and Mods
February 13th, 2011, 09:01 AM
Replies:
148
Mod:
CBM 1.8 released
Views:
41,935
Posted By
Peter Ebbesen
Re: CBM 1.8 released
True, but if a forester is set as part of a trap for SCs he won't be hiding and may show up on the scouting report.
So while the niché for using possessed longbowmen with anti-SC weaponry as part...
Forum:
Dominions 3: The Awakening
February 8th, 2011, 07:37 AM
Replies:
34
LA Pangea - a rotten way to go green
Views:
27,348
Posted By
Peter Ebbesen
Re: LA Pangea - a rotten way to go green
It has always cost 90 gems to cast CW. CBM does not change the cost of casting it, it moves CW from enchantment 8 to enchantment 0 and give it a bonus income of gems.
Scraping up 90 nature gems...
Forum:
Dominions 3: The Awakening
February 1st, 2011, 02:27 PM
Replies:
21
Bug:
Gift of Nature's Bounty
Views:
7,790
Posted By
Peter Ebbesen
Re: Gift of Nature
Okay, let me give you an example from an ongoing MP game under CBM 1.6
The setting is EA, the map is Aran. We are into the late game and the remaining nations are Ulm, Fomoria, C'tis, and my own...
Forum:
Scenarios, Maps and Mods
November 11th, 2010, 10:22 PM
Replies:
185
Mod:
CBM 1.7 released
Views:
67,852
Posted By
Peter Ebbesen
Re: CBM 1.7 released
Let me get this right, Zeldor: If people say that something that the game shipped with, but which you seriously dislike and consider a bad gameplay mechanic (such as gem generators, hammers, and...
Forum:
Scenarios, Maps and Mods
November 11th, 2010, 05:44 PM
Replies:
185
Mod:
CBM 1.7 released
Views:
67,852
Posted By
Peter Ebbesen
Re: CBM 1.7 released
Well, they do give that extra boost if you need it for a ritual spell and the two different versions do have some nice side effects when used in combat, though admittedly one is usually better off...
Forum:
Scenarios, Maps and Mods
November 11th, 2010, 09:45 AM
Replies:
185
Mod:
CBM 1.7 released
Views:
67,852
Posted By
Peter Ebbesen
Re: CBM 1.7 released
Thanks! I suspected the first restriction but was ignorant of the second. I guess that in those circumstances it really does make sense to destroy one of my favourite artefacts (sob!) in favour of a...
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