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January 30th, 2011, 05:57 PM
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Private
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Join Date: May 2008
Posts: 34
Thanks: 10
Thanked 0 Times in 0 Posts
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Gift of Nature's Bounty
Hi all !
It's the second time I cast this spell in SP and it has ruined both games : it seems to increase my income by *10.
I expect something more low, like +xx %, not to have my money over 25k per turn
Is this a specific bug of my install (3.26 patched. I had a problem with a mod and re-installed) or is this WAD ?
Thanks for your answer !
Last edited by Edi; January 31st, 2011 at 03:33 AM..
Reason: Changed title to reflect correct spell
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January 30th, 2011, 06:07 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Gift of Nature
Let me guess your dom is also 10 in most provinces?
Then according to the spell, you should get 200% income.
See:
http://dom3.servegame.com/wiki/Gift_...ure%27s_Bounty
10x as much seems a bit much.
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January 30th, 2011, 06:09 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Gift of Nature
Also which mods are you using? It helps if you list this.
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January 30th, 2011, 07:43 PM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
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Re: Gift of Nature
I don't get that spell. By the time I'm able to cast it I have enough provinces to let me forget money in general. At least for me. And I always play SP.
Maybe with Utterdark?
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January 30th, 2011, 07:50 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Gift of Nature
No, Utterdark kills it. Pan cast it in one game I was in. Castles everywhere, recruiting Pan at each of them every turn. More income than the rest of us combined.
Sure, gems are more important, but don't underestimate cash for mages. Especially for those nations that have high-end mages out of every castle.
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January 30th, 2011, 08:07 PM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
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Re: Gift of Nature
I could never stomach so much micromanagement.
unless there's a bevy of shortcuts I don't know about?
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January 30th, 2011, 08:40 PM
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BANNED USER
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Join Date: Sep 2010
Posts: 84
Thanks: 5
Thanked 10 Times in 4 Posts
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Re: Gift of Nature
I'm kind of confused, you cast an extremely high end ritual that says it will give you a huge income boost and it wrecks your game that it lives up to expectations?
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January 30th, 2011, 08:52 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Gift of Nature
I have potential explanation for the 10 times increase.
You probably took your income after the reduction of upkeep. Say 80% of your base income is used for upkeep. So each turn you only get 20% of your total income in gold.
Now for example, your total is 1000 gp. And you have 800 gp in upkeep costs. Then you only see 200 gp in your treasury each turn.
After casting GoNB, assuming dom 10 everywhere, your income becomes 3000gp. After removing 800gp upkeep you have 2200gp in your treasury. Which is 11 times more.
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January 30th, 2011, 09:16 PM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
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Re: Gift of Nature
I still don't understand why you'd need so much money late-game.
You can only recruit one spellcaster from each castle a turn, and you could easily sustain that with the amount of provinces you should have by then. Assuming you're playing SP. I don't know much about how many provinces players typically hold in MP.
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January 30th, 2011, 09:22 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Gift of Nature
You never ever had a situation where you had 80% upkeep in SP? Play more difficult AI's then.
And with all that extra gold you can up lab, castle, temple everywhere.
There is of course no typical MP situation. But it is more competitive. 200% extra gold -> more troops, more mages, more scouts, more raiding parties etc.
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