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Showing results 26 to 50 of 500
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Posts Made By:
tinkthank
Forum:
Dominions 2: The Ascension Wars
March 23rd, 2005, 07:36 AM
Replies:
65
Drain Life
Views:
7,523
Posted By
tinkthank
Re: Drain Life
OMG.... you are.... NORFLEET!
20 Bonus Points for me for being the first one to realize it!!
It's ok to come out of the closet, I missed you!
WELCOME BACK!!!! ...
Forum:
Multiplayer & AARs
March 19th, 2005, 05:59 PM
Replies:
215
Rebalance Mod game now running on a 24h timer.
Views:
38,848
Posted By
tinkthank
Re: Rebalance Mod game starting, everyone welcome!
Sorry, must be quick: you'll have to count me out, soryy
Forum:
Scenarios, Maps & Mods
March 19th, 2005, 09:06 AM
Replies:
54
Recruitable Mage Rebalance - seeking comments
Views:
15,424
Posted By
tinkthank
Re: Recruitable Mage Rebalance - seeking comments
Cherry, I think your idea is noble, but am not sure it would be "worth it" in terms of the hours and hours you will need for testing, because "very difficult research" and a few spell mods will...
Forum:
Scenarios, Maps & Mods
March 18th, 2005, 11:22 AM
Replies:
49
Nation Mod Release: Gollarn (latest version)
Views:
10,427
Posted By
tinkthank
Re: Nation Mod Release: Gollarn
First of all, sorry: I should have said that I imagine the Burrower to be a *commander* (with 0 leadership and 0 slots, like the Vastness), I imagine single pricey huge lurking underground beasts...
Forum:
Multiplayer & AARs
March 17th, 2005, 07:36 PM
Replies:
215
Rebalance Mod game now running on a 24h timer.
Views:
38,848
Posted By
tinkthank
Re: Rebalance Mod game starting, everyone welcome!
If no one else wants to, I could take Ryleh (but only if non-human pretenders are allowed ;-) heheh), and would also suggest my Spell Nerf Mod (posted on the main boards, updated by me) too....
Forum:
Scenarios, Maps & Mods
March 17th, 2005, 07:18 PM
Replies:
49
Nation Mod Release: Gollarn (latest version)
Views:
10,427
Posted By
tinkthank
Re: Nation Mod Release: Gollarn
Great mod, great feel! Truly original. Nice!
- I think this would be thematically even cooler: Let the burrower be able to burrow underground: it could have stealth 30 (that is: never be found,...
Forum:
Scenarios, Maps & Mods
March 17th, 2005, 11:39 AM
Replies:
255
Recruitable Unit Rebalance Version 7.51 Released.
Views:
45,456
Posted By
tinkthank
Re: Recruitable Unit Rebalance Officially Complete
Great!
After more testing, although I have come to appreciate even more the fine changes you made to national troops (GREAT - thanks! Love your mod!), I have come to be sceptical about one type of...
Forum:
Scenarios, Maps & Mods
March 16th, 2005, 02:46 PM
Replies:
1
Mod Cumulativity/Conflicts (Info)
Views:
1,910
Posted By
tinkthank
Re: Mod Cumulativity/Conflicts (Info)
Thanks for finding this out and posting that.
I can corroborate everything you said here, tested it yesterday (my Balance Mod together with Cherry's Mod). My mod takes precedence on conflicting...
Forum:
Dominions 2: The Ascension Wars
March 16th, 2005, 02:37 PM
Replies:
27
Faerun - Pending Update, Need Opinions
Views:
4,734
Posted By
tinkthank
Re: Faerun - Pending Update, Need Opinions
OK, once again sorry for having posted feedback on an out-of-date version.
I tried some more on your New and Improved Version, and it really is MUCH BETTER.
"However..." ...
Forum:
Dominions 2: The Ascension Wars
March 16th, 2005, 11:49 AM
Replies:
901
Sticky:
The Dominions 3: "Wishlist"
Views:
207,816
Posted By
tinkthank
UI Yet Again
Liga, these suggestions you made were in my UI summary (see above), or at least they better be!
These weren't:
- Common Battle Orders per Hotkey (e.g. "1" or "a" for Hold And Attack: None, "2"...
Forum:
Scenarios, Maps & Mods
March 16th, 2005, 11:28 AM
Replies:
255
Recruitable Unit Rebalance Version 7.51 Released.
Views:
45,456
Posted By
tinkthank
Re: Recruitable Rebalance Version 6, non-beta, is
OK, some more:
I like the strat-2 move of most bowmen, fine. I would prefer them to maintain their 10-precision, however, for their cheaper price.
So I have this changed in my mod of your mod:...
Forum:
Scenarios, Maps & Mods
March 16th, 2005, 11:14 AM
Replies:
38
A New Mod: Oglala Sioux
Views:
8,426
Posted By
tinkthank
Re: A New Mod: Oglala Sioux
OK great stuff here, thank you.
Tauren: Yes, you are right. I dont want to go overboard, but I have decreased the cost of Treants by one and increased their hitpoints by 14. Maybe that is not...
Forum:
Scenarios, Maps & Mods
March 15th, 2005, 10:56 AM
Replies:
24
Persian Empire Mod (Updated)
Views:
27,172
Posted By
tinkthank
Re: Persian Empire Mod (Beta)
DL'ed, cant see it now, hope to test it tomorrow!
Forum:
Scenarios, Maps & Mods
March 15th, 2005, 10:33 AM
Replies:
255
Recruitable Unit Rebalance Version 7.51 Released.
Views:
45,456
Posted By
tinkthank
Re: Recruitable Rebalance Version 6, non-beta, is
Me too, if this were to be PBEM on a fairly relaxed basis. Awaiting a new baby in the next 1-4 weeks, and that will take priority.
I tested it so far only a little, and like very very much of it a...
Forum:
Scenarios, Maps & Mods
March 15th, 2005, 10:24 AM
Replies:
38
A New Mod: Oglala Sioux
Views:
8,426
Posted By
tinkthank
Re: A New Mod: Oglala Sioux
Hey thanks so much for these comments!
Tauren:
- Treants inferior to Ogres. Yes. Endoperez said this to me as well, and I answered "Well, every low-level summons is inferior to Ogres in terms of...
Forum:
Dominions 2: The Ascension Wars
March 15th, 2005, 09:28 AM
Replies:
14
Are castles worth the points?
Views:
2,824
Posted By
tinkthank
Re: Are castles worth the points?
That is not entirely true.
To which poll are you referring?
IIRC, many (most?) people seemed to feel that
"mad castling" may not be "imbalanced", but it is not a feature or an option which they...
Forum:
Dominions 2: The Ascension Wars
March 15th, 2005, 09:19 AM
Replies:
7
Quick one: Recalling Mind-Enslaved Uniques
Views:
1,622
Posted By
tinkthank
Re: Quick one: Recalling Mind-Enslaved Uniques
Positive. I rechecked this as well in a game in which I myself played all the humans, and there were no AIs. http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Dominions 2: The Ascension Wars
March 14th, 2005, 10:37 AM
Replies:
7
Quick one: Recalling Mind-Enslaved Uniques
Views:
1,622
Posted By
tinkthank
Re: Quick one: Recalling Mind-Enslaved Uniques
In the test I did the unit in question was certifiably *not* GoRed, it was still reduced to its non-commander troop-type status.
Forum:
Scenarios, Maps & Mods
March 14th, 2005, 09:32 AM
Replies:
255
Recruitable Unit Rebalance Version 7.51 Released.
Views:
45,456
Posted By
tinkthank
Re: Recruitable Rebalance Version 6, non-beta, is out!
Looks very nice! Am away from home atm and cannot test, but will try to do so soon.
Naive question: Can many mods modding stuff such as this exist at once? (E.g., since I selected light cav for my...
Forum:
Dominions 2: The Ascension Wars
March 13th, 2005, 08:04 AM
Replies:
27
Faerun - Pending Update, Need Opinions
Views:
4,734
Posted By
tinkthank
Re: Faerun - Pending Update, Need Opinions
Sorry for not being up to date, I had been away for about 5 months, and did not check up on everythiing, but did want to give you my feedback from what I had known. I can retract my feedback -- and I...
Forum:
Dominions 2: The Ascension Wars
March 13th, 2005, 05:43 AM
Replies:
27
Faerun - Pending Update, Need Opinions
Views:
4,734
Posted By
tinkthank
Re: Faerun - Pending Update, Need Opinions
I have only played one game on the original Faerun (as a tester way back then) and 3 games, all SP, on the small one, also mostly testing. The map is incredibly appealing due to its thematic flair...
Forum:
Dominions 2: The Ascension Wars
March 12th, 2005, 04:07 PM
Replies:
65
Drain Life
Views:
7,523
Posted By
tinkthank
Drain Life
I know that Drain Life is being rehauled for dom3, and for good reason -- I just thought I'd ask this:
Do you think it would be a good idea if Drain Life, much like its description, "replentished"...
Forum:
Dominions 2: The Ascension Wars
March 12th, 2005, 06:03 AM
Replies:
901
Sticky:
The Dominions 3: "Wishlist"
Views:
207,816
Posted By
tinkthank
Short Question
Oh, see that "Beta Testing" has been announced -- does that mean we should stop bombarding you with suggestions now?
Forum:
Dominions 2: The Ascension Wars
March 12th, 2005, 06:03 AM
Replies:
901
Sticky:
The Dominions 3: "Wishlist"
Views:
207,816
Posted By
tinkthank
Forts
An Addendi to Forts:
This is PS to the notes on Flexible Fort Systems(tm) for dom3 discussed above (decoupling build time from gold price, for more design points the option of building butch tough...
Forum:
Dominions 2: The Ascension Wars
March 12th, 2005, 05:54 AM
Replies:
14
Are castles worth the points?
Views:
2,824
Posted By
tinkthank
Re: Are castles worth the points?
Oooh -- another mad castling thread! Yay!
Showing results 26 to 50 of 500
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