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Search: Posts Made By: tinkthank
Forum: Dominions 2: The Ascension Wars March 23rd, 2005, 07:36 AM
Replies: 65
Views: 7,523
Posted By tinkthank
Re: Drain Life

OMG.... you are.... NORFLEET!
20 Bonus Points for me for being the first one to realize it!!
It's ok to come out of the closet, I missed you!
WELCOME BACK!!!! ...
Forum: Multiplayer & AARs March 19th, 2005, 05:59 PM
Replies: 215
Views: 38,848
Posted By tinkthank
Re: Rebalance Mod game starting, everyone welcome!

Sorry, must be quick: you'll have to count me out, soryy
Forum: Scenarios, Maps & Mods March 19th, 2005, 09:06 AM
Replies: 54
Views: 15,424
Posted By tinkthank
Re: Recruitable Mage Rebalance - seeking comments

Cherry, I think your idea is noble, but am not sure it would be "worth it" in terms of the hours and hours you will need for testing, because "very difficult research" and a few spell mods will...
Forum: Scenarios, Maps & Mods March 18th, 2005, 11:22 AM
Replies: 49
Views: 10,427
Posted By tinkthank
Re: Nation Mod Release: Gollarn

First of all, sorry: I should have said that I imagine the Burrower to be a *commander* (with 0 leadership and 0 slots, like the Vastness), I imagine single pricey huge lurking underground beasts...
Forum: Multiplayer & AARs March 17th, 2005, 07:36 PM
Replies: 215
Views: 38,848
Posted By tinkthank
Re: Rebalance Mod game starting, everyone welcome!

If no one else wants to, I could take Ryleh (but only if non-human pretenders are allowed ;-) heheh), and would also suggest my Spell Nerf Mod (posted on the main boards, updated by me) too....
Forum: Scenarios, Maps & Mods March 17th, 2005, 07:18 PM
Replies: 49
Views: 10,427
Posted By tinkthank
Re: Nation Mod Release: Gollarn

Great mod, great feel! Truly original. Nice!

- I think this would be thematically even cooler: Let the burrower be able to burrow underground: it could have stealth 30 (that is: never be found,...
Forum: Scenarios, Maps & Mods March 17th, 2005, 11:39 AM
Replies: 255
Views: 45,456
Posted By tinkthank
Re: Recruitable Unit Rebalance Officially Complete

Great!

After more testing, although I have come to appreciate even more the fine changes you made to national troops (GREAT - thanks! Love your mod!), I have come to be sceptical about one type of...
Forum: Scenarios, Maps & Mods March 16th, 2005, 02:46 PM
Replies: 1
Views: 1,910
Posted By tinkthank
Re: Mod Cumulativity/Conflicts (Info)

Thanks for finding this out and posting that.
I can corroborate everything you said here, tested it yesterday (my Balance Mod together with Cherry's Mod). My mod takes precedence on conflicting...
Forum: Dominions 2: The Ascension Wars March 16th, 2005, 02:37 PM
Replies: 27
Views: 4,734
Posted By tinkthank
Re: Faerun - Pending Update, Need Opinions

OK, once again sorry for having posted feedback on an out-of-date version.
I tried some more on your New and Improved Version, and it really is MUCH BETTER.
"However..." ...
Forum: Dominions 2: The Ascension Wars March 16th, 2005, 11:49 AM
Replies: 901
Views: 207,816
Posted By tinkthank
UI Yet Again

Liga, these suggestions you made were in my UI summary (see above), or at least they better be!

These weren't:

- Common Battle Orders per Hotkey (e.g. "1" or "a" for Hold And Attack: None, "2"...
Forum: Scenarios, Maps & Mods March 16th, 2005, 11:28 AM
Replies: 255
Views: 45,456
Posted By tinkthank
Re: Recruitable Rebalance Version 6, non-beta, is

OK, some more:

I like the strat-2 move of most bowmen, fine. I would prefer them to maintain their 10-precision, however, for their cheaper price.

So I have this changed in my mod of your mod:...
Forum: Scenarios, Maps & Mods March 16th, 2005, 11:14 AM
Replies: 38
Views: 8,426
Posted By tinkthank
Re: A New Mod: Oglala Sioux

OK great stuff here, thank you.

Tauren: Yes, you are right. I dont want to go overboard, but I have decreased the cost of Treants by one and increased their hitpoints by 14. Maybe that is not...
Forum: Scenarios, Maps & Mods March 15th, 2005, 10:56 AM
Replies: 24
Views: 27,172
Posted By tinkthank
Re: Persian Empire Mod (Beta)

DL'ed, cant see it now, hope to test it tomorrow!
Forum: Scenarios, Maps & Mods March 15th, 2005, 10:33 AM
Replies: 255
Views: 45,456
Posted By tinkthank
Re: Recruitable Rebalance Version 6, non-beta, is

Me too, if this were to be PBEM on a fairly relaxed basis. Awaiting a new baby in the next 1-4 weeks, and that will take priority.

I tested it so far only a little, and like very very much of it a...
Forum: Scenarios, Maps & Mods March 15th, 2005, 10:24 AM
Replies: 38
Views: 8,426
Posted By tinkthank
Re: A New Mod: Oglala Sioux

Hey thanks so much for these comments!

Tauren:
- Treants inferior to Ogres. Yes. Endoperez said this to me as well, and I answered "Well, every low-level summons is inferior to Ogres in terms of...
Forum: Dominions 2: The Ascension Wars March 15th, 2005, 09:28 AM
Replies: 14
Views: 2,824
Posted By tinkthank
Re: Are castles worth the points?

That is not entirely true.
To which poll are you referring?
IIRC, many (most?) people seemed to feel that
"mad castling" may not be "imbalanced", but it is not a feature or an option which they...
Forum: Dominions 2: The Ascension Wars March 15th, 2005, 09:19 AM
Replies: 7
Views: 1,622
Posted By tinkthank
Re: Quick one: Recalling Mind-Enslaved Uniques

Positive. I rechecked this as well in a game in which I myself played all the humans, and there were no AIs. http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: Dominions 2: The Ascension Wars March 14th, 2005, 10:37 AM
Replies: 7
Views: 1,622
Posted By tinkthank
Re: Quick one: Recalling Mind-Enslaved Uniques

In the test I did the unit in question was certifiably *not* GoRed, it was still reduced to its non-commander troop-type status.
Forum: Scenarios, Maps & Mods March 14th, 2005, 09:32 AM
Replies: 255
Views: 45,456
Posted By tinkthank
Re: Recruitable Rebalance Version 6, non-beta, is out!

Looks very nice! Am away from home atm and cannot test, but will try to do so soon.

Naive question: Can many mods modding stuff such as this exist at once? (E.g., since I selected light cav for my...
Forum: Dominions 2: The Ascension Wars March 13th, 2005, 08:04 AM
Replies: 27
Views: 4,734
Posted By tinkthank
Re: Faerun - Pending Update, Need Opinions

Sorry for not being up to date, I had been away for about 5 months, and did not check up on everythiing, but did want to give you my feedback from what I had known. I can retract my feedback -- and I...
Forum: Dominions 2: The Ascension Wars March 13th, 2005, 05:43 AM
Replies: 27
Views: 4,734
Posted By tinkthank
Re: Faerun - Pending Update, Need Opinions

I have only played one game on the original Faerun (as a tester way back then) and 3 games, all SP, on the small one, also mostly testing. The map is incredibly appealing due to its thematic flair...
Forum: Dominions 2: The Ascension Wars March 12th, 2005, 04:07 PM
Replies: 65
Views: 7,523
Posted By tinkthank
Drain Life

I know that Drain Life is being rehauled for dom3, and for good reason -- I just thought I'd ask this:

Do you think it would be a good idea if Drain Life, much like its description, "replentished"...
Forum: Dominions 2: The Ascension Wars March 12th, 2005, 06:03 AM
Replies: 901
Views: 207,816
Posted By tinkthank
Short Question

Oh, see that "Beta Testing" has been announced -- does that mean we should stop bombarding you with suggestions now?
Forum: Dominions 2: The Ascension Wars March 12th, 2005, 06:03 AM
Replies: 901
Views: 207,816
Posted By tinkthank
Forts

An Addendi to Forts:

This is PS to the notes on Flexible Fort Systems(tm) for dom3 discussed above (decoupling build time from gold price, for more design points the option of building butch tough...
Forum: Dominions 2: The Ascension Wars March 12th, 2005, 05:54 AM
Replies: 14
Views: 2,824
Posted By tinkthank
Re: Are castles worth the points?

Oooh -- another mad castling thread! Yay!
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