Re: Recruitable Rebalance Version 6, non-beta, is
OK, some more:
I like the strat-2 move of most bowmen, fine. I would prefer them to maintain their 10-precision, however, for their cheaper price.
So I have this changed in my mod of your mod:
Heavy Archer Prec 10
Heavy Xbow prec 10
Indy Longbowmen: prec 10
Mari Xbow: prec 10 (Context of Cheaper Flagellants, cheaper units of your mod)
Flagellants: GCost 7 (still dirt cheap IMO, thats the upkeep of a modded Militiaman too!)
Knight of the Chalice: Stays at 90. Did you feel he has no niche at 90?
Lobos Gcost 4 (too good at 3) (Cherry, do you play Ryleh? Lobos are hands down the BEST recruitable fodder in the game, I loved them at 5 gold; you cant compare them to Militia, which rout -- these guys will sit there and take a beating, and I think 4 gold is a fine price to pay for the difficult task of lobotomizing those poor froggies.)
Warlock Apprecs: GREAT change with the douse, but nix fear, prec stays at 8 (for no increased cost) (who cares, they cast prec100 spells anyhow)
Riderless Spiders given smallish gold cost (30 hunter spider, 10) -- you have to pay for food, heheh -- but seriously, no upkeep is too good for these units
Machaka Archer 11 prec for 6 gold? (I dont know about this yet, havent had time to test. I think it may be too good, unsure.)
Vaetti cold resistance: Fine. Why not Nornae and Seithkonae 25 CR too!?
Here's a question, since you were so thoughtful to change all those descriptions: The Salamander still reads something like "When injured, can erupt in flames??" -- but it never does. Would it be possible to mod the unit so that OnDeath: small area fire?
Cu Sidhe: No supply bonus. (Do you eat your dogs?)
D. Sidhe: No reduced price. Why make them even cheaper?
All (Light) Cavalry: Kept the drastically reduced price, but maintained the low horsey precision. No, we will have to invest in Wind Guide or Aim or something.
Am wary about giving all those cavs higher morale, too. It is not the rider, but the horse which is hard to control.
OK that is all I had the time for so far, really must work, but will try to do this more systematically soon.
Thanks for all your work -- great mod!
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