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Search: Posts Made By: jowe01
Forum: Space Empires: IV & V December 14th, 2001, 04:55 PM
Replies: 17
Views: 4,198
Posted By jowe01
Re: GOLD A.I. vs old A.I.

I do not think that SE4's AI is already at a point where it can no longer be significantly improved given the current state of technology. Pacing, remembering claims and dangerous spots, prioritizing...
Forum: Space Empires: IV & V December 10th, 2001, 09:07 PM
Replies: 17
Views: 4,198
Posted By jowe01
Re: GOLD A.I. vs old A.I.

Q is actually putting the finger on the issue. Most of the AI shortcomings which were mentioned in the first Posts of this threat and in some others cannot be fixed by "simply" modifying the data...
Forum: Space Empires: IV & V December 10th, 2001, 12:20 PM
Replies: 17
Views: 4,198
Posted By jowe01
Re: GOLD A.I. vs old A.I.

Shouldn't the Gold edition fix these shortcomings ? They are serious drawbacks,not minor details. I realize that this would mean investing some more time into the code, but hey, we are paying a good...
Forum: Space Empires: IV & V December 7th, 2001, 11:10 AM
Replies: 56
Views: 9,719
Posted By jowe01
Re: Up to date History file from SE:IV Gold Beta

I have waited 2 days but so far no answer. Let me restate my question:

SE4 Gold will support TCPIP and will otherwise add a couple of more gimmicks to an already very feature-rich game. However, I...
Forum: Space Empires: IV & V December 6th, 2001, 02:52 AM
Replies: 56
Views: 9,719
Posted By jowe01
Re: Up to date History file from SE:IV Gold Beta

Sounds great !

Just where are the important AI improvements ( I have only seen 2 or 3 minor changes to minister behaviour) ? Are they in the Gold code, i.e. in Version 1.50 ? What exactly has...
Forum: Space Empires: IV & V June 23rd, 2001, 09:08 PM
Replies: 18
Views: 3,103
Posted By jowe01
Re: Latest Patch Rating

It is a 05.

It solidly fixes some bugs, but does not really make the game more challenging.
Might be ok for games against humans but the the largely unchanged, lame AI still makes me fall asleep...
Forum: Space Empires: IV & V May 25th, 2001, 11:42 AM
Replies: 99
Views: 22,788
Posted By jowe01
Re: This game is an expensive coaster

Read this threat and it really upset me. Not because of Kagetora's post but because of the answers. Guys, is this "La court du roi" where everybody tries to please King Aaron the best he can, or is...
Forum: Space Empires: IV & V May 22nd, 2001, 10:30 AM
Replies: 14
Views: 3,398
Posted By jowe01
Re: Looking for GOOD AI

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by TaeraRepublic:
Im not looking for a bloodbath, but for realistic game with smart opponents.
<HR></BLOCKQUOTE>...
Forum: Space Empires: IV & V April 11th, 2001, 04:50 PM
Replies: 83
Views: 13,727
Posted By jowe01
Re: Patch wishlist

My ususal suspects:
1. Improve AI offensive strategy: follow through on successful attack. Current AI makes an attack or two, then leaves the player plenty of time to recover and regroup
2. Improve...
Forum: Space Empires: IV & V March 24th, 2001, 06:56 PM
Replies: 30
Views: 6,023
Posted By jowe01
Re: Have you ever been Experienced?

It is an older post but has anything happend by now ? Does fleet experience actually do anything in 1.30 ? If not, what are fleet training facilities for ?

And another point which got never clear...
Forum: Space Empires: IV & V March 24th, 2001, 06:28 PM
Replies: 30
Views: 4,427
Posted By jowe01
Re: New New Newest patch info ;).

Map editor is nice (especially if it can actually be used as a scenario editor) and bug fixing is important. However, what I am really, really waiting for each time I see a report on the status of...
Forum: Space Empires: IV & V March 23rd, 2001, 10:58 AM
Replies: 6
Views: 2,133
Posted By jowe01
Re: Suggestions to Improve Ground Combat Engine

Looks really great. In addition, it would be nice to get more information on the evolution of the ground combat.
Forum: Space Empires: IV & V March 23rd, 2001, 10:58 AM
Replies: 6
Views: 2,133
Posted By jowe01
Re: Suggestions to Improve Ground Combat Engine

Looks really great. In addition, it would be nice to get more information on the evolution of the ground combat.
Forum: Space Empires: IV & V March 22nd, 2001, 08:53 AM
Replies: 3
Views: 1,646
Posted By jowe01
Combat Movement: How is it calculated ?

How is the number of combat movement points calculated ? I have been studying that for a while, but so far, trying to combine number of engines (round up or down ?), engine bonus and race bonus has...
Forum: Space Empires: IV & V March 22nd, 2001, 08:50 AM
Replies: 4
Views: 2,728
Posted By jowe01
Re: \"natural decrease\" in anger and happiness files

And what about the decreases for ships and troops ? Is that per troop and per ship ? From experience. I am pretty much sure that more large fleets/ large garrisons make conquered pops jubilant in...
Forum: Space Empires: IV & V March 19th, 2001, 07:35 PM
Replies: 18
Views: 5,079
Posted By jowe01
Re: State of the game: experience reports (long)

God Emperor, I did that. Maybe MM will address some of the points. Does anybody have some information on what is being worked for the next patch ?
Forum: Space Empires: IV & V March 16th, 2001, 02:15 AM
Replies: 18
Views: 5,079
Posted By jowe01
State of the game: experience reports (long)

Just finished my first 1.30 game: medium galaxy, AI quadrant (from Emperor Zodd I think, i.e. without black wholes and damaging warp point, less warpoints altogether), highest difficulty, low bonus...
Forum: Space Empires: IV & V March 8th, 2001, 10:17 AM
Replies: 14
Views: 5,165
Posted By jowe01
Re: typo in 1.30

Nope, it is just you, probably you typed it in accidently.
Forum: Space Empires: IV & V March 8th, 2001, 02:33 AM
Replies: 1
Views: 2,175
Posted By jowe01
Cloaking: Use of supplies

Does cloaking cost additional supplies every turn in which you are cloaked or only once when you cloak ?
Is that amount customizable (where ?) ?
Forum: Space Empires: IV & V March 8th, 2001, 02:10 AM
Replies: 0
Views: 1,897
Posted By jowe01
1.30 : Whats altered ?

Anybody know which files were altered in 1.30 ? I would like to integrate the relevant changes into my mod.
Forum: Space Empires: IV & V March 8th, 2001, 01:55 AM
Replies: 1
Views: 1,943
Posted By jowe01
1.30 : Whats altered ?

Anybody know which files were altered in 1.30 ? I would like to integrate the relevant changes into my mod.
Forum: Space Empires: IV & V March 7th, 2001, 12:00 PM
Replies: 66
Views: 12,257
Posted By jowe01
Re: New Features You Would Like to See That Would Have to Be Hard Coded

Top priority: (again) improve AI:

1. Make it follow through on attacks
2. Eliminate suicidal ship movements (one colonizer or two cruisers beside my plainly visible 10 DN fleet)
3. Improve...
Forum: Space Empires: IV & V March 7th, 2001, 11:46 AM
Replies: 93
Views: 15,169
Posted By jowe01
Re: Compiled Questions/Bug List/Wish List

Thank you , Sun Devil, but I have already extensively played around with these items. By and large, they do not help much. If you reduce the numbers of turns to wait until next attack and increase...
Forum: Space Empires: IV & V March 6th, 2001, 06:12 PM
Replies: 5
Views: 2,589
Posted By jowe01
How do allegiance converters work ?

Anybody understands how the success chances of allegiance converters are calculated ?
Forum: Space Empires: IV & V March 6th, 2001, 06:08 PM
Replies: 93
Views: 15,169
Posted By jowe01
Re: Compiled Questions/Bug List/Wish List

First big, big thing on my wishlist still is AI strategic behaviour: please alter the hardcoded AI routines in a way that


1. makes the AI follow through on attacks
2. hinders the AI to send...
Showing results 26 to 50 of 104

 
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