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Showing results 26 to 50 of 208
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Posts Made By:
Lavaere
Forum:
Multiplayer and AARs
August 1st, 2009, 07:21 PM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
18,837
Posted By
Lavaere
Re: Age of Adventurers - EA [started]
Not bad if I say +6 Earth +6 Death per turn, and next turn I'll reach Construction 2. Though gold income is sorely lacking
So I'll start getting to work on forging next turn. Will anyone be needing...
Forum:
Multiplayer and AARs
August 1st, 2009, 03:17 AM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
18,837
Posted By
Lavaere
Re: Age of Adventurers - EA [started]
Thankfully my bonus troops have allowed me to take two new regions. Though seeing them each with around 90 unrest ain't very nice.
I'm don't play none CBM games so, any idea when skull mentors turn...
Forum:
Multiplayer and AARs
August 1st, 2009, 03:11 AM
Replies:
7
Subs Found - Thread Closed - Two subs wanted for the 'Legends of Faerun' game.
Views:
2,051
Posted By
Lavaere
Re: Two subs wanted for the 'Legends of Faerun' game.
If your taking Caelum, I can sub in for Sauro if need be. Though I've no experience with either if they game was looking for more experienced players.
Forum:
Multiplayer and AARs
July 30th, 2009, 10:54 AM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
18,837
Posted By
Lavaere
Re: Age of Adventurers - EA [started]
I'm right in the top left corner myself. I think I may have gone with a dormant one. Maybe I'll load up a test game later on since I've only got the one saved for Helheim at the moment
Forum:
Multiplayer and AARs
July 30th, 2009, 02:10 AM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
18,837
Posted By
Lavaere
Re: Age of Adventurers - EA [started]
Got a Catoblepas as my other commander. So should be able to make some good use out of him. Along with the Blood Stone it had.
As for troops some of Caelums Tempest Guard and Eagle Kings. Now if...
Forum:
Multiplayer and AARs
July 30th, 2009, 01:56 AM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
18,837
Posted By
Lavaere
Re: Age of Adventurers - EA [started]
yup, I'll send now. just been a tad budy
Forum:
Scenarios, Maps and Mods
July 29th, 2009, 11:23 PM
Replies:
12
Map:
Wesnoth (60 provinces)
Views:
6,487
Posted By
Lavaere
Re: Wesnoth (60 provinces)
never really thought of wesnoth as a map for dom3 before. should be alot of fun
Forum:
Multiplayer and AARs
July 29th, 2009, 05:21 AM
Replies:
381
Tourmaline - Mod Nations Game (Finished)
Views:
62,047
Posted By
Lavaere
Re: Tourmaline - Mod Nations Game (Playing)
Itza's aggresion and exspantion have called to action Ratkind. There obvious march towards Skavenblight and its surrounding lands was cause for alarm. As such under the guidence of the Horned One's...
Forum:
Multiplayer and AARs
July 28th, 2009, 05:32 AM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
18,837
Posted By
Lavaere
Re: Age of Adventurers - EA [started]
too tired and pressed the wrong button, is there a way to reset it
Forum:
Multiplayer and AARs
July 27th, 2009, 10:45 PM
Replies:
381
Tourmaline - Mod Nations Game (Finished)
Views:
62,047
Posted By
Lavaere
Re: Tourmaline - Mod Nations Game (Playing)
W9N4 is ok I think, but then you have no magical weapons. And your really gonna want those magical weapons when you start meeting other players.
Forum:
Multiplayer and AARs
July 27th, 2009, 10:42 PM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
18,837
Posted By
Lavaere
Re: Age of Adventurers - EA [started]
so we send our pretenders to that one now instead???
Forum:
Multiplayer and AARs
July 26th, 2009, 04:42 AM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
18,837
Posted By
Lavaere
Re: Age of Adventurers - EA [started]
interesting indeed
a Huskarl w/ Archdevil and Ice Elementals
Forum:
Scenarios, Maps and Mods
July 26th, 2009, 03:33 AM
Replies:
22
Mod:
Discworld MA mod Version 0.11 Now with colours that do not make your eyes bleed
Views:
9,429
Posted By
Lavaere
Re: Discworld MA mod
I've watched the couple miniseries movies they made, but never really gotten around to reading them. Even though we have all the Discworld books.
As for heroes, Susan. I think the name is, Deaths...
Forum:
Multiplayer and AARs
July 26th, 2009, 03:29 AM
Replies:
381
Tourmaline - Mod Nations Game (Finished)
Views:
62,047
Posted By
Lavaere
Re: Tourmaline - Mod Nations Game (Playing)
Censor Bearers do make good expanders, with a screen of there green friends. Though against large enemies and missile heavy armies they can die quickly.
I've come to realise if you want to play...
Forum:
Multiplayer and AARs
July 25th, 2009, 08:41 PM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
18,837
Posted By
Lavaere
Re: Age of Adventurers - EA [need one more player] (3 Hum. vs 3 AI)
In that case Kronus sent. Should be interesting as I've only played PBEM and Hotseat.
Will the turns like autohost, or wait the full 24 hours
Forum:
Multiplayer and AARs
July 25th, 2009, 10:19 AM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
18,837
Posted By
Lavaere
Re: Age of Adventurers - EA [need one more player] (3 Hum. vs 3 AI)
are we using CBM otherwise default is fine by me
Forum:
Multiplayer and AARs
July 25th, 2009, 09:24 AM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
18,837
Posted By
Lavaere
Re: Age of Adventurers - EA [need one more player] (3 Hum. vs 3 AI)
I play Helheim for your third
Forum:
Multiplayer and AARs
July 24th, 2009, 06:24 PM
Replies:
381
Tourmaline - Mod Nations Game (Finished)
Views:
62,047
Posted By
Lavaere
Re: Tourmaline - Mod Nations Game (Playing)
Well with skaven I tried a pretender I've never used before. Which really collapsed when he got affliction on the first turn. And that now I reallised. I did stupid thing by forgeting there are no...
Forum:
Multiplayer and AARs
July 22nd, 2009, 08:48 PM
Replies:
381
Tourmaline - Mod Nations Game (Finished)
Views:
62,047
Posted By
Lavaere
Re: Tourmaline - Mod Nations Game (Playing)
Wow this is really bad, thought I'd try a new experimental pretender. And now I'm dead last and have afflictions.
Well atleast its going to be fun to see how the other nations work out.
Forum:
Multiplayer and AARs
July 22nd, 2009, 01:25 PM
Replies:
145
Baalz' good player pledge
Views:
52,744
Posted By
Lavaere
Re: Baalz' good player pledge
I want to say that I pledge alligence to your ideal Baalz
LOL, that sounds so weird. But I can't. Yes I probably fight to the end. Probably even after my forts are all gone. But other times even...
Forum:
Scenarios, Maps and Mods
July 21st, 2009, 10:42 PM
Replies:
44
MA Bretonnia: Compulsory hype/brainstorming thread.
Views:
12,710
Posted By
Lavaere
Re: MA Bretonnia: Compulsory hype/brainstorming thread.
Great that its a Warhammer nation, but make it more Dom3 background.
Forum:
Multiplayer and AARs
July 18th, 2009, 09:05 PM
Replies:
381
Tourmaline - Mod Nations Game (Finished)
Views:
62,047
Posted By
Lavaere
Re: Tourmaline - Mod Nations Game (Uploading Pretenders)
I don't mind, just first time I've seen a cheat message before
Forum:
Multiplayer and AARs
July 18th, 2009, 07:29 PM
Replies:
381
Tourmaline - Mod Nations Game (Finished)
Views:
62,047
Posted By
Lavaere
Re: Tourmaline - Mod Nations Game (Uploading Pretenders)
Wow, first turn and it says Arga Dis cheated
Forum:
Multiplayer and AARs
July 17th, 2009, 09:03 PM
Replies:
381
Tourmaline - Mod Nations Game (Finished)
Views:
62,047
Posted By
Lavaere
Re: Tourmaline - Mod Nations Game (Uploading Pretenders)
yay, I'm so happy this didn't start why I had lost internet. though I'm kinda curious as to when it will start
Forum:
Multiplayer and AARs
July 17th, 2009, 09:00 PM
Replies:
890
MP:
Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph!
Views:
162,681
Posted By
Lavaere
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
woohoo it took a couple of days but I have internet again. so hows the game going
any bloody battles lately
Showing results 26 to 50 of 208
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