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Search: Posts Made By: Tuna
Forum: Dominions 2: The Ascension Wars March 3rd, 2005, 10:15 PM
Replies: 122
Views: 26,527
Posted By Tuna
Re: The Grand Anti-SC competition!

Added with a map command, equals one gotten trought wish. If I added real pretenders I would have to worry about dominion levels and all...



Yep.
Forum: Dominions 2: The Ascension Wars March 3rd, 2005, 05:36 PM
Replies: 122
Views: 26,527
Posted By Tuna
Re: The Grand Anti-SC competition!

They are. That is "the most unfair way possible".
Once I get this done I will most probably develop some a little more advanced rules and do this again, more than once. Sort of testing now if there...
Forum: Dominions 2: The Ascension Wars March 3rd, 2005, 05:31 PM
Replies: 122
Views: 26,527
Posted By Tuna
Re: The Grand Anti-SC competition!

Actually I gotta admit that is true. So, I will accept directed randoms. Bear with me, it's the first time I've ever done this http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Dominions 2: The Ascension Wars March 3rd, 2005, 05:20 PM
Replies: 122
Views: 26,527
Posted By Tuna
Re: The Grand Anti-SC competition!

Also: No replenishing between rounds, and random spell paths ARE random, you dont get to choose them.

Gotta admit there's at least 2 very orginal choices already...

And spell paths are really...
Forum: Dominions 2: The Ascension Wars March 3rd, 2005, 05:15 PM
Replies: 122
Views: 26,527
Posted By Tuna
Re: The Grand Anti-SC competition!

Also, dont post your designs here, only names, so that others wont design something simply to counter you.
Forum: Dominions 2: The Ascension Wars March 3rd, 2005, 07:40 AM
Replies: 122
Views: 26,527
Posted By Tuna
The Grand Anti-SC competition! - Results!

<font color="red"> look at page 6 for results
</font>

With everyone using mostly SC's nowadays, I thought why not have a bit of a contest with them.

The rules are simple: 16 players join up...
Forum: Dominions 2: The Ascension Wars March 1st, 2005, 08:38 AM
Replies: 7
Views: 2,481
Posted By Tuna
Re: Command Line game name

Hey, what was the parameter/key/whatever that lets you see the id of monsters and weapons, I remember there is one but can't really remeber what it was, and couldn't find it in the docs.
Forum: Dominions 2: The Ascension Wars March 1st, 2005, 08:21 AM
Replies: 7
Views: 2,202
Posted By Tuna
Re: Why not a spell like \"poison arrow\" ?

Actually, that's a damned good idea. Only I would make it water/nature so that a certain air/nature nation with lotsa bows wouldn't get it too easily. Also, would make it much like foul vapors...
Forum: Dominions 2: The Ascension Wars February 26th, 2005, 05:33 PM
Replies: 71
Views: 12,417
Posted By Tuna
Re: Melee Power Rankings Chart

Oh and also fiends of darkness:

Fiends have little higher Prot, little higher Strenght and def, and for weapons two venomous claws. What they lose is one point of attack, the power of a trident...
Forum: Dominions 2: The Ascension Wars February 26th, 2005, 05:12 PM
Replies: 71
Views: 12,417
Posted By Tuna
Re: Melee Power Rankings Chart

Umm... no. The fight was against everything in the list, With amounts that yelded about the same results as 200 militia.
Forum: Dominions 2: The Ascension Wars February 26th, 2005, 05:10 PM
Replies: 71
Views: 12,417
Posted By Tuna
Re: Melee Power Rankings Chart

Boron: DL the App and test it yourself. I personally have found the app to be VERY useful, thanks Saber Cherry!

As for devils vs 200 militia: The critical mass is somewhere in mid 20's. While 23...
Forum: Dominions 2: The Ascension Wars February 24th, 2005, 09:39 PM
Replies: 4
Views: 1,541
Posted By Tuna
Re: OT : HOI II ?

Lol, exactly same thing happened to me wy first time with germany. Only by the time the frech got to regensburg or so I managed to annex the polis, after that I quickly redeployed my tank divisions...
Forum: Multiplayer & AARs February 16th, 2005, 12:05 AM
Replies: 106
Views: 24,394
Posted By Tuna
Re: MP Game (started)-ZenCradle&amp;Pretender/Dece

yvelina: what suicide moves?

It's simply a matter of efficiency. Considering how many times I am outmatched right now, Armageddon is guaranteed to hit more of your troops than mine......
Forum: Dominions 2: The Ascension Wars January 21st, 2005, 04:26 AM
Replies: 3
Views: 1,248
Posted By Tuna
Re: How do you enter The Strange House?

But arco can use it quite effectively. Once you have 10 summoning skill you get some quite potent monsters from it.
Forum: Dominions 2: The Ascension Wars January 19th, 2005, 01:26 AM
Replies: 16
Views: 2,803
Posted By Tuna
Re: Wish question

Ironhawk: only one fault in it: I'd rather have it deal horror marks and curses to EVERYONE, not just the enemies, thus making it less adeclaration of suicide.
Forum: Dominions 2: The Ascension Wars January 18th, 2005, 09:08 AM
Replies: 9
Views: 1,927
Posted By Tuna
Re: Are the Royals worth it?

The earth kings make very good tank sc's, that is things that are almost impossible to actually kill(tm), thanks to high hitpoints, possibility to cast invulnerability, summon earthpower, internal...
Forum: Dominions 2: The Ascension Wars January 9th, 2005, 01:17 PM
Replies: 12
Views: 3,490
Posted By Tuna
Re: Spell Quick Reference?

put it up as an attachment to your post here.
Forum: Dominions 2: The Ascension Wars January 8th, 2005, 03:17 PM
Replies: 27
Views: 5,266
Posted By Tuna
Re: FRAG! Newsletter

So... Will we have one era for troops, one for magic and one for sc's, or something like that?

Can already smell the possibilities http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Dominions 2: The Ascension Wars January 8th, 2005, 11:53 AM
Replies: 28
Views: 4,128
Posted By Tuna
Re: Optimal Equipment for Water Queens

and dont forget friendly currents/water ward/water shield
Forum: Dominions 2: The Ascension Wars January 7th, 2005, 03:26 PM
Replies: 3
Views: 978
Posted By Tuna
Re: Short question on Routing and Timing

They will not fight any battles in any case on turn x, they are, in effect "in transit" for the turn, and as soon as all the battles for turn x are fought and other actions completed, they reappear...
Forum: Dominions 2: The Ascension Wars January 7th, 2005, 08:06 AM
Replies: 901
Views: 213,958
Posted By Tuna
Re: Another simple thing...

Just figured a single mod/unit creation command that could make making some very cool effects easy.

#preferredscale [what scale] [what value -3...3] [penaltystat] [penaltyvalue]

All units such...
Forum: Dominions 2: The Ascension Wars January 7th, 2005, 04:14 AM
Replies: 4
Views: 1,421
Posted By Tuna
Re: Alchemy bugged?

Actually, it makes very much sense, lossless alchemy would just be too damned good.
Forum: Dominions 2: The Ascension Wars December 15th, 2004, 12:41 PM
Replies: 18
Views: 4,303
Posted By Tuna
Re: Newbie questions

Well, fire gems can be converted to fetishes/gold and that gold can be used to boost blood production. But anyway, I rather use fire for some items, flames from the sky and fetishes.



Well,...
Forum: Dominions 2: The Ascension Wars December 15th, 2004, 12:36 PM
Replies: 6
Views: 1,501
Posted By Tuna
Re: My Phoenix Died (really): How?

Aother possibility is just the immortality bug, and now somewhere, someone has a wolf or militiaman or whatever with the name and magic of your phoenix.
Forum: Dominions 2: The Ascension Wars December 11th, 2004, 06:21 AM
Replies: 16
Views: 4,978
Posted By Tuna
Re: An Inquiry into the Merits of Doom Horrors

Agree.


Agree even more http://forum.shrapnelgames.com/images/smilies/happy.gif.



Well, there I disagree. I prefer bane lords
<font class="small">Code:</font><hr /><pre>
Unit Name Sz...
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