The Official e-Store of Shrapnel Games
This Month's Specials
The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 13
<
1
2
3
4
12
>
Last
»
Showing results 26 to 50 of 312
Search took
0.01
seconds; generated 76 minute(s) ago.
Search:
Posts Made By:
scJazz
Forum:
Campaigns, Scenarios & Maps
January 14th, 2012, 11:22 PM
Replies:
18
Adventures in Campaign Building by a Beginner
Views:
7,365
Posted By
scJazz
Re: Adventures in Campaign Building by a Beginner
3) Passengers on a Transport are not hidden from the AI fire routine!
A0 can be on transport CZ99. If it can be fired at by an AI unit preferentially it will. This is not apparent normally but...
Forum:
Campaigns, Scenarios & Maps
January 14th, 2012, 11:11 PM
Replies:
18
Adventures in Campaign Building by a Beginner
Views:
7,365
Posted By
scJazz
Re: Adventures in Campaign Building by a Beginner
2) Once you buy the initial units for the scenario it becomes at best tedious that you do not alter the number of formations after the fact.
After initial testing you might decide that this side...
Forum:
Campaigns, Scenarios & Maps
January 14th, 2012, 10:51 PM
Replies:
18
Adventures in Campaign Building by a Beginner
Views:
7,365
Posted By
scJazz
Re: Adventures in Campaign Building by a Beginner
Lesson 1) Map Editing
Arguably, the most important part of building a scenario or campaign. The lesson here is this...
Once the map is built and you buy units to place on the map...
ANY...
Forum:
Campaigns, Scenarios & Maps
January 14th, 2012, 10:41 PM
Replies:
18
Adventures in Campaign Building by a Beginner
Views:
7,365
Posted By
scJazz
Adventures in Campaign Building by a Beginner
Search Engine Helper
This thread is meant to be a running commentary on scenario/campaign design. It is not intended to be the syllabus of such, rather the running list of interesting points as...
Forum:
TO&Es
January 12th, 2012, 02:05 AM
Replies:
4
OOB wiki?
Views:
8,082
Posted By
scJazz
Re: OOB wiki?
The Correction issue can be controlled... just force everything to a discussion page. The main page would be Don & Andy's current accepted. In the Discussion Fastboat, Andy, Don and others could...
Forum:
TO&Es
January 11th, 2012, 09:08 PM
Replies:
4
OOB wiki?
Views:
8,082
Posted By
scJazz
Re: OOB wiki?
wikis are always awesome but... 100 countries 1000 weapons... 1000 formations... Don and Andy could answer this better but since SPMBT has a country specific database instead of a weapon/weapon...
Forum:
Space Empires: IV & V
January 9th, 2012, 02:34 AM
Replies:
3
Windows 7
Views:
16,014
Posted By
scJazz
Windows 7
Hey... loaded up my new laptop with all my favorites.
Started playing SEV again... it has almost become a ritual to christen new laptops with a game of SE :)
Alt-tabbed out at the end of my...
Forum:
Campaigns, Scenarios & Maps
January 9th, 2012, 02:13 AM
Replies:
7
Waypoints? What Waypoints
Views:
3,957
Posted By
scJazz
Re: Waypoints? What Waypoints
Yeah... the helos were unarmed Scout Helo type so I suspected as much after testing. I just wanted them to sweep the beach on the same turn I released the artillery to fire. Said screw it... deleted...
Forum:
TO&Es
January 6th, 2012, 01:25 AM
Replies:
16
Air Strike PriorityTarget - Crews
Views:
4,848
Posted By
scJazz
Re: Air Strike PriorityTarget - Crews
OK but... yer computer is not it... and neither is the code in SPMBT... unless... well...
shifting the airstrikes from the 1 known datum to alternates nearby would generate different spotting and...
Forum:
WinSPMBT
January 5th, 2012, 10:58 PM
Replies:
8
Assault Question
Views:
5,174
Posted By
scJazz
Re: Assault Question
As far as I know, you are right.
The AI uses a relative number (depending on battle-type) to the points you REALLY SPENT.
And I would never NEVER complain about a "Marginal Victory"...if you...
Forum:
TO&Es
January 5th, 2012, 10:42 PM
Replies:
16
Air Strike PriorityTarget - Crews
Views:
4,848
Posted By
scJazz
Re: Air Strike PriorityTarget - Crews
The random number generator code is not dependent on your computer in quite the way you assume. Unless the Software engineer has goofed in a cosmically screwed up way. Which is unlikely since after...
Forum:
TO&Es
January 5th, 2012, 12:40 AM
Replies:
16
Air Strike PriorityTarget - Crews
Views:
4,848
Posted By
scJazz
Re: Air Strike PriorityTarget - Crews
I hear you Don but I thought I'd throw this out there since she made this post in response to results of testing a campaign I'm designing. There were 3 other Artillery pieces still working and almost...
Forum:
WinSPMBT
January 3rd, 2012, 08:28 PM
Replies:
10
Should tank crews be better armed?
Views:
7,322
Posted By
scJazz
Re: Should tank crews be better armed?
I believe the generally agreed on usage of Crews is to pop smoke and run away. Seriously, this issue is dead dead dead dead du------dead. 15 years and counting. Not changing.
:fish:
Forum:
WinSPMBT
January 3rd, 2012, 10:52 AM
Replies:
10
Should tank crews be better armed?
Views:
7,322
Posted By
scJazz
Re: Should tank crews be better armed?
Long standing question... the short answer is no. If they were better armed they would be units with a Cost > 0. You would have players abandoning Mortars and using the crews as weapons. You would...
Forum:
WinSPMBT
December 31st, 2011, 08:19 PM
Replies:
22
Hit percentage rant
Views:
14,181
Posted By
scJazz
Re: Hit percentage rant
The expensive ones have Range Finders and Fire Control ratings of around 10 or higher. Better scopes, better barrels, bipods, etc. Personally, if I use snipers at all I use the very expensive ones.
Forum:
WinSPMBT
December 30th, 2011, 09:31 PM
Replies:
9
Treebursts
Views:
4,813
Posted By
scJazz
Re: Treebursts
AFAIK it is not modeled. However, the trees will nicely catch fire and suppress anything in the hex. Which is why I have rule #42 when playing SPMBT... Thou shalt not put crewed unmovable equipment...
Forum:
WinSPMBT
December 30th, 2011, 12:27 PM
Replies:
22
Hit percentage rant
Views:
14,181
Posted By
scJazz
Re: Hit percentage rant
Repeating... the numbers shown are not the real numbers. At least not for infantry fire against other infantry from what I've seen.
If it says 1% for a tank firing the main gun then yeah 1%. Ditto...
Forum:
WinSPMBT
December 30th, 2011, 12:10 AM
Replies:
22
Hit percentage rant
Views:
14,181
Posted By
scJazz
Re: Hit percentage rant
I think she was referring to the tendency of PBEM players to splatter the area where the gunshot came from with Z-Fire and artillery.
Forum:
Campaigns, Scenarios & Maps
December 29th, 2011, 10:56 PM
Replies:
7
Waypoints? What Waypoints
Views:
3,957
Posted By
scJazz
Waypoints? What Waypoints
I'm trying to make a scenario where Helos advance to the front and then sweep it in a dogleg using waypoints.
Try as I might I couldn't get the Helos to move. They pointedly refused. After fussing...
Forum:
WinSPMBT
December 29th, 2011, 06:35 PM
Replies:
22
Hit percentage rant
Views:
14,181
Posted By
scJazz
Re: Hit percentage rant
You roll the dice. You take your chances :D
Honestly, the number shown when targeting is not the actual percentage it is a close approximation. It also only shows the chances for Weapon 1. Which...
Forum:
Campaigns, Scenarios & Maps
December 29th, 2011, 01:28 PM
Replies:
3
Wind Direction
Views:
2,413
Posted By
scJazz
Re: Wind Direction
From repeated testing it looks direction is variable based on each run. So you can play the same scenario repeatedly and each time direction will be determined randomly.
Forum:
TO&Es
December 28th, 2011, 08:50 PM
Replies:
12
F-35b
Views:
4,974
Posted By
scJazz
Re: F-35b
Rawr!
This is Captain Cloaky requesting permission to take-off and kick someone right in the nutz.
Captain Cloaky... permission is granted please say "ohai stealthy vtol over yer beach kickin'...
Forum:
Campaigns, Scenarios & Maps
December 28th, 2011, 02:52 PM
Replies:
3
Wind Direction
Views:
2,413
Posted By
scJazz
Wind Direction
In a scenario is the wind direction set...
1) When the map is designed?
2) When the scenario is built?
3) When the campaign is built?
4) Each time the battle is played?
5) Some other time?
...
Forum:
TO&Es
December 27th, 2011, 05:23 PM
Replies:
35
Question about Corps Expéditionnaire Français en Extrême-Orient, French Indochina.
Views:
11,674
Posted By
scJazz
Re: Question about Corps Expéditionnaire Français en Extrême-Orient, French Indoch
Fastboat Tough,
Would it be safe to say that the changes needed are to add a napalm carrying variant of Helldiver, Hellcat and Bearcat available from Jan '51 until the aircraft is no longer in...
Forum:
WinSPMBT
December 26th, 2011, 01:09 PM
Replies:
16
The "Z" direct fire key - are they even trying
Views:
8,071
Posted By
scJazz
Re: The "Z" direct fire key - are they even trying
Same thing happens when trying to fire smoke btw. When firing at an actual target rounds always land within 1 hex. I think they do it just to make things harder.
Showing results 26 to 50 of 312
Page 2 of 13
<
1
2
3
4
12
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
06:46 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.