.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old January 14th, 2012, 10:51 PM

scJazz scJazz is offline
Sergeant
 
Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
scJazz is on a distinguished road
Default Re: Adventures in Campaign Building by a Beginner

Lesson 1) Map Editing

Arguably, the most important part of building a scenario or campaign. The lesson here is this...

Once the map is built and you buy units to place on the map...

ANY change later in the map causes ALL unit placements to be removed!

You can not build a map, buy units, place units... decide that some tree, or hill needs to be removed. You can not even later decide that you want Map Text Notes without every unit placement being invalidated. ANY edit to the map invalidates unit placement!

The lesson here is this, build the map, buy a single squad of infantry, move them around the map checking LOS for those wonderful Anti-Tank traps and FO spotting, etc. Take notes about which trees, hills, etc need to be removed/increased. Decide on which, if any, text notes you want to place on the map ahead of time!

Build the map. Test it with A0 or 1 squad of infantry for LOS. Add the text notes you want. Only then can you proceed!
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.