.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 26 to 50 of 164
Search took 0.00 seconds; generated 74 minute(s) ago.
Search: Posts Made By: MasterChiToes
Forum: Space Empires: IV & V December 16th, 2007, 04:50 PM
Replies: 86
Views: 16,940
Posted By MasterChiToes
Re: OT: Building a new computer...

not a rebooting issue... unless, rebooting within a minute of a boot is acceptable. My point is XP isn't all sugar and spice... heck, when I click apply or ok in the "Task Bar and Start Menu" XP...
Forum: Space Empires: IV & V December 16th, 2007, 03:43 PM
Replies: 86
Views: 16,940
Posted By MasterChiToes
Re: OT: Building a new computer...

Honest... my XP doesn't work that well. I have to end process repeatedly and wait 5 minutes for the process to be dumped... and single non-responsive applications are always hanging other apps.
...
Forum: Space Empires: IV & V December 16th, 2007, 02:59 PM
Replies: 1,561
Views: 358,652
Posted By MasterChiToes
Re: Balance Mod

Why does Stock skip Unique Tech 5 and BM skip Unique Tech 7?
Forum: Space Empires: IV & V December 15th, 2007, 08:59 PM
Replies: 35
Views: 8,576
Posted By MasterChiToes
Re: Ideal 4x Travel

I want to see big stacks have friendly fire problems.
Forum: Space Empires: IV & V December 15th, 2007, 06:57 PM
Replies: 35
Views: 8,576
Posted By MasterChiToes
Re: Ideal 4x Travel

The mega-stack fleet size problem, should be dealt with as a function of command efficiency, supply issues, and other factors leading to "diminishing returns".

I find the strategy of turtling...
Forum: Space Empires: IV & V December 15th, 2007, 03:55 PM
Replies: 21
Views: 8,851
Posted By MasterChiToes
Re: OT: What\'s a good .iso \'fake cd drive\' program

I haven't had any instability problems with Daemon Tools, nor problems with game 'blacklisting' using the newer versions of the virtual drive. I never heard Alcohol solved its own blacklisting...
Forum: Space Empires: IV & V December 14th, 2007, 09:02 PM
Replies: 35
Views: 8,576
Posted By MasterChiToes
Re: Ideal 4x Travel

I think warp points are overly delimiting for developing realistic strategies... However, this is vastly outweighed by the limits in AI and definable strategies. If the game was smart, then I'd dump...
Forum: Space Empires: IV & V December 14th, 2007, 08:54 PM
Replies: 61
Views: 15,775
Posted By MasterChiToes
Re: OT, Submit your Canidates for Fox of Sci-Fi Po

But she possessed Patrick Stewart who then kissed Steve Railsback!

Okay, I included her in the list for humor. http://forum.shrapnelgames.com/images/smilies/laugh.gif
Forum: Space Empires: IV & V December 14th, 2007, 06:20 PM
Replies: 61
Views: 15,775
Posted By MasterChiToes
Re: OT, Submit your Canidates for Fox of Sci-Fi Po

I forget the best of the best:
Mary Elizabeth Winstead - from Wolf Lake and Sky High
Forum: Space Empires: IV & V December 14th, 2007, 04:11 PM
Replies: 61
Views: 15,775
Posted By MasterChiToes
Re: OT, Submit your Canidates for Fox of Sci-Fi Po

Gigi Edgley - Chiana from Farscape
Kelly Hu - Lady Deathstrike from X2
Mathilda May - Space Girl from Lifeforce
Jessica Brooks - Ghanima Atreides from Children of Dune
Amy Allen - Aayla Secura...
Forum: Space Empires: IV & V December 14th, 2007, 02:38 AM
Replies: 8
Views: 4,174
Posted By MasterChiToes
Re: OT Round 3 Sci-Fi Foxs

Is that Xenia Seaberg from Lexx?
Is that the Christina Hendricks' Ms Reynolds from Firefly?
Forum: Space Empires: IV & V December 13th, 2007, 06:56 PM
Replies: 20
Views: 9,000
Posted By MasterChiToes
Re: Planet Textures

What I managed to do was create a new planet size, and link that exclusively to my orbiting bitmap moons, to replace tiny planets.
However, SE5 map generation seems to undo my changes, while the...
Forum: Space Empires: IV & V December 13th, 2007, 02:42 PM
Replies: 20
Views: 9,000
Posted By MasterChiToes
Re: Planet Textures

The cloud colors don't match the glow, but they are different for the different atmosphere types... currently, there are like there cloud colors per type.

Separate Cloud Textures would be great,...
Forum: Space Empires: IV & V December 12th, 2007, 08:25 PM
Replies: 20
Views: 9,000
Posted By MasterChiToes
Re: Planet Textures

Is Atmospheric Conversion completely hardcoded? It would be nice to have the resulting planet be based on certain factors, like the original planet's terrain, or other data. So that ringed planets...
Forum: Space Empires: IV & V December 10th, 2007, 04:57 PM
Replies: 20
Views: 9,000
Posted By MasterChiToes
Re: Planet Textures

One thing to consider is keeping only three colors of the 12, plus Terran for Oxygen and, of course, None.
Red for Hydrogen, Indigo for Methane, and maybe Green for Carbon Dioxide. Messing with the...
Forum: Space Empires: IV & V December 10th, 2007, 02:30 AM
Replies: 20
Views: 9,000
Posted By MasterChiToes
Re: Planet Textures

I turned the Gas Planets in the None row into Hydrogen... but the conditions should maybe set to 0 for those. Otherwise, that chart is what I am using....
Forum: Space Empires: IV & V December 10th, 2007, 12:25 AM
Replies: 18
Views: 7,034
Posted By MasterChiToes
Re: Planet Rotation Speeds

Dang, I wish there was a Get_Planet_Conditions and a Get_Planet_Radiation, or even Get_Planet_Minerals and Radioactives... all of these could be argued to relate to the magnetic field which is tied...
Forum: Space Empires: IV & V December 9th, 2007, 11:29 PM
Replies: 18
Views: 7,034
Posted By MasterChiToes
Re: Planet Rotation Speeds

I am pretty happy with my planets spinning just twice as fast 0.0002. In testing, I had them going 0.001 and I think there was too much motion on the map.

If I recall correctly, the Random() calls...
Forum: Space Empires: IV & V December 9th, 2007, 09:07 PM
Replies: 30
Views: 11,280
Posted By MasterChiToes
Re: XFile Creation and XFileClasses Effects

Okay, here is what I did... It is a tilted huge (size: 7) Rock Planet with a Snowball Moon in an equatorial orbit. The moon also orbits faster than the planet spins.
...
Forum: Space Empires: IV & V December 9th, 2007, 08:09 PM
Replies: 30
Views: 11,280
Posted By MasterChiToes
Re: XFile Creation and XFileClasses Effects

http://farm3.static.flickr.com/2417/2098535613_2dae461cd4_o.jpg
Forum: Space Empires: IV & V December 9th, 2007, 06:31 PM
Replies: 30
Views: 11,280
Posted By MasterChiToes
Re: XFile Creation and XFileClasses Effects

Right, those are the coordinates directions... so if you go to the overhead view of the system map, then my earlier post will make sense.

There is an error in my chart above, and I can't seem to...
Forum: Space Empires: IV & V December 9th, 2007, 06:30 PM
Replies: 30
Views: 11,280
Posted By MasterChiToes
Re: XFile Creation and XFileClasses Effects

*tilt * |*spin * |+spin z
-------------------------------------
+tilt x |-tilt x |ARCSIN(1-SIN(tilt))
-tilt x |-tilt x | ""
-tilt z |+tilt y | ""
+tilt z |-tilt y | ""

example (from earlier...
Forum: Space Empires: IV & V December 9th, 2007, 06:13 PM
Replies: 30
Views: 11,280
Posted By MasterChiToes
Re: XFile Creation and XFileClasses Effects

You have Y and Z reversed. The hex grid is on the XY Plane... so change +Z to +Y, -Y to -Z, etc.

The Starting Rotate is not motion, just the initial fixed planetary orientation.
The three...
Forum: Space Empires: IV & V December 9th, 2007, 03:53 PM
Replies: 30
Views: 11,280
Posted By MasterChiToes
Re: XFile Creation and XFileClasses Effects

The Docs say:
The percent rotation around the X plane.
The percent rotation around the Y plane.
The percent rotation around the Z plane.

However, each plane is 2D. So, this means:
The percent...
Forum: Space Empires: IV & V December 9th, 2007, 03:29 AM
Replies: 30
Views: 11,280
Posted By MasterChiToes
Re: XFile Creation and XFileClasses Effects

For the rotations, percents still leave it as 50% = 180 degrees, 25% = 90 degrees, etc...

I don't have a problem with it... it is just a little odd.
Showing results 26 to 50 of 164

 
Forum Jump

All times are GMT -4. The time now is 01:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.