.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old December 9th, 2007, 11:29 PM

MasterChiToes MasterChiToes is offline
Corporal
 
Join Date: Sep 2006
Posts: 164
Thanks: 0
Thanked 0 Times in 0 Posts
MasterChiToes is on a distinguished road
Default Re: Planet Rotation Speeds

I am pretty happy with my planets spinning just twice as fast 0.0002. In testing, I had them going 0.001 and I think there was too much motion on the map.

If I recall correctly, the Random() calls are re-called every time you view a new system... so the planet spins will keep changing.
Can they be tied to planet conditions or the map location hex's (x,y) or something? I don't know if the XFileClasses_Stellar.txt can accept functions/equations/variables.

BTW, there is a FQM bug... with the Lacota Gas_None planets (which personally, I just wouldn't use)...
Planet Surface Empty := PlanetSurface_Gas_None_Empty.bmp
Planet Surface Colonized := PlanetSurface_Gas_None_Colonized.bmp
These bmp's don't exist... and their absence will crash the game, at least if the planets are colonized and then viewed.

Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.