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Search: Posts Made By: ExplorerBob
Forum: Scenarios and Mods January 3rd, 2011, 09:48 AM
Replies: 10
Views: 24,209
Posted By ExplorerBob
Re: My first public mod.

sgqwonkian has a lot of stuff on his hands, and so; it hasn't always been easy for me to get in touch with him either, in the past few months. He will eventually respond, but it could take some time....
Forum: Scenarios and Mods January 2nd, 2011, 12:04 AM
Replies: 10
Views: 24,209
Posted By ExplorerBob
Re: My first public mod.

Sounds cool!

If you don't mind my asking, what problem are you having, that's holding things up? I don't have the same level of experience as sgqwonkian does, but maybe I could still help figure...
Forum: Scenarios and Mods January 1st, 2011, 07:23 AM
Replies: 10
Views: 24,209
Posted By ExplorerBob
Re: My first public mod.

Sounds interesting.

I'm more of a space opera fan myself, but if properly done, this could be a revolutionary mod. People've talked about doing non-space mods in the past, but to my knowledge, so...
Forum: Scenarios and Mods December 23rd, 2010, 10:46 PM
Replies: 35
Views: 47,669
Posted By ExplorerBob
Re: Odd Adventures In Infinite Space v.002

Just wanted to let y'all know that I haven't necessarily quit, but my Mirrored Drive Door G4 has broken down, possibly due to a power supply failure. Until it's either back up, or I transfer the hard...
Forum: Scenarios and Mods December 14th, 2010, 08:02 PM
Replies: 18
Views: 30,579
Posted By ExplorerBob
Re: Missiles and point-defense

By "size", I'm referring to the bolded text, not the *very* first line.

TYPE projectile
RATE 700 0
CLIP 0
NUMB 1
SPED 100
TURN 90
RANG 1000
FLAG homing
Forum: Scenarios and Mods December 3rd, 2010, 09:49 PM
Replies: 4
Views: 14,097
Posted By ExplorerBob
Re: Molecular Disruptor weapon

By the way: Do you want an item? I can try to add one into the mod for you, if you want.
Forum: Scenarios and Mods December 3rd, 2010, 09:43 PM
Replies: 4
Views: 14,097
Posted By ExplorerBob
Re: Molecular Disruptor weapon

Well, for now, I've decided to try to make it a size 2 item, which restricts it just to caps, not fighters.

The recharge time thing could very well be better, though, and I might try that.
Forum: Scenarios and Mods December 3rd, 2010, 03:33 PM
Replies: 4
Views: 14,097
Posted By ExplorerBob
Molecular Disruptor weapon

All righty, I've developed a new weapon for Odd Adventures that can be super-powerful. It's balanced, I think, in that it's tricky for a large, slow ship to use (it has an extremely low range --...
Forum: Scenarios and Mods December 2nd, 2010, 02:19 PM
Replies: 18
Views: 30,579
Posted By ExplorerBob
Re: Missiles and point-defense

In my efforts to design an energy torpedo weapon, that is invulnerable to point defense, I seem to have discovered something fascinating!

If the weapon flag is not "shootable", but it still does...
Forum: Scenarios and Mods December 1st, 2010, 11:31 PM
Replies: 18
Views: 30,579
Posted By ExplorerBob
Re: Missiles and point-defense

Note that all of these have the side effect of making point-defense weapons less effective in general.

The alternate-universe frigate Dragon's neptunium railguns and missiles will be awfully...
Forum: Scenarios and Mods December 1st, 2010, 11:29 PM
Replies: 18
Views: 30,579
Posted By ExplorerBob
Re: Missiles and point-defense

Here's where my experiments have taken me so far:

Impaler missiles are left about the same, albeit with a new emphasis on targeting fighters, who are the main targets with "low-grade starship...
Forum: Scenarios and Mods November 30th, 2010, 04:03 PM
Replies: 9
Views: 14,364
Posted By ExplorerBob
Re: Retreating

It's a really simple change, to be honest, even though it produces what seems to be a huge effect.

I think I might've been looking for a way to make mercenaries not automatically accept lousy...
Forum: Scenarios and Mods November 30th, 2010, 03:12 PM
Replies: 18
Views: 30,579
Posted By ExplorerBob
Re: Missiles and point-defense

One more thing, now that I saw your most recent post.

I changed up the Tchorak fleets, when I went to nerf them, and the 1 VM/2 CB/2LP fleet does exist now, I believe, in Odd Adventures...the...
Forum: Scenarios and Mods November 30th, 2010, 03:05 PM
Replies: 18
Views: 30,579
Posted By ExplorerBob
Re: Missiles and point-defense

Great job with the list! It'll definitely help with this problem.

When I first started Odd Adventures, the idea was just basically to add in a few neat things. After a bit, the idea became to make...
Forum: Scenarios and Mods November 30th, 2010, 02:50 PM
Replies: 18
Views: 30,579
Posted By ExplorerBob
Re: Missiles and point-defense

Well, to be fair, it's a win against five Tchorak ships, not one. ;-)

That said, though, you might have a point that there are tradeoffs to various weapon systems...it does mean, though, that we...
Forum: Scenarios and Mods November 30th, 2010, 01:36 PM
Replies: 35
Views: 47,669
Posted By ExplorerBob
Re: Odd Adventures In Infinite Space v.002

It probably won't; 180 days is faster than most transit, and about on par with a short-medium range trip with a graviton drive.

360 days, or longer, is more likely to restrict it, though.
Forum: Scenarios and Mods November 30th, 2010, 01:07 PM
Replies: 18
Views: 30,579
Posted By ExplorerBob
Re: Missiles and point-defense

It is possible to reduce projectile weapons' effectiveness, by this method, but that works for projectile weapons in general, including projectile point-defense weapons.

Beam weapons are...
Forum: Scenarios and Mods November 30th, 2010, 12:55 PM
Replies: 18
Views: 30,579
Posted By ExplorerBob
Re: Missiles and point-defense

Brilliant idea; I hadn't thought about it, but I'll look into it immediately.
Forum: Scenarios and Mods November 30th, 2010, 12:54 PM
Replies: 18
Views: 30,579
Posted By ExplorerBob
Re: Missiles and point-defense

The thing about "shootable" missiles is that you can take them out with *anything*. Just use the "Fire" command, aim in the missiles' direction, and you have one less missile to worry about.

The...
Forum: Scenarios and Mods November 30th, 2010, 10:03 AM
Replies: 18
Views: 30,579
Posted By ExplorerBob
Missiles and point-defense

Read this post only if you're comfortable with the possibility that it might ruin your Weird Worlds experience, reveal a major, ongoing problem in virtually every mod's balance, and make the game way...
Forum: Scenarios and Mods November 28th, 2010, 04:11 PM
Replies: 35
Views: 47,669
Posted By ExplorerBob
Re: Odd Adventures In Infinite Space v.002

I don't try to give up, at least not too easily...it can just be a little discouraging, that's all. I love feedback, and appreciate what you've done (hence your appearing in the credits!)

Maybe...
Forum: Scenarios and Mods November 28th, 2010, 08:06 AM
Replies: 35
Views: 47,669
Posted By ExplorerBob
Re: Odd Adventures In Infinite Space v.002

Well, the Conograph was at least marginally interesting the first time around, when you didn't know what it would do and could activate it.

In my mod, you don't even have that option; it's just an...
Forum: Scenarios and Mods November 27th, 2010, 02:38 AM
Replies: 35
Views: 47,669
Posted By ExplorerBob
Re: Odd Adventures In Infinite Space v.002

The above bug may be a hoax.
Forum: After Action Reports November 26th, 2010, 09:02 AM
Replies: 2
Views: 18,804
Posted By ExplorerBob
My Odd Adventure (Non-RP)

This after-action report was made to help promote my mod, Odd Adventures in Infinite Space (http://forum.shrapnelgames.com/showthread.php?p=763956). If you don't have it already, I encourage you to...
Forum: Scenarios and Mods November 24th, 2010, 09:13 PM
Replies: 35
Views: 47,669
Posted By ExplorerBob
Re: Odd Adventures In Infinite Space v.002

(Re?)discovered a bug that happens after you subdue a Muktian fleet; the game crashes rather violently.

Will attempt to solve when I get the chance. Might try to make either a 003 micro-release,...
Showing results 26 to 50 of 108

 
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