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Showing results 26 to 50 of 340
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Posts Made By:
Saulot
Forum:
Scenarios, Maps and Mods
June 1st, 2008, 06:48 AM
Replies:
98
Mod:
Blast from the Past, Return of the Underkings
Views:
20,688
Posted By
Saulot
Re: Blast from the Past, Return of the Underkings
Indepth discussions of dwarven tunnel battletactics and equipment aside, however interesting it is*, what is everyone's thoughts about giving them an improved axe or axes (as per PVK's suggestion or...
Forum:
Dominions 3: The Awakening
June 1st, 2008, 06:43 AM
Replies:
24
New Dominions Patch Is Given Unto Thee
Views:
5,452
Posted By
Saulot
Re: New Dominions Patch Is Given Unto Thee
I just wanted to say, it's the little things that make a big difference.
Thanks for updating the longdead sprites. They're quite excellent. http://forum.shrapnelgames.com/images/smilies/happy.gif...
Forum:
Scenarios, Maps and Mods
June 1st, 2008, 06:35 AM
Replies:
24
Hello everyone, and I could use some advice.
Views:
4,902
Posted By
Saulot
Re: Hello everyone, and I could use some advice.
Welcome. It's nice to see a new modder. http://forum.shrapnelgames.com/images/smilies/happy.gif
(This will likely cover things you know, but better to lean on the side of caution and explain more...
Forum:
Scenarios, Maps and Mods
May 27th, 2008, 05:39 PM
Replies:
98
Mod:
Blast from the Past, Return of the Underkings
Views:
20,688
Posted By
Saulot
Re: Blast from the Past, Return of the Underkings
I too would probably change some weapons, starting with the ones which were more traditionally for dealing with heavy armor; warhammers, mauls, picks, lucerne hammers, etc. by lowering their damage...
Forum:
Scenarios, Maps and Mods
May 27th, 2008, 02:00 AM
Replies:
7
Mod questions (Yomi and indies)
Views:
1,645
Posted By
Saulot
Re: Mod questions (Yomi and indies)
It would work fine.
Yes, it's a specific list they use.
As for your second suggestion, it should also be doable. Remember when writing Fireball up, that it has a nextspell effect.
Forum:
Scenarios, Maps and Mods
May 27th, 2008, 01:47 AM
Replies:
98
Mod:
Blast from the Past, Return of the Underkings
Views:
20,688
Posted By
Saulot
Re: Blast from the Past, Return of the Underkings
"- Loremaster has new magic path cost 40 . Is it intentional ? Considering is other stats, I would rather take a great enchantress. It is thematic for dwarves not to have too diverse magic, but I...
Forum:
Dominions 3: The Awakening
May 27th, 2008, 01:05 AM
Replies:
16
Illwinter Ritual Expectations
Views:
3,630
Posted By
Saulot
Re: Illwinter Ritual Expectations
You would think a spell named after the company would have receive a little more dev-love and have just a little bit more oomph to it.
Forum:
Dominions 3: The Awakening
May 24th, 2008, 02:30 AM
Replies:
14
dominion spread
Views:
3,514
Posted By
Saulot
Re: dominion spread
Did you have the same dominion level as your opponent for that last test as well?
Forum:
Dominions 3: The Awakening
May 24th, 2008, 02:25 AM
Replies:
9
Too much magic on a pretender?
Views:
3,219
Posted By
Saulot
Re: Too much magic on a pretender?
Yes, I've noticed this.
(Disregarding overly common spells like the Shields, or Twist Fate) This is to be expected, since the chances of a spell being cast are affected significantly by the...
Forum:
Scenarios, Maps and Mods
May 24th, 2008, 02:16 AM
Replies:
98
Mod:
Blast from the Past, Return of the Underkings
Views:
20,688
Posted By
Saulot
Re: Blast from the Past, Return of the Underkings
Very well, wish granted.
The first version is released, you may download it from the first post.
My apologies for the delay, but the constraints on my time this month have been quite...
Forum:
Scenarios, Maps and Mods
May 5th, 2008, 07:02 PM
Replies:
194
Mod:
Djinnibad - Nomads and Genies
Views:
29,835
Posted By
Saulot
Re: Djinnibad - Nomads and Genies
Devour as a magical attack?
Perhaps it shouldn't be, after all it's hard to eat something noncorporeal/ethereal like a ghost or a shade.
Forum:
Dominions 3: The Awakening
May 5th, 2008, 06:57 PM
Replies:
33
plz combine europe universalis: Rome and dom 3
Views:
6,765
Posted By
Saulot
Re: plz combine europe universalis: Rome and dom 3
While I never played the original EU games, I tried EU Rome, and after examining several of the bigger mods, made my own mod to the game, and the battles and gameplay are now fair to decent. However,...
Forum:
Dominions 3: The Awakening
May 5th, 2008, 06:53 PM
Replies:
370
Did you know that? (Dominions trivia)
Views:
151,928
Posted By
Saulot
Re: Did you know that? (Dominions trivia)
It's sad that even after all this time, there are still a few things nobody is quite sure about.
Forum:
Dominions 3: The Awakening
May 5th, 2008, 06:51 PM
Replies:
12
Spell: Blind Caster Casting 100 Precision
Views:
3,564
Posted By
Saulot
Re: Spell: Blind Caster Casting 100 Precision
I suspect 100 is a special number, where you always hit, no matter what.
Forum:
Dominions 3: The Awakening
April 30th, 2008, 02:34 AM
Replies:
113
Ummh
Views:
26,803
Posted By
Saulot
Re: Postmodernism
What a strange looking bus stop.
Forum:
Dominions 3: The Awakening
April 30th, 2008, 02:32 AM
Replies:
67
Tips for newbs - just add
Views:
14,703
Posted By
Saulot
Re: Tips for newbs - just add
I am strongly opposed to this thread.http://forum.shrapnelgames.com/images/smilies/evil.gif
It's ruining any chances of amusing first posts.http://forum.shrapnelgames.com/images/smilies/smirk.gif
Forum:
Scenarios, Maps and Mods
April 30th, 2008, 02:25 AM
Replies:
98
Mod:
Blast from the Past, Return of the Underkings
Views:
20,688
Posted By
Saulot
Re: Blast from the Past, Return of the Underkings
Well, uploaded the unit roster to the first post. Most of the top half is original Zepath.
Anyway, haven't had time to get a second run through yet, but will be getting to that soon. After that,...
Forum:
Dominions 3: The Awakening
April 28th, 2008, 07:45 PM
Replies:
7
penetration items?
Views:
4,319
Posted By
Saulot
Re: penetration items?
We just know things... <font color="purple"> mysteriously... </font> heh http://forum.shrapnelgames.com/images/smilies/wink.gif
Seriously, if you want to see what a weapon does, just click on...
Forum:
Dominions 3: The Awakening
April 28th, 2008, 07:28 PM
Replies:
17
Siege weapons
Views:
9,606
Posted By
Saulot
Re: Siege weapons
I can't speak for the devs, but there are several reasons I can come up with. (This topic came up in the mod subforum)
1. it has to do with being a high magic - low tech environment.
2. A...
Forum:
Dominions 3: The Awakening
April 28th, 2008, 06:06 PM
Replies:
41
Strands of Astral Power. Worth it?
Views:
15,691
Posted By
Saulot
Re: Strands of Astral Power. Worth it?
I'll wait for KO to chime in before I start criticizing the spell, AFAIK, it could just be a bug somewhere.
Anyway, to correct the misconception (and repeat part of Tuidjy's post).
Magic 3 = -1...
Forum:
Dominions 3: The Awakening
April 28th, 2008, 03:17 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
789,958
Posted By
Saulot
Re: Bug / Wishlist
I believe Agrajag meant running into someone with your body, not picking someone up and slamming them down.
This may not be effective using a human, but we're talking about something with no legs...
Forum:
Scenarios, Maps and Mods
April 28th, 2008, 01:04 AM
Replies:
10
New how do I....
Views:
2,904
Posted By
Saulot
Re: New how do I....
Thanks for the info Edi, I've been using workarounds so far, and it seems they make as much sense as anything else, but it's nice to have the option.
Forum:
Dominions 3: The Awakening
April 28th, 2008, 12:51 AM
Replies:
6
demon = magic being?
Views:
2,587
Posted By
Saulot
Re: demon = magic being?
It is a heavy damage weapon that provides fire immunity. It also does double damage to demons.
Damagewise, it tends to be overkill for anything but against a demon SC.
Forum:
Dominions 3: The Awakening
April 28th, 2008, 12:47 AM
Replies:
21
Undoing Ermor's population kill
Views:
7,536
Posted By
Saulot
Re: Undoing Ermor\'s population kill
Either of the Lords of Fertility (the Pretender) or the Unique Indep. Commander do not raise population, in fact, do not even raise growth. I believe all they do have is a sizeable supplybonus.
Forum:
Dominions 3: The Awakening
April 28th, 2008, 12:35 AM
Replies:
84
AI spell casting priorities
Views:
16,121
Posted By
Saulot
Re: AI spell casting priorities
Sure. (Since strangely, this isn't listed in the FAQ, and it's not in the manual index either)
-d is a commandline switch which triggers Dominions to run in debug mode.
During the debug mode, a...
Showing results 26 to 50 of 340
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