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April 25th, 2008, 04:03 PM
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Private
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Join Date: Jun 2001
Location: Philadelphia, PA USA
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Undoing Ermor\'s population kill
Hi, looking for help in undoing Ermor's Death dominion and the people-less provinces I am taking from him. With no people and no gold gain and my armies starving it is a really tough fight.
Is there any way to accelerate population growth or migration once I take these provinces?
Spells? Items?
Lower taxes to zero?
I suppose a strong growth Dominion would help - if I had one....
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April 25th, 2008, 04:21 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Undoing Ermor\'s population kill
Nope, population loss is fairly permanent in Dominons. Growth scale isn't really gonna help, a .02% growth rate isn't gonna help much at a population of 500 (not to mention 0). There are a couple random events which increase your population, but no real way to influence them (other than taking luck/growth scales which unlock those random events).
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April 25th, 2008, 04:24 PM
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Sergeant
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Join Date: Apr 2008
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Re: Undoing Ermor\'s population kill
you could forge items to give you supplies, nothing much more you could do
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April 25th, 2008, 04:31 PM
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Private
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Join Date: Jun 2001
Location: Directly above the center of the Earth
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Re: Undoing Ermor\'s population kill
That's a bummer.
I'm running LA Tien'chi, as opposed to stecal's LA ULM.
my battles have a certain WWI quality to them--I'm mowing down hundreds of undead with archery, banishment and wither bones, and they never get too far into my lines, and blessed celestial soldiers are ded 'ard and stompy, but it looks like from what you've said that I'm going to just make more wine bags and what not.
I have already dropped the taxes to 0, so maybe with my pretender's good luck, some good things will happen.
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Now this really pisses me off to no end!
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April 25th, 2008, 04:46 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Undoing Ermor\'s population kill
Lowering tax doesn't help increase population.
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April 25th, 2008, 05:04 PM
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Major General
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Join Date: Sep 2006
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Re: Undoing Ermor\'s population kill
I am not 100% sure about this but tax does indirectly effect population via random events, I believe. In that it stops some bad events from happening (pretty sure about this), it may (slightly) increase the chance of a good event like population growth.
Still, those La Ermor lands will probably only be of benefit if they have gem sites now. The populations probably a write off.
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April 25th, 2008, 05:07 PM
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Corporal
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Join Date: Mar 2007
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Re: Undoing Ermor\'s population kill
You could use wish, even though that is a pretty drastic and expensive measure to increase population with. There ought to be more population-growth spells...
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April 25th, 2008, 05:22 PM
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Private
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Join Date: Jun 2001
Location: Philadelphia, PA USA
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Re: Undoing Ermor\'s population kill
I thought population would migrate to provinces with lower taxes or lower unrest in this game. or am I thinking of Space Empires....?
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April 25th, 2008, 07:59 PM
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Second Lieutenant
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Join Date: Mar 2008
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Re: Undoing Ermor\'s population kill
Maybe having lots of extra supplies should result in population growth. After all, this is how things usually work in nature.
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April 25th, 2008, 08:03 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
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Re: Undoing Ermor\'s population kill
Moderation: Over the course of a month? Not in human beings, at any rate. Maybe if you were Lord of the Flies...
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