The Official e-Store of Shrapnel Games
This Month's Specials
winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 20
<
1
2
3
4
12
>
Last
»
Showing results 26 to 50 of 500
Search took
0.02
seconds; generated 67 minute(s) ago.
Search:
Posts Made By:
spoon
Forum:
Space Empires: IV & V
May 5th, 2005, 02:13 PM
Replies:
11
MOD question tech racial traits
Views:
3,668
Posted By
spoon
Re: MOD question tech racial traits
Well, since they stack, you could take all of the traits, and space walkers costs less than just buying Construction Aptitude (assuming costs are the same as stock, and you already are at the higher...
Forum:
Space Empires: IV & V
May 3rd, 2005, 06:15 PM
Replies:
21
Randomn my foot!
Views:
4,337
Posted By
spoon
Re: Randomn my foot!
You need the random aspect, otherwise people will figure out who can get past security, and exploit it.
Forum:
Space Empires: IV & V
April 29th, 2005, 06:35 PM
Replies:
5
Game idea: "The 'last' PBW game"
Views:
2,144
Posted By
spoon
Re: Game idea: \"The \'last\' PBW game\"
I think planets can only target 10 ships, so you can probably blow them up - just with a high rate of attrition.
I forget, don't WPs contribute to the "in space" unit limit?
Forum:
Space Empires: IV & V
April 27th, 2005, 07:57 PM
Replies:
17
emergency movement pods
Views:
5,731
Posted By
spoon
Re: emergency movement pods
http://forum.shrapnelgames.com/images/smilies/biggrin.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum:
Space Empires: IV & V
April 27th, 2005, 05:47 PM
Replies:
17
emergency movement pods
Views:
5,731
Posted By
spoon
Re: emergency movement pods
I'm talking about SEV, not SEIV, so there are no mods to be broken. http://forum.shrapnelgames.com/images/smilies/wink.gif That said, I prefer the former solution to the latter. But I'm biased...
Forum:
Space Empires: IV & V
April 27th, 2005, 03:06 PM
Replies:
17
emergency movement pods
Views:
5,731
Posted By
spoon
Re: emergency movement pods
Not really. I was assuming different components would appear as different components in the Select Component To Use screen. Emergency Propulsion I and Emergency Propulsion II would be treated as...
Forum:
Space Empires: IV & V
April 27th, 2005, 01:22 PM
Replies:
17
emergency movement pods
Views:
5,731
Posted By
spoon
Re: emergency movement pods
That would work fine for Emergency Movement, where you'd generally want all the ships with that component to use. It wouldn't work so well with somehthing like Emergency Supplies, when you might...
Forum:
Space Empires: IV & V
April 27th, 2005, 11:47 AM
Replies:
17
emergency movement pods
Views:
5,731
Posted By
spoon
Re: emergency movement pods
That's why it's a bug. It needs a whole different UI.
Forum:
Space Empires: IV & V
April 26th, 2005, 10:43 AM
Replies:
17
emergency movement pods
Views:
5,731
Posted By
spoon
Re: emergency movement pods
Note to SEV betatesters: please mark this as a bug if it works the same way in SE5!
Forum:
Space Empires: IV & V
April 9th, 2005, 08:35 PM
Replies:
54
Massive Mod under construction
Views:
10,776
Posted By
spoon
Re: Massive Mod under construction
He said he was combining elements of the mods, not just pasting them together. Who knows what this frankenmod might turn out looking like? Could be cool, could be crazy, could be a mess... but if...
Forum:
Space Empires: IV & V
April 7th, 2005, 01:21 PM
Replies:
40
OT: Time for another thread on books? (Retorical)
Views:
6,921
Posted By
spoon
Re: OT: Time for another thread on books? (Retori
Humor. The book is great, one of my favorites. Ditto, the movie.
Forum:
Space Empires: IV & V
April 6th, 2005, 01:56 PM
Replies:
36
SEIV Risk Mod game on PBW
Views:
7,006
Posted By
spoon
Re: SEIV Risk Mod game on PBW
Funny, I've never heard of that house rule... sounds like a good idea though.
Another popular house rule that you can kind of duplicate is the one that puts a limit on the number of armies you...
Forum:
Space Empires: IV & V
April 5th, 2005, 07:39 PM
Replies:
36
SEIV Risk Mod game on PBW
Views:
7,006
Posted By
spoon
Re: SEIV Risk Mod game on PBW
This game has been a blast, thanks for making this mod, Geo.
A couple comments (in the spirit of making the mod "more risk like") --
1) Omnipresent View. I think you were considering this for...
Forum:
Space Empires: IV & V
April 4th, 2005, 01:39 PM
Replies:
27
OT : Your Wargame Memory
Views:
5,666
Posted By
spoon
Re: OT : Your Wargame Memory
1. Ogre
2. Divine Right
3. Ogre
4. Divine Right
5. (sniffs) no
Forum:
Space Empires: IV & V
April 2nd, 2005, 04:55 PM
Replies:
34
OT: Warcraft 3???
Views:
7,863
Posted By
spoon
Re: OT: Warcraft 3???
Starcraft Ghost is being done out-of-house, and is a console game. Starcraft 2 is being done in-house (but I'm not sure how far along it is). Or so I heard.
Forum:
Space Empires: IV & V
April 1st, 2005, 02:21 PM
Replies:
34
OT: Warcraft 3???
Views:
7,863
Posted By
spoon
Re: OT: Warcraft 3???
But the more money they make, the more they can spend on developing their titles. Quick! Go out and buy World of Warcraft! For the sake of the Protoss!
Forum:
Space Empires: IV & V
March 31st, 2005, 01:20 PM
Replies:
34
OT: Warcraft 3???
Views:
7,863
Posted By
spoon
Re: OT: Warcraft 3???
I liked it. Most people I know liked it (though nobody thought it was better that Starcraft). Better balanced than WC2, with more options. And it sold like a gajillion copies, so I'd say it was...
Forum:
Space Empires: IV & V
March 21st, 2005, 03:28 PM
Replies:
9
Ship strategy after retrofit?
Views:
2,930
Posted By
spoon
Re: Ship strategy after retrofit?
What would probably be best is when you COPY a ship in the Ship Design screen, the new ship design should inherit the original ship design's (current) strategy setting.
Forum:
Space Empires: IV & V
March 16th, 2005, 07:36 PM
Replies:
199
(Shocking) News!!!!!
Views:
27,499
Posted By
spoon
Re: (Shocking) News!!!!!
Just heard that one of SPI's cofounders (Redmond A. Simonsen) died about a week ago. http://forum.shrapnelgames.com/images/smilies/frown.gif
Forum:
Space Empires: IV & V
March 12th, 2005, 03:26 AM
Replies:
81
What Game R -U Playing now?
Views:
16,303
Posted By
spoon
Re: What Game R -U Playing now?
I thought so too, since it was me that blew up all your planets... http://forum.shrapnelgames.com/images/smilies/shock.gif
Forum:
Space Empires: IV & V
March 12th, 2005, 03:25 AM
Replies:
81
What Game R -U Playing now?
Views:
16,303
Posted By
spoon
Re: What Game R -U Playing now?
4 games of SE4 (two vanilla, Devnull, and Risk)
World of Warcraft
Forum:
Space Empires: IV & V
March 11th, 2005, 03:59 PM
Replies:
33
Is There Any Way To Mod
Views:
9,491
Posted By
spoon
Re: Is There Any Way To Mod
Based on what I was able to do in the Fantasy Empires Mod, I'd say, YES, it is definitely possible to mod se4 into a real-world naval game. There are some hardcoded things that can't be modded, but...
Forum:
Space Empires: IV & V
January 27th, 2005, 10:27 PM
Replies:
21
The Talisman
Views:
4,953
Posted By
spoon
Re: The Talisman
This is your best bet. Failing that, there's not much to do if you can't out-produce him.
If you can get just one other player to help you, you can "double up" on a minefield (each player lays...
Forum:
Space Empires: IV & V
December 28th, 2004, 01:20 AM
Replies:
58
Your Empire Is Going To War When:
Views:
10,751
Posted By
spoon
Re: Your Empire Is Going To War When:
Nobody would be that stupid... http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum:
Space Empires: IV & V
December 27th, 2004, 11:01 PM
Replies:
7
New Player with a management query
Views:
2,301
Posted By
spoon
Re: New Player with a management query
Though you can't sort by facility type, you can sort colonies by whether or not they have a spaceyard in the Construction Queue window (F7 (or click the wrench icon)).
Go to the Construction Queue...
Showing results 26 to 50 of 500
Page 2 of 20
<
1
2
3
4
12
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
04:41 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.