The Official e-Store of Shrapnel Games
This Month's Specials
winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 20
<
1
2
3
4
12
>
Last
»
Showing results 26 to 50 of 500
Search took
0.02
seconds; generated 85 minute(s) ago.
Search:
Posts Made By:
Imp
Forum:
WinSPWW2
May 7th, 2021, 01:29 AM
Replies:
15
Experience and morale
Views:
12,449
Posted By
Imp
Re: Experience and morale
Bad expression on my behalf with the Japs I just meant they behaved differently.
Not disputing the values for Russia just commented they are the ones that are hard to play early war, you have to...
Forum:
WinSPWW2
May 2nd, 2021, 01:57 AM
Replies:
15
Experience and morale
Views:
12,449
Posted By
Imp
Re: Experience and morale
Its never going to be right its just a BASE. Different situations would effect the overall morale.
I think the Japanese already get some sort of hidden morale bonus. Been a while since I played...
Forum:
WinSPMBT
April 25th, 2021, 09:48 PM
Replies:
37
Apache helicopter countermeasure
Views:
25,678
Posted By
Imp
Re: Apache helicopter countermeasure
The trouble with well armoured helicopters is they shrug off SAM hits to often if you are going to adjust anything it should be the SAM. Bigger warhead possibly like ATGMs which always cause damage...
Forum:
WinSPMBT
April 23rd, 2021, 12:01 AM
Replies:
4
Dogfight videos
Views:
9,099
Posted By
Imp
Re: Dogfight videos
That's why this guy is quite good he says as much & is impartial which is unusual.
Did not realise its common in a guns only scenario to try & take other kills despite the fact you cannot claim...
Forum:
WinSPMBT
April 22nd, 2021, 03:59 AM
Replies:
4
Dogfight videos
Views:
9,099
Posted By
Imp
Dogfight videos
Thought this might be of interest to some.
This one is F22 vs Rafale training video from gun cam. For part 2 which is the analysis click on the link below the video.
Has other content, don't get...
Forum:
TO&Es
April 12th, 2021, 03:27 AM
Replies:
770
Sticky:
APC Development and related topics.
Views:
501,609
Posted By
Imp
Re: APC Development and related topics.
Just a thought backed up by Pats "(Was assigned to the MT-LBM 6MB 34th Mountain Motor-Rifles Brigade)" & "MT-LBV that had wider tracks mounted, ref 1 claims 565mm wider tracks."
What is the...
Forum:
Campaigns, Scenarios & Maps
April 10th, 2021, 04:20 AM
Replies:
1
Scenario 474 error
Views:
11,253
Posted By
Imp
Scenario 474 error
The Russian Paratroop HW teams are tanks rather than a MG group
Forum:
TO&Es
April 9th, 2021, 11:48 AM
Replies:
2,013
Sticky:
MBT's
Views:
953,615
Posted By
Imp
Re: MBT's
Sorry for straying off topic & hijacking your post Pat as ever though you come through.
Forum:
TO&Es
April 8th, 2021, 10:17 PM
Replies:
2,013
Sticky:
MBT's
Views:
953,615
Posted By
Imp
Re: MBT's
Pretty much what I thought. Send email how several armies have shown the capability to track mobile phones now & send artillery that way very rapidly.
Forum:
WinSPMBT
April 8th, 2021, 09:59 PM
Replies:
10
Need feedback testing
Views:
7,595
Posted By
Imp
Re: Need feedback testing
Most games have longer intros I am sure people don't watch it every time they hit the key to bypass.
Some like this save you the key press you just turn it off in options after seeing it a couple of...
Forum:
TO&Es
April 7th, 2021, 11:49 AM
Replies:
2,013
Sticky:
MBT's
Views:
953,615
Posted By
Imp
Re: MBT's
I am going to throw an oddball question at you Suhiir if I may.
If the army was called on to support the Marine Core with tanks would they actually be able to use them in the role the Marines...
Forum:
WinSPWW2
April 5th, 2021, 08:32 AM
Replies:
9
Question:
Bombardment-delay mechanics
Views:
7,813
Posted By
Imp
Re: Bombardment-delay mechanics
This game is actually very good at explaining what things actually do unlike most modern games that are rubbish & give you no idea how the mechanics work.
It does not & should not give exact details...
Forum:
WinSPWW2
April 4th, 2021, 08:40 AM
Replies:
9
Question:
Bombardment-delay mechanics
Views:
7,813
Posted By
Imp
Re: Bombardment-delay mechanics
Every 0.1 reduces the number of shells fired that turn so from most to least shells fired.
0.0 - 0.1 - 0.2 - 0.3 - 0.4 - 0.5
Forum:
TO&Es
April 3rd, 2021, 10:51 AM
Replies:
5
Fun with Numbers
Views:
3,535
Posted By
Imp
Re: Fun with Numbers
Yikes it makes sense that there should be a study on it but judging from the results the only advantage of early stabilisers was it could save you time getting on target. Still advisable to stop &...
Forum:
WinSPWW2
April 1st, 2021, 08:18 PM
Replies:
18
Vanishing buildings
Views:
11,244
Posted By
Imp
Re: Vanishing buildings
Sorry for double post one of these may be the culprit - to my way of thinking possibly the one that clears a terrain feature in the top left corner. What happens when its replaced with a shell hole?
Forum:
WinSPWW2
April 1st, 2021, 07:43 PM
Replies:
18
Vanishing buildings
Views:
11,244
Posted By
Imp
Re: Vanishing buildings
I have seen it once or twice in the distant past.
Some multi hex buildings do seem to have a problem when placing them.
To my knowledge roads are the only terrain feature that can be added to that...
Forum:
TO&Es
April 1st, 2021, 07:38 AM
Replies:
1
Possible Typo
Views:
2,767
Posted By
Imp
Possible Typo
Keep meaning to bring this up.
Russian OOB weapon 68
Most handheld flame weapons like this such as Russian weapon 31 or the US M202 Flash have an accuracy of 20 this has 2 possible typo?
Forum:
WinSPMBT
March 12th, 2021, 01:11 AM
Replies:
13
Info:
BIG Problems
Views:
9,081
Posted By
Imp
Re: BIG Problems
I feel for you set updates to alert you or download but not install & then alert you. You can then install them at a convenient time & roll them back if there is a problem. I have had 2 big issues...
Forum:
WinSPWW2
March 5th, 2021, 07:26 PM
Replies:
5
Campaign games
Views:
6,017
Posted By
Imp
Re: Campaign games
Hi Erik if you really want to add them perhaps the way to do it is add a check to the end of battle save or a button "New Battle" for the user.
Button would be easier first save in a new battle it...
Forum:
WinSPWW2
March 4th, 2021, 09:49 PM
Replies:
5
Campaign games
Views:
6,017
Posted By
Imp
Re: Campaign games
Just a thought what would distinguish them if you could find it is the file(s) that control the campaign. Press edit Campaign on the Campaign screen to see what I am referring to.
Forum:
WinSPMBT
February 28th, 2021, 04:49 AM
Replies:
9
Question:
A0 HQ/Force Morale/Off-map Comm
Views:
5,746
Posted By
Imp
Re: A0 HQ/Force Morale/Off-map Comm
My guess if its coded is you now have 2 chances to give the AI a big morale hit instead of one. It could just confuse the game instead.
Forum:
WinSPMBT
February 27th, 2021, 07:15 AM
Replies:
5
A minor question which always bothered me
Views:
4,923
Posted By
Imp
Re: A minor question which always bothered me
Yes they are counted plus you get the bonus points for a destroyed unit.
They are assumed to try & hide as no longer an effective unit.
Therefore there fate is killed, captured or if lucky they...
Forum:
WinSPMBT
February 26th, 2021, 09:59 PM
Replies:
9
Question:
A0 HQ/Force Morale/Off-map Comm
Views:
5,746
Posted By
Imp
Re: A0 HQ/Force Morale/Off-map Comm
I think it works as stated
Off map communications are not disastrous they just become worse you can live with them.
Morale is another matter it makes things very hard especially because more...
Forum:
WinSPMBT
February 25th, 2021, 04:57 AM
Replies:
13
HQ unit for AI run side
Views:
8,911
Posted By
Imp
Re: HQ unit for AI run side
The HQ is the only none fighting unit in the game it represents your link up the chain of command to units off map. Think of it as the guy in the command tent or the Batman sent forward from it to...
Forum:
WinSPWW2
February 24th, 2021, 12:02 AM
Replies:
9
Interface improvement for area fire
Views:
6,634
Posted By
Imp
Re: Interface improvement for area fire
And who is silly enough to play the game at that resolution its supported because that is the demo.
I would never Z fire at 40 hexes (max machine gun range) but can fit that easily on one screen &...
Showing results 26 to 50 of 500
Page 2 of 20
<
1
2
3
4
12
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
12:44 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.