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Showing results 26 to 50 of 500
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Posts Made By:
Puke
Forum:
Space Empires: IV & V
October 9th, 2006, 09:15 PM
Replies:
5
Hello all!
Views:
2,081
Posted By
Puke
Re: Hello all!
Wow, its LL! Hope to play with you on PBW, when we have it rigged for 5.
Forum:
Space Empires: IV & V
October 9th, 2006, 08:55 PM
Replies:
216
OT: Hell is For Heroes.
Views:
50,577
Posted By
Puke
Re: OT: Hell is For Heroes.
lots and lots of them
Forum:
Space Empires: IV & V
September 29th, 2006, 01:02 AM
Replies:
25
Poll:
SE5 Launch Party
Views:
5,820
Posted By
Puke
SE5 Launch Party
There have been small fan get-togethers in the past, but we are going to have one. All the cool kids are going to be there. There are some details to be ironed out, and this is where your vote...
Forum:
Space Empires: IV & V
September 26th, 2006, 09:03 PM
Replies:
27
SEV Tactical Combat Impressions
Views:
3,513
Posted By
Puke
Re: SEV Tactical Combat Impressions
dont have a number pad? how do you play nethack? or any serious roguelike, for that mater? you can get external usb numberpads, you know. cant be having a computer without nethack on it.
Forum:
Space Empires: IV & V
September 26th, 2006, 08:58 PM
Replies:
42
OT: The old faces are returning!
Views:
6,775
Posted By
Puke
Re: OT: The old faces are returning!
wow, seeing all these names is really a trip. I keep expecting to see one of the old jokers from a TradeWars game pop up... Ah, those halcyon days...
Forum:
Space Empires: IV & V
September 26th, 2006, 08:51 PM
Replies:
86
OK! Let's Shut This Place Down!
Views:
14,294
Posted By
Puke
Re: OK! Let\'s Shut This Place Down!
Im not going. I like it here, I like the community, I like Shrapnel, I like the other games they produce, I like seeing advertisements for their new games and every-so-often buying one when it comes...
Forum:
Space Empires: IV & V
September 26th, 2006, 08:44 PM
Replies:
13
SEIV - Nessesary AI's question?
Views:
2,918
Posted By
Puke
Re: SEIV - Nessesary AI\'s question?
there are scripts that are compiled into CSF files that handle those things. the demo does not give access to the scripts or the compiler, and the CSF file is nigh impossible to edit.
Forum:
Space Empires: IV & V
September 26th, 2006, 03:48 PM
Replies:
9
SE V Ships being magically refueled in enemy space
Views:
1,379
Posted By
Puke
Re: SE V Ships being magically refueled in enemy space
One of my favorite features of Lords of the Realm (never played the sequels...) was that armies would forrage. It cost a FORTUNE in food to keep standing armies, but if you just had that army stand...
Forum:
Space Empires: IV & V
September 26th, 2006, 03:44 PM
Replies:
53
SE:V Tips & Tricks
Views:
7,516
Posted By
Puke
Re: SE:V Tips &amp;amp; Tricks
maybe im stupid and have been missing something all these years, but the first thing i do in a SE4 game is to set all my options. empire options, display options, turn ministers off, etc. etc. its...
Forum:
Space Empires: IV & V
September 26th, 2006, 03:34 PM
Replies:
18
Happy Birthday Narf
Views:
2,445
Posted By
Puke
Re: Happy Birthday Narf
happy day, happy day.
Forum:
Space Empires: IV & V
September 25th, 2006, 01:45 AM
Replies:
70
Poll:
SE:V Poll
Views:
15,627
Posted By
Puke
Re: SE:V Poll
what I like about the SE forums at Shrapnel, is that the decent folk here dont participate in mudslinging. Especially after cooler heads have defused the issue...
Forum:
Space Empires: IV & V
September 24th, 2006, 05:42 PM
Replies:
10
SE5. How do alliances work?
Views:
2,988
Posted By
Puke
Re: SE5. How do alliances work?
can you have both a treaty and an aliance with the same empire?
if so, do the trade bonuses stack?
Forum:
Space Empires: IV & V
September 24th, 2006, 05:00 PM
Replies:
10
SE5. How do alliances work?
Views:
2,988
Posted By
Puke
Re: SE5. How do alliances work?
I have tried that, Kamog. It generally locks up during the turn processing, when i have multiple human controlled empires. I've never actually gotten a game to run long enough to get an alliance.
...
Forum:
Space Empires: IV & V
September 24th, 2006, 01:39 PM
Replies:
3
SE V ground combat
Views:
1,619
Posted By
Puke
Re: SE V ground combat
hey, you know how long it took us to perfect that technique in SE4? it wasnt easy to get the movement, fleet arangements, strategies, and order arrangements just-right.
Forum:
Space Empires: IV & V
September 24th, 2006, 01:37 PM
Replies:
10
SE5. How do alliances work?
Views:
2,988
Posted By
Puke
Re: SE5. How do alliances work?
i dont know, i cant get those pesky AI to agree to any treaties. Heck, i can barely get them to agree to regular treaties. i really wanted to experiment with alliances, too.
Forum:
Space Empires: IV & V
September 21st, 2006, 11:09 PM
Replies:
42
OT: The old faces are returning!
Views:
6,775
Posted By
Puke
Re: OT: The old faces are returning!
Ah, I remember seeing Talenn on these boards, many years back. I wonder if Dubious will be back. Every so often Tampa Gamer pops up, so its safe to say he will be back as well.
Nice to see the...
Forum:
Space Empires: IV & V
September 21st, 2006, 11:01 PM
Replies:
26
OT: Hey Fyron, found the perfect poster for you!
Views:
6,294
Posted By
Puke
Re: OT: Hey Fyron, found the perfect poster for yo
I suppose that you will next impune the fellow that supplied Xintis the line that he says about you? Go ahead. Defame my sacrocinct character, my agust personage.
Forum:
Space Empires: IV & V
September 21st, 2006, 08:18 PM
Replies:
26
OT: Hey Fyron, found the perfect poster for you!
Views:
6,294
Posted By
Puke
Re: OT: Hey Fyron, found the perfect poster for yo
Yes. Yes it is. Even Xintis says so.
Forum:
SEV Modders Knowledge Base
September 20th, 2006, 04:10 AM
Replies:
443
Modding SEV Thread Questions
Views:
130,342
Posted By
Puke
Re: Modding SEV Thread Questions
i think its all configurable in the stratigies. like this:
Targeting Priority 2 := Total Targeted Damage < 150% of Structure
and like this:
Target Type 1 Damage Amount...
Forum:
SEV Modders Knowledge Base
September 19th, 2006, 01:32 PM
Replies:
443
Modding SEV Thread Questions
Views:
130,342
Posted By
Puke
Re: Scale factors for building prices and maintenance?
I saw references to one in some of the data files, so its probably safe to say that one exists but is excluded from the demo.
Forum:
Space Empires: IV & V
September 19th, 2006, 01:23 AM
Replies:
33
Official SE5 site up
Views:
7,467
Posted By
Puke
Re: Official SE5 site up
Except that blogs require you to talk about your 20 trans-gender cats, whail in self-pitting exestential angst, and generally tell everyone who is willing to listen what a muppet you are.
Forum:
Space Empires: IV & V
September 16th, 2006, 01:53 PM
Replies:
279
SEV DEMO IS OUT!
Views:
38,447
Posted By
Puke
Re: SEV DEMO IS OUT!
Oh, i dont mean that the explore feature isnt as usefull as i like. I mean that the quadrant view is borked, and doesnt properly display how systems are connected to each other.
yes. the se4...
Forum:
Space Empires: IV & V
September 16th, 2006, 01:48 PM
Replies:
216
OT: Hell is For Heroes.
Views:
50,577
Posted By
Puke
Re: OT: Hell is For Heroes.
HA! i was right. i was so right. its just that the spoons they were eating with in the common area was off-scene. darn, im good.
Forum:
Space Empires: IV & V
September 16th, 2006, 01:36 PM
Replies:
465
SE5 Demo Bug Reports & Annoyances/Requests
Views:
80,011
Posted By
Puke
Re: SE5 Demo Bug Reports
Reposted from the other demo thread:
odd bug. very odd. start in a system with 2 warp points. warp thru the first, find system A. set the ship to "explore" and it goes back to the home system, and...
Forum:
Space Empires: IV & V
September 16th, 2006, 01:35 PM
Replies:
134
SE V demo Interface
Views:
23,048
Posted By
Puke
Re: SE V demo Interface
so SJ, that screenshot seems to not be of the demo. I'd venture a guess that its not even a screenshot of the stock game. What kind of mod are you running there that gives your homeworld a...
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