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Search: Posts Made By: Moon Pine
Forum: WinSPMBT November 23rd, 2008, 10:23 PM
Replies: 9
Views: 2,957
Posted By Moon Pine
Re: imbalance

:angel But they have no direct-attack gun:p
And for scout use, they can`t fire barrage after move.
Forum: WinSPMBT November 22nd, 2008, 11:19 AM
Replies: 9
Views: 2,957
Posted By Moon Pine
Re: imbalance

And maybe the armor cost of the Artillery units needs to be reduced, too.
For example, In my view at least 150 of the 330 points for a TOS-1 is just for its heavy armor and a TOS-1 worths only about...
Forum: TO&Es November 22nd, 2008, 05:00 AM
Replies: 15
Views: 4,851
Posted By Moon Pine
Re: OOB Error: Weaponsize value of MLRSs.

But why the HE rocket reloads so slow :confused: That`s not good.
The warhead of MLRS should be not less than 8.
Forum: WinSPMBT November 22nd, 2008, 04:58 AM
Replies: 9
Views: 2,957
Posted By Moon Pine
Re: imbalance

O_o +50% for cluster Artillery?
I think +50% for on-map clusters is enough, off-map clusters are just OK for now.
And for me, the problem is that the MLRS with cluster munition reloads too crazy...
Forum: TO&Es November 21st, 2008, 01:19 AM
Replies: 15
Views: 4,851
Posted By Moon Pine
Forum: TO&Es November 20th, 2008, 10:03 PM
Replies: 15
Views: 4,851
Posted By Moon Pine
OOB Error: Weaponsize value of MLRSs.

:doh: The weaponsize of nearly every MLRS with cluster munition is 1 :sick: That means they reloads ever faster than light mortars.
Just one Ammo Dump is enough to reload 3 empty M270 MLRS to full...
Forum: Opponents Wanted November 17th, 2008, 10:21 AM
Replies: 4
Views: 5,083
Posted By Moon Pine
Re: opponent wanted for 10 000 game

How about me? I could play about 2 turns a day ^^
Contact me via ICQ(480251070) or E-mail(moonpine1016@gmail.com)
I think I could play two games at the same time ^^
Forum: TO&Es November 17th, 2008, 09:37 AM
Replies: 1
Views: 1,874
Posted By Moon Pine
SEAD J-10`s dummy weapon

Just found that the SEAD J-10 of China had a dummy third weapon - an "AP cluster bomb" without any munition.
Bug or feature?
Forum: Opponents Wanted November 14th, 2008, 01:17 AM
Replies: 1
Views: 3,334
Posted By Moon Pine
Forum: Opponents Wanted November 8th, 2008, 07:49 AM
Replies: 1
Views: 3,334
Posted By Moon Pine
Beginner - PBEM wanted

:p
Battle Points: 35000
Map: 079 - Wuerselen Germany ( Great map with both urban and plain areas )
Time: 2008 November

Preference: All 100%
Air Sorties: 20

Can play about more than 4 turns...
Forum: TO&Es November 5th, 2008, 09:18 PM
Replies: 14
Views: 6,945
Posted By Moon Pine
Re: HARM - too weak in penetration?

If the first harm was defeated by "Radar shuts down", the second missile launched by the same fighter just in the same turn still present a high hit percentage ( like the SEAD F4 or SEAD F16 with 2...
Forum: TO&Es November 5th, 2008, 05:38 AM
Replies: 14
Views: 6,945
Posted By Moon Pine
Re: HARM - too weak in penetration?

You mean the unpenetrated hit could still take apart the AA radar and decrease the AA fire control of the target unit?
Forum: WinSPWW2 November 4th, 2008, 08:41 PM
Replies: 23
Views: 6,212
Posted By Moon Pine
Re: AI: Rough Terrain Immobilization

Just remenber the AI tanks always ran in and got immoblized by its own mine field in WinSPWW2.
Forum: TO&Es November 4th, 2008, 08:31 PM
Replies: 14
Views: 6,945
Posted By Moon Pine
HARM - too weak in penetration?

:( Just noticed there's no problem for the harm to hit but the chance for it to penetrate a SPAA or SPSAM was too low.
:( The munition of aircrafts couldn't be replenished, it's really annoying....
Forum: TO&Es November 1st, 2008, 12:42 AM
Replies: 14
Views: 6,945
Posted By Moon Pine
HARM - too weak in penetration?

:doh:Just found that the HARM's off-map attack was too hard to penetrate a SP-SAM or SPAA gun, even the M2A2 or chinese HQ-7 though its penetration rate was 10 :doh:
Seems ridiculous:sick:
Is it...
Showing results 26 to 40 of 40

 
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