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Showing results 26 to 50 of 160
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Search: Posts Made By: msew
Forum: Multiplayer and AARs March 5th, 2007, 12:48 PM
Replies: 316
Views: 44,279
Posted By msew
Re: The Quick and The Dead (Accelerated Start) [OP

1000+ :-( time to get spying mechanics in place to watch the carnage
Forum: Multiplayer and AARs March 5th, 2007, 12:06 AM
Replies: 316
Views: 44,279
Posted By msew
Re: The Quick and The Dead (Accelerated Start) [OP

If you are the last the turn please turn twice.

Been a lot of every one is in cept one dude and then they don't play twice and we end up waiting again for them :-(
Forum: Multiplayer and AARs February 27th, 2007, 12:42 AM
Replies: 316
Views: 44,279
Posted By msew
Re: The Quick and The Dead (Accelerated Start) [OP

yeah I love the game concept and how it is playing out so far.

We need to get to the mega battles to see how it works. But so far so good. I want to play another game like this once this one...
Forum: Multiplayer and AARs February 26th, 2007, 12:13 AM
Replies: 316
Views: 44,279
Posted By msew
Re: The Quick and The Dead (Accelerated Start) [OP

anyone have a soul door to block up the soul gate? :-)
Forum: Multiplayer and AARs February 24th, 2007, 02:09 AM
Replies: 316
Views: 44,279
Posted By msew
Re: The Quick and The Dead (Accelerated Start) [OP

Where the heck is ermor even? I (thankfully) have not come into contact with the dark one.
Forum: Multiplayer and AARs February 24th, 2007, 01:45 AM
Replies: 316
Views: 44,279
Posted By msew
Re: The Quick and The Dead (Accelerated Start) [OP

How are people's mages and sages doing?

Old age is rough! LOL *comfort oldies*
Forum: Multiplayer and AARs February 23rd, 2007, 11:02 PM
Replies: 316
Views: 44,279
Posted By msew
Forum: Multiplayer and AARs February 23rd, 2007, 01:47 AM
Replies: 316
Views: 44,279
Posted By msew
Re: The Quick and The Dead (Accelerated Start) [OP

I guess along with the no server being up and the well of misery being up. It is just going to be a bad bad night.
Forum: Multiplayer and AARs February 23rd, 2007, 01:18 AM
Replies: 316
Views: 44,279
Posted By msew
Re: The Quick and The Dead (Accelerated Start) [OP

The fire burns within. We must release the flames. We must BUURRRR *connect timed out please try again*
Forum: Multiplayer and AARs February 22nd, 2007, 05:33 PM
Replies: 316
Views: 44,279
Posted By msew
Re: The Quick and The Dead (Accelerated Start) [OP

12 commanders from PD?! HOLY MOLY
Forum: Multiplayer and AARs February 21st, 2007, 10:00 PM
Replies: 316
Views: 44,279
Posted By msew
Forum: Multiplayer and AARs February 21st, 2007, 02:22 AM
Replies: 316
Views: 44,279
Posted By msew
Re: The Quick and The Dead (Accelerated Start) [OP

surprised ermor didn't send like 10 commanders in
Forum: Multiplayer and AARs February 10th, 2007, 09:57 PM
Replies: 316
Views: 44,279
Posted By msew
Forum: Multiplayer and AARs February 7th, 2007, 03:04 AM
Replies: 316
Views: 44,279
Posted By msew
Forum: Multiplayer and AARs February 6th, 2007, 09:43 PM
Replies: 316
Views: 44,279
Posted By msew
Re: The Quick and The Dead (Accelerated Start) [OP

I am playing for certain. Need to check out which races are avail in Late Age and such.
Forum: Dominions 3: The Awakening February 2nd, 2007, 09:54 PM
Replies: 16
Views: 3,785
Posted By msew
Re: Dom3 DB: Weapons, Armor & Magic Items

Awesome Awesome Awesome Awesome http://forum.shrapnelgames.com/images/smilies/happy.gif :-) Edi++
Forum: Multiplayer and AARs February 2nd, 2007, 07:43 PM
Replies: 26
Views: 6,575
Posted By msew
Forum: Dominions 3: The Awakening February 1st, 2007, 07:34 AM
Replies: 7
Views: 1,554
Posted By msew
Re: PDFs for the manual / spells / items

Even if they (the devs :-) ) released the manual in pdf form that would be a big help.
Forum: Dominions 3: The Awakening February 1st, 2007, 04:37 AM
Replies: 7
Views: 1,554
Posted By msew
PDFs for the manual / spells / items

Where are the PDFs for the manual / spells / items?

In Dom2 there were nice item and spell PDFs that you could search and put up on your nice big computer screen.

The manual is nice, but having...
Forum: Multiplayer & AARs April 6th, 2005, 12:02 AM
Replies: 215
Views: 43,141
Posted By msew
Re: Rebalance Mod game starting, everyone welcome!

yeah it feels like we are actually playing a game now instead of watching paint dry
Forum: Multiplayer & AARs March 28th, 2005, 04:46 PM
Replies: 215
Views: 43,141
Posted By msew
Re: Rebalance Mod game starting, everyone welcome!

I will be out of town from wednesday morning until friday morning.

Want me to find a sub? I probably can do that I think.
Forum: Multiplayer & AARs March 24th, 2005, 09:50 PM
Replies: 215
Views: 43,141
Posted By msew
Forum: Multiplayer & AARs March 23rd, 2005, 01:32 AM
Replies: 215
Views: 43,141
Posted By msew
Re: Rebalance Mod game starting, everyone welcome!

if you are the last person to do your turn please, turn twice.

meaning: complete your turn. wait for the turn generation. then turn again
Forum: Multiplayer & AARs March 19th, 2005, 04:45 PM
Replies: 215
Views: 43,141
Posted By msew
Re: Rebalance Mod game starting, everyone welcome!

are we starting this game tomorrow sunday 2005-03-20?
Forum: Multiplayer & AARs March 15th, 2005, 09:18 PM
Replies: 215
Views: 43,141
Posted By msew
Re: Rebalance Mod game starting, everyone welcome!

only rule I can think of is:

for all nations that exist in the game, each turn the will send 15 gp to the nation I end up playing
Showing results 26 to 50 of 160

 
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