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Showing results 26 to 50 of 67
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Posts Made By:
Zentar
Forum:
Scenarios, Maps and Mods
June 16th, 2008, 11:26 AM
Replies:
98
Mod:
Blast from the Past, Return of the Underkings
Views:
21,792
Posted By
Zentar
Re: Blast from the Past, Return of the Underkings
It occurs when Tomb Kings is enabled. The problem seems to be specific mod related because it does not occur when several other mods are active. http://forum.shrapnelgames.com/images/smilies/fear.gif
Forum:
Scenarios, Maps and Mods
June 16th, 2008, 01:46 AM
Replies:
98
Mod:
Blast from the Past, Return of the Underkings
Views:
21,792
Posted By
Zentar
Re: Blast from the Past, Return of the Underkings
My really really late response to this mod... This is the first mod that I have noticed that has no mages for hire. What am I missing?
Forum:
Dominions 3: The Awakening
June 15th, 2008, 11:57 PM
Replies:
45
Turtlers and Rushers?
Views:
10,248
Posted By
Zentar
Re: Turtlers and Rushers?
Some may consider rusher to be someone who captures independents in a line away from his capitol in order to quickly reach and destroy someone who is not expanding quickly and is perceived to still...
Forum:
Scenarios, Maps and Mods
June 15th, 2008, 08:55 PM
Replies:
62
Mod:
Warhammer "Chaos Undivided" race
Views:
83,546
Posted By
Zentar
Re: Warhammer \"Chaos Undivided\" race mod
Now there are at least 5 Warhammer nation mods and we have a wonderful Warhammer map. /threads/images/Graemlins/VikingHelm.gif
Forum:
Scenarios, Maps and Mods
June 15th, 2008, 08:32 PM
Replies:
51
Map:
Sombre's Maps (Including NI)
Views:
27,198
Posted By
Zentar
Re: YALUN TO
Wow, thank you very much . You know I love your NI Map versions. Some of these maps have a cool embossed retro look like Cirlani. For the Yalun map, perhaps a seaport connection instead of a bridge...
Forum:
Scenarios, Maps and Mods
June 15th, 2008, 08:22 PM
Replies:
128
Monster SCENARIO Project
Views:
60,432
Posted By
Zentar
Re: Monster SCENARIO Project
The scenario could consist of parallel series of mods (good vs good, evil vs evil, neutral vs neutral) meeting in a final conflict..... or
You could use a sequential series of mods with increasing...
Forum:
Scenarios, Maps and Mods
June 10th, 2008, 08:33 PM
Replies:
38
Any interest in a RMG?
Views:
6,456
Posted By
Zentar
Re: Any interest in a RMG?
I think there is already a RMG out.
Forum:
Scenarios, Maps and Mods
June 10th, 2008, 09:36 AM
Replies:
9
Quick q: Possible to have unit increase luckscale?
Views:
2,300
Posted By
Zentar
Re: Quick q: Possible to have unit increase lucksc
On this forum, wishes do come true. All you have to do is ask!
I am always amazed.
Forum:
Scenarios, Maps and Mods
June 8th, 2008, 09:56 PM
Replies:
14
Mod:
Nation: MA Marverni
Views:
4,756
Posted By
Zentar
Re: Nation: MA Marverni
Sombre my hero comes through again, and he says it is an easy fix /threads/images/Graemlins/Hammer.gif. I am giving him my super hero award /threads/images/Graemlins/icon09.gif. Thank you for the...
Forum:
Space HoRSE
June 8th, 2008, 01:35 PM
Replies:
3
Mule I mean space horse rocks
Views:
17,667
Posted By
Zentar
Re: Mule I mean space horse rocks
Yes, it does rock. Unfortunately, it doesn't work on a MAC platform. Luckily, I still have my 1982 Atari 800 which is still fully functional with a 1984 mule disk.
Forum:
Scenarios, Maps and Mods
June 8th, 2008, 01:27 PM
Replies:
14
Mod:
Nation: MA Marverni
Views:
4,756
Posted By
Zentar
Re: Nation: MA Marverni
I am having a MIDDLE AGE crisis http://forum.shrapnelgames.com/images/smilies/redface.gif ! I can play several MA Mods simultaneously, however there is one conflict. I can not play MA Marverni...
Forum:
Scenarios, Maps and Mods
June 7th, 2008, 01:20 PM
Replies:
263
Mod:
MA Skavenblight 1.15 hotfix
Views:
73,850
Posted By
Zentar
Re: Vermin Lord - Hail the Rats (and Sombre)
Wow, thanks for the insight. It makes sense to me now.
Forum:
Scenarios, Maps and Mods
June 1st, 2008, 02:57 AM
Replies:
293
Mod:
Warhammer Nation: Lizardmen - v0.75 minor update
Views:
126,468
Posted By
Zentar
Re: Sacred spawnings
Sombre always does great work, unfortunately he also eats, sleeps and does other things. I enjoy his mods, NI map mods, and general wisdom / insights. This looks like another winner and I cann't wait...
Forum:
Scenarios, Maps and Mods
June 1st, 2008, 02:40 AM
Replies:
16
Spell/Item Database App
Views:
3,118
Posted By
Zentar
Re: Spell/Item Database App
The concept is great and I like that it does searches for specified spell requirements, but I get this message when using it on my MAC "Exception while loading: TypeError: Null value". I am part of...
Forum:
Scenarios, Maps and Mods
June 1st, 2008, 02:24 AM
Replies:
220
Mod:
Nation - Tomb Kings - v1.03 released (March 2009)!
Views:
97,753
Posted By
Zentar
Re: Nation Mod - Tomb Kings - Released!
I loved the concept, mod design, graphics, national spells, and variety of pretenders for each type of strategy. My favorite pretender is the First King rainbow mage. Thank you llamabeast!
Forum:
Scenarios, Maps and Mods
May 26th, 2008, 12:47 PM
Replies:
7
Mod questions (Yomi and indies)
Views:
1,784
Posted By
Zentar
Re: Mod questions (Yomi and indies)
1.) I don't know enough about game mechanics to help here.
2.) Fire Flies is fire 1 spell, and FireBall is fire 2 spell. Are you suggesting to make both of them Fire 1? I wish I could offer a...
Forum:
Scenarios, Maps and Mods
May 25th, 2008, 06:46 PM
Replies:
59
Mod:
Age of Wonders Mod
Views:
14,006
Posted By
Zentar
Re: Age of Wonders Mod
This project seems massive. I haven't played AoW in five years but I still remember the nations. Good luck!
There is a map project here,(The map that will never be) that is also a massive...
Forum:
Scenarios, Maps and Mods
May 24th, 2008, 01:48 AM
Replies:
263
Mod:
MA Skavenblight 1.15 hotfix
Views:
73,850
Posted By
Zentar
Re: Vermin Lord - Hail the Rats (and Sombre)
That had be what happened since it never happened again. I probably re-clicked the attack and forgot to take it off auto-sneak mode.
This is an extraordinary masterpiece mod. Good theme, great...
Forum:
Scenarios, Maps and Mods
May 22nd, 2008, 01:09 PM
Replies:
4
Map:
Small map - Ander
Views:
4,336
Posted By
Zentar
Re:
colonp - wish you were still active. We were graced with your 6 posts /contributions then you were gone.
At the time that you posted this map I was still a noob only using the maps and nations...
Forum:
Scenarios, Maps and Mods
May 21st, 2008, 02:31 PM
Replies:
25
Mod:
Magoserium
Views:
8,785
Posted By
Zentar
Re: Honey
And now an even latter post that is a bit tangent to the mod discussion, but since you mention drowning....
I have found that drowning prevents dying spell casters (who were previously enchanted...
Forum:
Scenarios, Maps and Mods
May 20th, 2008, 07:36 PM
Replies:
3
Map:
A Collection of Big Maps
Views:
2,949
Posted By
Zentar
Re: A Collection of Big Maps
The server http://67.66.187.69/dominions3/bigDom3maps_1.00.zip (63Megs) is no longer responding. Perhaps I am almost a year too late.
Forum:
Scenarios, Maps and Mods
May 20th, 2008, 07:25 PM
Replies:
15
Map:
Primea
Views:
8,663
Posted By
Zentar
Re: New Map (Sorta)
The map looks great. I wish that the attachment worked on my MAC. I get a screen full of letters and numbers. I've downloaded a lot of maps, but this is the first one that gave me strange script...
Forum:
Scenarios, Maps and Mods
May 20th, 2008, 12:44 AM
Replies:
101
Mod:
Insectoids
Views:
34,792
Posted By
Zentar
Re: New Mod: Insectoids
Yes, dominion effects the amount of insects that you get.... but again why would you choose death when you need blood slaves to buy nationals. You can not use gold and resources - you convert...
Forum:
Scenarios, Maps and Mods
May 19th, 2008, 12:54 PM
Replies:
263
Mod:
MA Skavenblight 1.15 hotfix
Views:
73,850
Posted By
Zentar
Re: Vermin Lord - Hail the Rats (and Sombre)
The strategy guide is very helpful and rare for MOD nations.
One thing that I noticed (that came as an initial shock) was that mercenaries attack first, then a second battle is fought using your...
Forum:
Dominions 3: The Awakening
May 19th, 2008, 03:07 AM
Replies:
4
Enter the Rat Race A Skaven Strategy Guide
Views:
9,565
Posted By
Zentar
Re: Enter the Rat Race A Skaven Strategy Guide
The pretender development section helps set up your over-all strategy for the rest of the game. The first section was a unit review with some strategic deployment information. Thanks.
Showing results 26 to 50 of 67
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