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  #1  
Old June 15th, 2008, 11:57 PM

Zentar Zentar is offline
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Default Re: Turtlers and Rushers?

Some may consider rusher to be someone who captures independents in a line away from his capitol in order to quickly reach and destroy someone who is not expanding quickly and is perceived to still have a weak army and therefore be an easy target. I expand slowly away from my starting capitol in expanding concentric circles which could be considered a form of turtling until a rusher meets the outside ring, then my production advantage pays off. This kind of reflects what Gandalf was saying. I also like to get my construction to level 4 asap, for weapons, equipment, and to accelerate research with Skull Mentor.

By the way, mercenaries are great for their price and tremendously help expansion especially in the early part of the game.
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Old June 16th, 2008, 01:01 AM

Darkstone Darkstone is offline
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Default Re: Turtlers and Rushers?

I'm definitely a turtler.

However, recently I've forced myself to be a lot more aggressive in playstyle, and it's been more fun and enjoyable.
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  #3  
Old September 6th, 2008, 05:36 PM
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Atreidi Atreidi is offline
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Default Re: Turtlers and Rushers?

Quote:
Originally Posted by Darkstone View Post
I'm definitely a turtler.

However, recently I've forced myself to be a lot more aggressive in playstyle, and it's been more fun and enjoyable.
That defenetly sounds like fun. I wonder how a Kamikazy strategy would work going all out with no PD.
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Old September 7th, 2008, 10:42 AM
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Tifone Tifone is offline
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Default Re: Turtlers and Rushers?

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Originally Posted by Atreidi View Post
I wonder how a Kamikazy strategy would work going all out with no PD.
Some scouts or even bare indie commanders would be able to conquer all the territories you leave behind with your kamikazes and probably going deep into your territory also ^_^
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