The Official e-Store of Shrapnel Games
This Month's Specials
BCT Commander- Save $7.00
World Supremacy- Save $10.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 7
<
1
2
3
4
>
Last
»
Showing results 26 to 50 of 165
Search took
0.03
seconds; generated 86 minute(s) ago.
Search:
Posts Made By:
RedRover
Forum:
Multiplayer & AARs
December 3rd, 2005, 04:17 PM
Replies:
52
Abysia CB 5.0 AAR
Views:
17,937
Posted By
RedRover
Re: Abysia CB 5.0 AAR
TURN 131-135
I’m losing ground to Ulm on dominion; I need more temples. Man is crumbling. I finally take the Caelum fortress, just before Caelum’s Pretender attacks! After a turn of my summoning,...
Forum:
Multiplayer & AARs
December 3rd, 2005, 04:06 PM
Replies:
52
Abysia CB 5.0 AAR
Views:
17,937
Posted By
RedRover
Re: Abysia CB 5.0 AAR
TURN 126-130
Bogus turned up again a few turns back, but I finally moved a force against him on turn 126. I scored Precious, Greenstone Armor, and a Horror Helm.
On the south continent, the Wild...
Forum:
Multiplayer & AARs
December 1st, 2005, 07:10 AM
Replies:
52
Abysia CB 5.0 AAR
Views:
17,937
Posted By
RedRover
Re: Abysia CB 5.0 AAR
TURN 121-125
Crud! The capital lab burned down. The Fires from Afar, Horrors, Mind Hunts, and Philosopher’s Stone are all offline this turn. Everybody who can blood-hunts while the Lab is rebuilt....
Forum:
Dominions 2: The Ascension Wars
November 30th, 2005, 03:09 AM
Replies:
4
AI: Castle Building Algorithm
Views:
1,987
Posted By
RedRover
Re: AI: Castle Building Algorithm
Endoperez: FORTFUND is just a sort of virtual holding bin for money saved out for fort building. So, no, this money stays in the bin until it is used, any extra will theoretically be held for the...
Forum:
Scenarios, Maps & Mods
November 30th, 2005, 02:40 AM
Replies:
22
MOD: Zulu
Views:
12,459
Posted By
RedRover
Re: MOD: Zulu
I just wanted to post a quick update here. Things are going slowly. I'm putting together an alpha .dm file and will be checking stats carefully with that before putting them up here. I will be using...
Forum:
Multiplayer & AARs
November 30th, 2005, 02:06 AM
Replies:
52
Abysia CB 5.0 AAR
Views:
17,937
Posted By
RedRover
Re: Abysia CB 5.0 AAR
TURNS 113-115
By this time, the turns are taking about 45 minutes to an hour or more each, and I keep losing track of where I am. (I’m not even sure without checking this record exactly which AI...
Forum:
Dominions 2: The Ascension Wars
November 30th, 2005, 01:18 AM
Replies:
14
AI Thoughts
Views:
3,754
Posted By
RedRover
Re: AI Thoughts
PvK: I remain ambivalant about Pretenders in the Arena. It sometimes provides useful intelligence about the other Pretenders out there.
I do know that I would never send a combatant to an Arena...
Forum:
Dominions 2: The Ascension Wars
November 30th, 2005, 12:55 AM
Replies:
0
I Got Three!
Views:
1,184
Posted By
RedRover
I Got Three!
The topic of "Pretenders in the Arena" raises its head again. This time, how about finding an answer for this question:
What is the greatest number of Pretenders you have seen in one Arena...
Forum:
Dominions 2: The Ascension Wars
November 28th, 2005, 01:14 PM
Replies:
14
AI Thoughts
Views:
3,754
Posted By
RedRover
AI Thoughts
This is the last of my holiday posts. Just a few thoughts about tweaking the Dom2 AI to make things a bit more challenging at higher than Normal difficulty:
1) The AI usually goes after...
Forum:
Dominions 2: The Ascension Wars
November 28th, 2005, 01:05 PM
Replies:
4
AI: Castle Building Algorithm
Views:
1,987
Posted By
RedRover
AI: Castle Building Algorithm
I said a while back I would dig this out. I developed it while testing material from Arralen's thread a while back that played with AI concepts.
These thoughts are not in any sort of code, because...
Forum:
Multiplayer & AARs
November 28th, 2005, 03:07 AM
Replies:
52
Abysia CB 5.0 AAR
Views:
17,937
Posted By
RedRover
Re: Abysia CB 5.0 AAR
TURN 110-112
Owlseye, the fourth special site, my obsession: OK, I built the Dragon, and he found nothing. I built a Mound Fiend to check for Unholy sites…nothing. I finally divert enough Astral...
Forum:
Multiplayer & AARs
November 28th, 2005, 02:48 AM
Replies:
0
Help? Fill My Spritebook? [LIBRARY]
Views:
2,742
Posted By
RedRover
Help? Fill My Spritebook? [LIBRARY]
I don't currently have the graphic skills to do unit sprites (TGA pictures of Units and Leaders). I have had no luck at all trying to capture and paste sprites from the game.
The only options I...
Forum:
Multiplayer & AARs
November 27th, 2005, 06:52 PM
Replies:
28
Ulm SP AAR- Swords Vs. Sorcery
Views:
12,203
Posted By
RedRover
Re: Ulm SP AAR- Swords Vs. Sorcery
If you are feeling the pinch on priests, you might consider alchemizing some Earth gems, building some Temples, and recruiting some cheap priests.
(One of these can really toughen up a province...
Forum:
Multiplayer & AARs
November 27th, 2005, 04:59 PM
Replies:
52
Abysia CB 5.0 AAR
Views:
17,937
Posted By
RedRover
Re: Abysia CB 5.0 AAR
Note: This update is really quick, because the actual posting of my last update was delayed by almost 7 hours when the Shrapnel server was down/busy last night. Events proceed apace.
TURNS...
Forum:
Multiplayer & AARs
November 27th, 2005, 04:15 PM
Replies:
52
Abysia CB 5.0 AAR
Views:
17,937
Posted By
RedRover
Re: Abysia CB 5.0 AAR
shovah: The problem with the Demonbred with the Cauldron was that he died, and the Cauldron was not recovered. A cursed shapeshifter doesn't use magic, he charges and melees--and Demonbreds can fly,...
Forum:
Multiplayer & AARs
November 27th, 2005, 03:48 PM
Replies:
52
Abysia CB 5.0 AAR
Views:
17,937
Posted By
RedRover
Re: Abysia CB 5.0 AAR
TURN 91-100
At beginning of turn 91, I have 1,300 gold income, gem income 33F/5A/10W/11E/12S/11N/12D + 39B (this turn).
Incidentally, I been leaving out a few details about the C'tis war. In...
Forum:
Dominions 2: The Ascension Wars
November 27th, 2005, 12:22 AM
Replies:
2
Happy Thanksgiving!
Views:
1,502
Posted By
RedRover
Re: Happy Thanksgiving!
Thank you very much.
Aside from the holiday day itself (Thursday), I am totally pigging out on Dom2 this weekend. LoL.
Forum:
Multiplayer & AARs
November 27th, 2005, 12:02 AM
Replies:
52
Abysia CB 5.0 AAR
Views:
17,937
Posted By
RedRover
Re: Abysia CB 5.0 AAR
shovah: Thanks for the suggestion. At this stage in the game, I've been grabbing every tool I can to put C'tis down, although bludgeoning him with Lesser Horrors has been my most successful strategy...
Forum:
Dominions 2: The Ascension Wars
November 26th, 2005, 09:33 PM
Replies:
27
Mod Command Brainstorm
Views:
6,909
Posted By
RedRover
Re: Mod Command Brainstorm
Agrajag: RAE all. Do keep them coming!
PvK: To expand:
Yes, this was different from the first question. Looking at specific instances of adaptation might lead us to even more effective...
Forum:
Scenarios, Maps & Mods
November 26th, 2005, 07:29 PM
Replies:
19
MOD: "Pagan Slav" nation
Views:
9,562
Posted By
RedRover
Re: MOD: \"Pagan Slav\" nation
Slav Historical Notes
I finally found my copy of Armies of the Dark Ages 600-1066 by Ian Heath. Wargame Research Group. 1980. I recommend the book if you can find it. Here is a summary of the...
Forum:
Multiplayer & AARs
November 26th, 2005, 02:55 PM
Replies:
52
Abysia CB 5.0 AAR
Views:
17,937
Posted By
RedRover
Re: Abysia CB 5.0 AAR
TURN 71-80
All the action is on the East continent this period.
On the northeast/east bridge front, by hitting the C’tis with two Lesser Horrors a turn, I hold them off and kill lots of them. I...
Forum:
Dominions 2: The Ascension Wars
November 26th, 2005, 07:47 AM
Replies:
33
New Game: Fun Sites
Views:
8,268
Posted By
RedRover
Re: New Game: Fun Sites
shovah: Don't beat yourself up. A site that enables a spell to be cast is something we haven't seen yet.
(Also, remember that the examples in the first post come from idea files I was keeping...
Forum:
Multiplayer & AARs
November 26th, 2005, 05:48 AM
Replies:
52
Abysia CB 5.0 AAR
Views:
17,937
Posted By
RedRover
Re: Abysia CB 5.0 AAR
TURN 61-70
The western continent is quiet. Good.
By the east bridge, the Lesser Horror trick does not work so well when he has 500+ units. I have managed to destroy most of his northern forces,...
Forum:
Multiplayer & AARs
November 26th, 2005, 01:59 AM
Replies:
52
Abysia CB 5.0 AAR
Views:
17,937
Posted By
RedRover
Re: Abysia CB 5.0 AAR
Oversway: Thanks. This game does have its moments. This is a holiday weekend, and I fully intend to overindulge in this sport.
TURN 56-60
A whirlwind of activity this time.
I drop Fires From...
Forum:
Multiplayer & AARs
November 25th, 2005, 03:57 PM
Replies:
1
my first AAR - Arco DL, first 6 turns - newbie
Views:
3,438
Posted By
RedRover
Re: my first AAR - Arco DL, first 6 turns - newbie
Read and enjoyed your (too-short) AAR.
IMO you quit too soon. When your Pretender dies, your Prophet and Priests get the "Call God" order. Each turn, a unit with this order generates its holy...
Showing results 26 to 50 of 165
Page 2 of 7
<
1
2
3
4
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
03:41 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.