Re: Abysia CB 5.0 AAR
shovah: The problem with the Demonbred with the Cauldron was that he died, and the Cauldron was not recovered. A cursed shapeshifter doesn't use magic, he charges and melees--and Demonbreds can fly, so he just tried to take on the whole freaking C'tis army by himself, and they killed him.
Apparently the Lycanthropos Amulet was picked up by a C'tis commander, because--as you can see by the latest post--I've got it again.
The reason I'm going the Thug route with the Salamander Priest is that I can't rely on him to cast magic anymore. Since when he changes he's going to charge into melee anyway, and since he won't outrun his support, I may as well give him enough tools to do some damage. I suppose there are better commanders to give magic to, but I roleplay my solo games, and I like the way that doing this fits into the story of my Ascension War.
At this point Doom Horrors (Blood 8) are two levels beyond me--remember this is a low-magic game and research is very slow. Will you see them? A very safe bet, IMO...
I am jealous of your Shadow Seers, the coolest independent I've gotten has been the Azure Mages.
I occasionally make Ethereal Crossbows. As I recall there was a bug in them that prevented them from working properly. I have no idea if it was ever fixed. I still build them every once in awhile for thematic purposes, but tactically I really can't say I've ever seen concrete results from them. I haven't made any this game.
I have been keeping a reserve of Astral gems for dispelling enemy globals, and even though I haven't seen any of those, I am reluctant to use more Astral gems than I absolutely need. I have tapped my supply on occasion to make Fire gems, or add enough other gems (4-8?) to rush an Empowerment, but I try not to do that, as there are some really nice Astral globals that have hit my radar screen.
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