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Search: Posts Made By: Ragnarok-X
Forum: Scenarios, Maps and Mods April 27th, 2010, 02:35 PM
Replies: 58
Views: 20,039
Posted By Ragnarok-X
Re: CPCS 0.9 - Now with more economical spell slot usage!

i made a mistake, it was only the lich casting whispers, the demon breeds were doing boil. I think a static AoE of 2 or 3 and morale damage 1+1 or 2+1 would be good.
Forum: Scenarios, Maps and Mods April 27th, 2010, 01:57 PM
Replies: 58
Views: 20,039
Posted By Ragnarok-X
Re: CPCS 0.9 - Now with more economical spell slot usage!

Unfortunally i cant because it was a randommap and im on a slow connection with a max upload of 8 kb per second. It would too long to upload the 5 megabyte (yes).

It was my army of 1x 50 principe...
Forum: Scenarios, Maps and Mods April 27th, 2010, 01:16 PM
Replies: 58
Views: 20,039
Posted By Ragnarok-X
Re: CPCS 0.9 - Now with more economical spell slot usage!

Haunting Whispers seems to be grossly overpowered. I was fightning with a decent-sized army versus a bunch of fire snakes and two demonbreeds and my army was routed in 2 turns.
its likely either the...
Forum: Scenarios, Maps and Mods April 25th, 2010, 12:34 PM
Replies: 4
Views: 4,080
Posted By Ragnarok-X
Re: question about this spell i created

sorry, can you please post an example ?
Forum: Scenarios, Maps and Mods April 25th, 2010, 11:28 AM
Replies: 4
Views: 4,080
Posted By Ragnarok-X
Re: question about this spell i created

well that kind of makes me sad.
thanks though.

If i give each spell an AoE of 1 or a single target impact, would it trigger exactly one lightning bolt x3, so 3 bolts at the same time ?

How...
Forum: Scenarios, Maps and Mods April 25th, 2010, 09:31 AM
Replies: 4
Views: 4,080
Posted By Ragnarok-X
question about this spell i created

#newspell
#copyspell "Thunder Strike"
#name "Chain Lightning3"
#descr "Chain Lightning3"
#school -1 - spell cannot researched
#researchlevel 0 - no research required to cast
#precision -3
#aoe...
Forum: Scenarios, Maps and Mods April 22nd, 2010, 03:34 PM
Replies: 52
Views: 12,881
Posted By Ragnarok-X
looking for suggestions on crosspath summons

I would like to spice up my games with a mod which adds a couple more crosspath summons, i.e. summon spells which require two paths which are preferbly considered "enemy" to each other. If you have a...
Forum: Scenarios, Maps and Mods April 20th, 2010, 05:33 AM
Replies: 6
Views: 3,655
Posted By Ragnarok-X
Re: question about modifying age

Well, trying to reverse-engineer decay effects wont really work, thats true.
When i figured that effect 101 doesnt work, i thought about one more way. I copied the rejuvenate-spell (blood) and tried...
Forum: Scenarios, Maps and Mods April 19th, 2010, 05:28 PM
Replies: 6
Views: 3,655
Posted By Ragnarok-X
Re: question about modifying age

ok, one more broken value.
thanks.
Forum: Scenarios, Maps and Mods April 19th, 2010, 02:23 PM
Replies: 6
Views: 3,655
Posted By Ragnarok-X
question about modifying age

i want a spell that decreases the age of unit, but not a ritual one, but a buff to permanently modify army units instead of commanders-only.
I went ahead and tried this

#newspell
#copyspell...
Forum: Dominions 3: The Awakening April 18th, 2010, 10:33 AM
Replies: 2
Views: 1,636
Posted By Ragnarok-X
Re: Ghost Riders to an enemy castle province

Well, it depends. YOu can take out the PD and if an enemy commander is set on "patrol" he will fight together with his PD against your ghost riders.
Forum: Dominions 3: The Awakening April 18th, 2010, 09:45 AM
Replies: 17
Views: 4,369
Posted By Ragnarok-X
Re: Dragon Master !

In that why personal regeneration and mass regeneration have the same effect as well ? You cant give the spell a different regen value as well ?
Thats a real shame :(
Forum: Dominions 3: The Awakening April 18th, 2010, 04:52 AM
Replies: 17
Views: 4,369
Posted By Ragnarok-X
Re: Dragon Master !

Small update on this. Does anyone know how the actual "dragon master" value is controlled inside the spell command ?
Dragon Master adds a new ability to the caster with a value of "2", resulting in...
Forum: Dominions 3: The Awakening April 17th, 2010, 07:20 PM
Replies: 14
Views: 4,415
Posted By Ragnarok-X
Re: communion question w/ concrete example

so what. theurgs are unique and fun, an army of 50 decent units can be levied by every nation. Besides, mind burning is more fun thrusting a spear :p
Forum: Scenarios, Maps and Mods April 17th, 2010, 06:11 PM
Replies: 27
Utility: combineMods.py
Views: 10,927
Posted By Ragnarok-X
Re: combineMods.py

In that case, creating a .bat should work...but it doesnt. When i run the batch, notepad still opens up the combinemods.py instead of actually doing something relevant.
Perhaps someone else will...
Forum: Dominions 3: The Awakening April 17th, 2010, 06:08 PM
Replies: 11
Views: 4,052
Posted By Ragnarok-X
Re: Standart, how effective ?

Well that kind of sucks, because whenever i mix a couple of standard effects into my army, they all show up in one bunch instead of mixing mixed among the army.

What is the morale boost ? +1 per...
Forum: Dominions 3: The Awakening April 17th, 2010, 05:26 PM
Replies: 11
Views: 4,052
Posted By Ragnarok-X
Standart, how effective ?

Lets say i have an army of 50 units with a morale of 10 and access to standard-beariers (5).
How many should be used to get the most effect out of them ?
How many if the standard value is 15...
Forum: Scenarios, Maps and Mods April 17th, 2010, 04:15 PM
Replies: 27
Utility: combineMods.py
Views: 10,927
Posted By Ragnarok-X
Re: combineMods.py

I dont quite understand how to use it. I have python installed, from Civ 4. I now want to combine a mod (Sombre lateera mod) with the magic site mod. How would i go about doing this ?
When i open...
Forum: Dominions 3: The Awakening April 17th, 2010, 02:31 PM
Replies: 14
Views: 4,415
Posted By Ragnarok-X
Re: communion question w/ concrete example

Because i have only army and those 4 theugs but i want to take 2 provinces per season :p

How many Theugs should i get, Lama ?
Forum: Scenarios, Maps and Mods April 17th, 2010, 01:24 PM
Replies: 18
Views: 7,738
Posted By Ragnarok-X
Re: LA Mod Combo Pack - V 2 - fixed

Yeah well i did read the description.
Still, how would i go about making it compatibe with the site mod ? Or is it not posssible at all.
Forum: Dominions 3: The Awakening April 17th, 2010, 01:22 PM
Replies: 14
Views: 4,415
Posted By Ragnarok-X
communion question w/ concrete example

im playing MA pythium.
I have 2 arch theurgs, one prophetized and two theugs. I only have researched level 2 thaumatury. How would i go about best setting up these 4 units to take indy provines ? ...
Forum: Scenarios, Maps and Mods April 17th, 2010, 11:44 AM
Replies: 18
Views: 7,738
Posted By Ragnarok-X
Re: LA Mod Combo Pack - V 2 - fixed

I have a problem with this mod. I tried running and enabling the site mod and i got a crash about bad startsite.
I then copied the data from the sitemod.dm into the lateeramod.dm but i still got the...
Forum: Scenarios, Maps and Mods April 13th, 2010, 03:43 PM
Replies: 18
Views: 7,738
Posted By Ragnarok-X
Re: LA Mod Combo Pack

Heroes and Sites perhaps ?
Forum: Dominions 3: The Awakening April 11th, 2010, 02:41 PM
Replies: 39
Views: 38,958
Posted By Ragnarok-X
Re: Changing Dominions 3 defaults

Oh sorry, i didnt fully remember post2, thanks again.
Forum: Dominions 3: The Awakening April 11th, 2010, 02:17 PM
Replies: 39
Views: 38,958
Posted By Ragnarok-X
Re: Changing Dominions 3 defaults

Is it possible to set up alliances using defaults ?

i.e. could you say something like: always ally player slot 1 and 2, 3 and 4, 5 and 6 ? Or something similar ?

EDIT: can you preset the magic...
Showing results 476 to 500 of 500

 
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