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Posts Made By:
scorpio_rocks
Forum:
WinSPWW2
November 30th, 2016, 08:29 AM
Replies:
14
Move all
Views:
5,511
Posted By
scorpio_rocks
Re: Move all
I only really use it to move "waves" of landing craft
Forum:
WinSPWW2
November 30th, 2016, 08:28 AM
Replies:
13
Bug? AAA fire from emplacements
Views:
6,816
Posted By
scorpio_rocks
Re: Bug? AAA fire from emplacements
I hope you set the morale, experience, art command, fire control, range finder, weapon range, etc and (possibly) those of the aircraft to the same, and used same size aircraft before running "tests"...
Forum:
WinSPWW2
November 28th, 2016, 08:27 PM
Replies:
12
Molotov price
Views:
6,163
Posted By
scorpio_rocks
Re: Molotov price
The "points cost" is based on combat effectiveness not how expensive the "money cost" of the weapon is.
It doesn't matter whether it's a few pennies for a bottle of petrol, or millions of...
Forum:
WinSPWW2
November 23rd, 2016, 05:04 PM
Replies:
2
Targeting
Views:
2,763
Posted By
scorpio_rocks
Re: Targeting
Did a bit of research-
from the mobhack manual:
So sorry you are right - adjacent firers don't get hull down adjustment.
Forum:
WinSPWW2
November 23rd, 2016, 04:55 PM
Replies:
2
Targeting
Views:
2,763
Posted By
scorpio_rocks
Re: Targeting
Not at all...
Because the tank is on a higher elevation it will be "hull-down" meaning most if not all hits will be to the turret.
Forum:
WinSPWW2
November 18th, 2016, 03:57 PM
Replies:
9
SAL error
Views:
7,522
Posted By
scorpio_rocks
Re: SAL error
I guess you didn't see this sticky thread (http://forum.shrapnelgames.com/showthread.php?t=50556)...
Forum:
Campaigns, Scenarios & Maps
November 16th, 2016, 01:22 PM
Replies:
25
Preventing AI Suicide?
Views:
11,197
Posted By
scorpio_rocks
Re: Preventing AI Suicide?
You should purchase infantry & vehicles separately. In the Editor, reduce speed of vehicles (use Pyro's tutorial in advanced waypoints) and position the vehicles approximately. Then, apply waypoints....
Forum:
Campaigns, Scenarios & Maps
November 16th, 2016, 04:08 AM
Replies:
25
Preventing AI Suicide?
Views:
11,197
Posted By
scorpio_rocks
Re: Preventing AI Suicide?
That may be the brilliantly simple way of preventing the AI from separating infantry and vehicles! It may also not be too impossible to code?
Forum:
TO&Es
November 15th, 2016, 10:47 AM
Replies:
718
Sticky:
Jets & Planes but no UAV's here.
Views:
393,753
Posted By
scorpio_rocks
Re: Jets & Planes but no UAV's here.
Firefox, Kaspersky, Win 10, etc - I see the site no problem
Forum:
WinSPMBT
November 13th, 2016, 07:58 AM
Replies:
1
How missile guidance systems work
Views:
3,175
Posted By
scorpio_rocks
Re: How missile guidance systems work
That really cleared it up, Thank you! :D
Forum:
WinSPWW2
November 9th, 2016, 10:55 PM
Replies:
2
Smoke ammo
Views:
2,936
Posted By
scorpio_rocks
Re: Smoke ammo
From Manual:
Oft asked question - 'How do I add N smoke rounds to my unit, like I can in the Scenario Editor?' - the answer is that the number of smoke rounds given out to a unit is...
Forum:
WinSPMBT
November 9th, 2016, 07:58 AM
Replies:
11
Down
Views:
5,259
Posted By
scorpio_rocks
Re: Down
"Enjoy" Don - hope it goes well without too much pain.
Forum:
WinSPMBT
October 15th, 2016, 10:56 PM
Replies:
32
Info:
Your Favorite Movie Quotes
Views:
20,508
Posted By
scorpio_rocks
Re: Your Favorite Movie Quotes
http://www.c3iopscenter.com/currentops/wp-content/uploads/2011/01/Quotes-Patton-War.jpg (http://www.c3iopscenter.com/currentops/wp-content/uploads/2011/01/Quotes-Patton-War.jpg)
Forum:
Campaigns, Scenarios & Maps
September 19th, 2016, 02:09 AM
Replies:
40
The Tank is dead
Views:
26,888
Posted By
scorpio_rocks
Re: The Tank is dead
Isn't the answer to ATGM under armour for the UK already available with the export warrior / desert warrior with its TOWs?
Or is the thought that the Exactor (NLOS Spike) can provide the facility...
Forum:
WinSPWW2
September 15th, 2016, 02:00 AM
Replies:
7
Mouse Double Click
Views:
3,800
Posted By
scorpio_rocks
Re: Mouse Double Click
There is no game effect when you "double-click a unit, option key, etc" so how would this become annoying?
Forum:
Mods
September 13th, 2016, 05:07 AM
Replies:
34
Modder's Toolkit?
Views:
47,857
Posted By
scorpio_rocks
Re: Modder's Toolkit?
For a battle could you not just turn off training & set it in preferences[/quote]
As I understand it this would also take no account of formation modifiers, so your guards, sf, paras, whatever...
Forum:
Mods
September 13th, 2016, 01:09 AM
Replies:
34
Modder's Toolkit?
Views:
47,857
Posted By
scorpio_rocks
Modder's Toolkit?
For me and, I am sure, many others two of the things that make this game so great are the unceasing efforts of the developers to improve and add to the game and the ability to change so much...
Forum:
TO&Es
September 13th, 2016, 01:05 AM
Replies:
10
T-14 Armata
Views:
5,890
Posted By
scorpio_rocks
Re: T-14 Armata
This video clearly shows 3 men getting into and manning the 3 seats
https://www.youtube.com/watch?v=Yz0bLY7hXxI
Forum:
Mods
September 12th, 2016, 08:57 PM
Replies:
484
WinSP MBT: Das Reich
Views:
283,364
Posted By
scorpio_rocks
Re: WinSP MBT: Das Reich
I use it in it's entirety when playing with Das Reich.
I use a customised sound set for my "standard" SPMBT which is based on Cross' original mod with additions from yours, Oche's, the default and...
Forum:
TO&Es
September 8th, 2016, 05:48 AM
Replies:
16
British Paratroops in WWII
Views:
10,596
Posted By
scorpio_rocks
Re: British Paratroops in WWII
Note, however that, that figure includes reloads for tank smoke dischargers.
Forum:
TO&Es
September 6th, 2016, 06:55 PM
Replies:
718
Sticky:
Jets & Planes but no UAV's here.
Views:
393,753
Posted By
scorpio_rocks
Re: Jets & Planes but no UAV's here.
Probably because at an Air Show everyone and their brother has a camera, whereas a crash in the middle of nowhere ...[/quote]
...that and the fact they tend to be doing difficult manoeuvrers close...
Forum:
TO&Es
September 6th, 2016, 06:51 PM
Replies:
204
Sticky:
Helo News game related.
Views:
193,998
Posted By
scorpio_rocks
Re: Helo News game related.
Seems a bit galling when they have allowed Israel access to the code and helped IAI and Elbit to develop Israel's own electronic warfare, missile guidance systems and helmet mounted displays for the...
Forum:
WinSPWW2
September 4th, 2016, 08:20 PM
Replies:
16
AP use confusion
Views:
7,649
Posted By
scorpio_rocks
Re: AP use confusion
APCalc uses the same code from the game so of course they are "on the same page"
Don wrote: HERE (http://forum.shrapnelgames.com/showthread.php?t=50622)
There is a discussion of how APCalc...
Forum:
WinSPWW2
September 3rd, 2016, 11:23 AM
Replies:
16
AP use confusion
Views:
7,649
Posted By
scorpio_rocks
Re: AP use confusion
Using the utility "WW2_APCalc2" we find that:
the 57mm Type 90 #204 at 50m "Best" AP is 4 the same as the HE value - it's liable to use either...
the 37mm L36 Type 94 #13 has much better stats...
Forum:
WinSPWW2
September 3rd, 2016, 10:58 AM
Replies:
16
AP use confusion
Views:
7,649
Posted By
scorpio_rocks
Re: AP use confusion
Because they will fire whichever ammo has the best chance of penetration.
Remember AP ammo performance(penetration) "drops off" over range whilst HE doesn't.
the 57mm with 2 HE and 3 AP pen...
Showing results 476 to 500 of 500
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