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Showing results 476 to 500 of 500
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Posts Made By:
Amos
Forum:
Dominions 3: The Awakening
March 9th, 2007, 10:04 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
762,056
Posted By
Amos
Re: Bug Commentary
Could you add the helm bug to the list please, its really annoying. All my mods suffer from it.
Forum:
Dominions 3: The Awakening
March 9th, 2007, 05:30 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
762,056
Posted By
Amos
Re: Bug Commentary
#castledef works now.
#dt_demon works now.
#nratt works but with a bug (if you set the value beyond -3 it retains -3 value)
Forum:
Scenarios, Maps and Mods
March 8th, 2007, 02:33 PM
Replies:
13
map with dungeons
Views:
3,861
Posted By
Amos
Re: I played greyhawk too...
Tnx I found it.
Forum:
Scenarios, Maps and Mods
March 8th, 2007, 01:27 PM
Replies:
13
map with dungeons
Views:
3,861
Posted By
Amos
Re: I played greyhawk too...
Where can I download this map? Gandalf's maps are unavailable, so I cant find any large 1000 maps.
Forum:
Scenarios, Maps and Mods
March 7th, 2007, 10:04 AM
Replies:
101
Mod:
Insectoids
Views:
31,644
Posted By
Amos
Re: New Mod: Insectoids
Small changes to Nectid & Queen Nectid sprites. Lowered Dreadnought's defense.
Forum:
Scenarios, Maps and Mods
March 6th, 2007, 03:26 PM
Replies:
4
Modding Command/Manual Problems
Views:
1,347
Posted By
Amos
Re: Modding Command/Manual Problems
You cant set the #nratt beyond -3 (-4,-5 etc.). I dont know if thats a bug or a game limitation.
The helm bug (with protection halved on helms).
#awe is -1 of what you set it to.
Forum:
Scenarios, Maps and Mods
March 5th, 2007, 07:16 AM
Replies:
193
Wishlist:
The Modder's Wishlist
Views:
28,284
Posted By
Amos
Re: The Modder\'s Wishlist
I think you can reanimate undead with a regular nation if your priest is demonic or undead himself.
Forum:
Scenarios, Maps and Mods
March 5th, 2007, 07:11 AM
Replies:
101
Mod:
Insectoids
Views:
31,644
Posted By
Amos
Re: New Mod: Insectoids
Version 0.08
-Added Nectids (Underwater Insectoids, so you will have to capture an underwater province first to produce them. The Nectid queen is amphibian so she can live on land. She can also...
Forum:
Scenarios, Maps and Mods
March 4th, 2007, 08:23 AM
Replies:
101
Mod:
Insectoids
Views:
31,644
Posted By
Amos
Re: New Mod: Insectoids
Try this version: 1-15, 2-10, 2b-5. That way you will get only drones until defense hits 20.
Forum:
Scenarios, Maps and Mods
March 3rd, 2007, 05:36 PM
Replies:
101
Mod:
Insectoids
Views:
31,644
Posted By
Amos
Re: New Mod: Insectoids
I've lost provinces with the defense of 40, but the drone/soldier/male 20/15/5 setup possibly is too strong. I'll play with the numbers and try to balance it better. This mod is by far my most...
Forum:
Scenarios, Maps and Mods
March 3rd, 2007, 06:35 AM
Replies:
101
Mod:
Insectoids
Views:
31,644
Posted By
Amos
Re: New Mod: Insectoids
Version 0.06
-Second defense commander changed to Queen (didn't make sense that insects would retreat from their nest)
-Removed Drone's castledef bonus.
Forum:
Scenarios, Maps and Mods
March 2nd, 2007, 11:45 PM
Replies:
101
Mod:
Insectoids
Views:
31,644
Posted By
Amos
Re: New Mod: Insectoids
The spawns from Queen and Hive Queen are dominion dependent.
Forum:
Scenarios, Maps and Mods
March 2nd, 2007, 10:36 AM
Replies:
101
Mod:
Insectoids
Views:
31,644
Posted By
Amos
Re: New Mod: Insectoids
Version 0.05
Added "Scarab" and it's spell.
Forum:
Scenarios, Maps and Mods
March 2nd, 2007, 08:37 AM
Replies:
101
Mod:
Insectoids
Views:
31,644
Posted By
Amos
Re: New Mod: Insectoids
Open the Insectoid.dm file with notepad as Sombre suggested.
#newmonster 2525
#name "Primordia Regina"
#descr "Oldest living Nest queen, she is the epicenter of the Insectoid superorganism....
Forum:
Scenarios, Maps and Mods
March 1st, 2007, 10:43 PM
Replies:
101
Mod:
Insectoids
Views:
31,644
Posted By
Amos
Re: New Mod: Insectoids
When I tested it I didnt get the error. I dont know why you should. I'll check again though.
I checked again and there was no error. Did you choose Regina or some other pretender? For some reason,...
Forum:
Scenarios, Maps and Mods
March 1st, 2007, 11:31 AM
Replies:
101
Mod:
Insectoids
Views:
31,644
Posted By
Amos
Insectoids
Version 0.14
Forum:
Scenarios, Maps and Mods
February 28th, 2007, 08:49 AM
Replies:
76
Mod:
Stygian Corruption
Views:
18,299
Posted By
Amos
Re: Mod: Stigian Corruption
Unless I made a mistake, yes they should work together.
Forum:
Scenarios, Maps and Mods
February 28th, 2007, 03:52 AM
Replies:
76
Mod:
Stygian Corruption
Views:
18,299
Posted By
Amos
Re: Mod: Stigian Corruption
Gave the "Pathwalker" four hands (he had two). He has 4 in "Nephilim" mod but I forgot to change that in "Stigian Corruption".
Forum:
Scenarios, Maps and Mods
February 25th, 2007, 07:40 AM
Replies:
21
Poll:
Mod:
Padmassa, the Black Coven - Alpha
Views:
9,645
Posted By
Amos
Re: Padmassa, the Black Coven - Alpha
Are the "Venomous Fangs" of Gray Man and Black Rider the same as "Venomous Fangs" for the Corrupted Priest or is it a weapon of their aurochs?
Forum:
Scenarios, Maps and Mods
February 25th, 2007, 12:36 AM
Replies:
21
Poll:
Mod:
Padmassa, the Black Coven - Alpha
Views:
9,645
Posted By
Amos
Re: Padmassa, the Black Coven - Alpha
To encourage early blood economy in my Insectoid mod, the nation is heavily dependant on dominion through the use of #sacrificedom, #dyingdom, #nopreach, #domsummon as the main source of the unit...
Forum:
Scenarios, Maps and Mods
February 21st, 2007, 04:10 PM
Replies:
6
#magicboost
Views:
2,452
Posted By
Amos
Re: #magicboost
You were right. Only boosting everything with #magicboost 53 works.
The requirement for #holy wasn't removed, I checked. So I would guess I've found a way around that with the #shapechange.
Forum:
Scenarios, Maps and Mods
February 21st, 2007, 10:48 AM
Replies:
6
#magicboost
Views:
2,452
Posted By
Amos
#magicboost
I cant get #magicboost to work. I was sure it worked before. Is it a bug or am I doing something wrong?
A monster "A" has:
#magicskill 8 2
#magicskill 7 2
#holy
#shapechange "B"
A monster...
Forum:
Scenarios, Maps and Mods
February 20th, 2007, 09:35 PM
Replies:
90
Mod:
Blood Elves
Views:
21,047
Posted By
Amos
Re: New Mod: Blood Elves
Its nature gems. And only Hamadryads created from leaders produce them. As a solution I could dramatically lower the home province gem production. Although in none of my games as Blood Elves I had an...
Forum:
Scenarios, Maps and Mods
February 17th, 2007, 04:49 PM
Replies:
90
Mod:
Blood Elves
Views:
21,047
Posted By
Amos
Re: New Mod: Blood Elves
IMHO the best vanilla opponents against Blood Elves are Ulm and Caelum.
Forum:
Scenarios, Maps and Mods
February 17th, 2007, 02:45 PM
Replies:
193
Wishlist:
The Modder's Wishlist
Views:
28,284
Posted By
Amos
Re: The Modder\'s Wishlist
Sombre we have been asking for that one for years, literally.
Showing results 476 to 500 of 500
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