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Search: Posts Made By: Amos
Forum: Dominions 3: The Awakening March 9th, 2007, 10:04 AM
Replies: 3,096
Views: 762,056
Posted By Amos
Re: Bug Commentary

Could you add the helm bug to the list please, its really annoying. All my mods suffer from it.
Forum: Dominions 3: The Awakening March 9th, 2007, 05:30 AM
Replies: 3,096
Views: 762,056
Posted By Amos
Re: Bug Commentary

#castledef works now.
#dt_demon works now.
#nratt works but with a bug (if you set the value beyond -3 it retains -3 value)
Forum: Scenarios, Maps and Mods March 8th, 2007, 02:33 PM
Replies: 13
Views: 3,861
Posted By Amos
Forum: Scenarios, Maps and Mods March 8th, 2007, 01:27 PM
Replies: 13
Views: 3,861
Posted By Amos
Re: I played greyhawk too...

Where can I download this map? Gandalf's maps are unavailable, so I cant find any large 1000 maps.
Forum: Scenarios, Maps and Mods March 7th, 2007, 10:04 AM
Replies: 101
Mod: Insectoids
Views: 31,644
Posted By Amos
Re: New Mod: Insectoids

Small changes to Nectid & Queen Nectid sprites. Lowered Dreadnought's defense.
Forum: Scenarios, Maps and Mods March 6th, 2007, 03:26 PM
Replies: 4
Views: 1,347
Posted By Amos
Re: Modding Command/Manual Problems

You cant set the #nratt beyond -3 (-4,-5 etc.). I dont know if thats a bug or a game limitation.
The helm bug (with protection halved on helms).
#awe is -1 of what you set it to.
Forum: Scenarios, Maps and Mods March 5th, 2007, 07:16 AM
Replies: 193
Views: 28,284
Posted By Amos
Re: The Modder\'s Wishlist

I think you can reanimate undead with a regular nation if your priest is demonic or undead himself.
Forum: Scenarios, Maps and Mods March 5th, 2007, 07:11 AM
Replies: 101
Mod: Insectoids
Views: 31,644
Posted By Amos
Re: New Mod: Insectoids

Version 0.08

-Added Nectids (Underwater Insectoids, so you will have to capture an underwater province first to produce them. The Nectid queen is amphibian so she can live on land. She can also...
Forum: Scenarios, Maps and Mods March 4th, 2007, 08:23 AM
Replies: 101
Mod: Insectoids
Views: 31,644
Posted By Amos
Re: New Mod: Insectoids

Try this version: 1-15, 2-10, 2b-5. That way you will get only drones until defense hits 20.
Forum: Scenarios, Maps and Mods March 3rd, 2007, 05:36 PM
Replies: 101
Mod: Insectoids
Views: 31,644
Posted By Amos
Re: New Mod: Insectoids

I've lost provinces with the defense of 40, but the drone/soldier/male 20/15/5 setup possibly is too strong. I'll play with the numbers and try to balance it better. This mod is by far my most...
Forum: Scenarios, Maps and Mods March 3rd, 2007, 06:35 AM
Replies: 101
Mod: Insectoids
Views: 31,644
Posted By Amos
Re: New Mod: Insectoids

Version 0.06

-Second defense commander changed to Queen (didn't make sense that insects would retreat from their nest)
-Removed Drone's castledef bonus.
Forum: Scenarios, Maps and Mods March 2nd, 2007, 11:45 PM
Replies: 101
Mod: Insectoids
Views: 31,644
Posted By Amos
Re: New Mod: Insectoids

The spawns from Queen and Hive Queen are dominion dependent.
Forum: Scenarios, Maps and Mods March 2nd, 2007, 10:36 AM
Replies: 101
Mod: Insectoids
Views: 31,644
Posted By Amos
Re: New Mod: Insectoids

Version 0.05

Added "Scarab" and it's spell.
Forum: Scenarios, Maps and Mods March 2nd, 2007, 08:37 AM
Replies: 101
Mod: Insectoids
Views: 31,644
Posted By Amos
Re: New Mod: Insectoids

Open the Insectoid.dm file with notepad as Sombre suggested.



#newmonster 2525
#name "Primordia Regina"
#descr "Oldest living Nest queen, she is the epicenter of the Insectoid superorganism....
Forum: Scenarios, Maps and Mods March 1st, 2007, 10:43 PM
Replies: 101
Mod: Insectoids
Views: 31,644
Posted By Amos
Re: New Mod: Insectoids

When I tested it I didnt get the error. I dont know why you should. I'll check again though.

I checked again and there was no error. Did you choose Regina or some other pretender? For some reason,...
Forum: Scenarios, Maps and Mods March 1st, 2007, 11:31 AM
Replies: 101
Mod: Insectoids
Views: 31,644
Posted By Amos
Insectoids

Version 0.14
Forum: Scenarios, Maps and Mods February 28th, 2007, 08:49 AM
Replies: 76
Views: 18,299
Posted By Amos
Re: Mod: Stigian Corruption

Unless I made a mistake, yes they should work together.
Forum: Scenarios, Maps and Mods February 28th, 2007, 03:52 AM
Replies: 76
Views: 18,299
Posted By Amos
Re: Mod: Stigian Corruption

Gave the "Pathwalker" four hands (he had two). He has 4 in "Nephilim" mod but I forgot to change that in "Stigian Corruption".
Forum: Scenarios, Maps and Mods February 25th, 2007, 07:40 AM
Replies: 21
Views: 9,645
Posted By Amos
Re: Padmassa, the Black Coven - Alpha

Are the "Venomous Fangs" of Gray Man and Black Rider the same as "Venomous Fangs" for the Corrupted Priest or is it a weapon of their aurochs?
Forum: Scenarios, Maps and Mods February 25th, 2007, 12:36 AM
Replies: 21
Views: 9,645
Posted By Amos
Re: Padmassa, the Black Coven - Alpha

To encourage early blood economy in my Insectoid mod, the nation is heavily dependant on dominion through the use of #sacrificedom, #dyingdom, #nopreach, #domsummon as the main source of the unit...
Forum: Scenarios, Maps and Mods February 21st, 2007, 04:10 PM
Replies: 6
Views: 2,452
Posted By Amos
Re: #magicboost

You were right. Only boosting everything with #magicboost 53 works.



The requirement for #holy wasn't removed, I checked. So I would guess I've found a way around that with the #shapechange.
Forum: Scenarios, Maps and Mods February 21st, 2007, 10:48 AM
Replies: 6
Views: 2,452
Posted By Amos
#magicboost

I cant get #magicboost to work. I was sure it worked before. Is it a bug or am I doing something wrong?

A monster "A" has:
#magicskill 8 2
#magicskill 7 2
#holy
#shapechange "B"

A monster...
Forum: Scenarios, Maps and Mods February 20th, 2007, 09:35 PM
Replies: 90
Views: 21,047
Posted By Amos
Re: New Mod: Blood Elves

Its nature gems. And only Hamadryads created from leaders produce them. As a solution I could dramatically lower the home province gem production. Although in none of my games as Blood Elves I had an...
Forum: Scenarios, Maps and Mods February 17th, 2007, 04:49 PM
Replies: 90
Views: 21,047
Posted By Amos
Re: New Mod: Blood Elves

IMHO the best vanilla opponents against Blood Elves are Ulm and Caelum.
Forum: Scenarios, Maps and Mods February 17th, 2007, 02:45 PM
Replies: 193
Views: 28,284
Posted By Amos
Re: The Modder\'s Wishlist

Sombre we have been asking for that one for years, literally.
Showing results 476 to 500 of 500

 
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