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March 2nd, 2007, 10:36 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New Mod: Insectoids
Version 0.05
Added "Scarab" and it's spell.
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March 2nd, 2007, 01:47 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: New Mod: Insectoids
Did suggested changes, still same problem.
edit: ok, after making the suggested changes, the third time i created a game it worked and is still working. I have one question though: are the spawns from creatures dom dependant?
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March 2nd, 2007, 08:26 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
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Re: New Mod: Insectoids
Very nice mod. I like all the summons but i feel the swarms/swarm mother may be a bit strong. While not very damaging a 1 slave creature with 6 attacks at attack level 13(with each attack reducing the enemies defence by 2 iirc) and some fear seems pretty evil 
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March 2nd, 2007, 11:45 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Mod: Insectoids
The spawns from Queen and Hive Queen are dominion dependent.
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March 3rd, 2007, 06:35 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Mod: Insectoids
Version 0.06
-Second defense commander changed to Queen (didn't make sense that insects would retreat from their nest)
-Removed Drone's castledef bonus.
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March 3rd, 2007, 03:54 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
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Re: New Mod: Insectoids
Excellent work as always.
Some thoughts on the balance - when setting a province defense, the drones seem particularly tough compared to militia. Maybe consider setting some "susceptibles", or other balancing? In my test play, setting a province's defense to 20 pretty much took care of any AI attack thus far, particularly as it often provided a Female commander.
Also - maybe a flying SC pretender option? Just a thought.
I like this mod as a thematic break from most of the fantasy-based mods and nations.
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March 3rd, 2007, 05:36 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Mod: Insectoids
I've lost provinces with the defense of 40, but the drone/soldier/male 20/15/5 setup possibly is too strong. I'll play with the numbers and try to balance it better. This mod is by far my most balanced mod.
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