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Posts Made By:
Paul1980au
Forum:
Space Empires: IV & V
January 21st, 2004, 05:15 AM
Replies:
8
Any way to mod ship sizes and tech
Views:
1,498
Posted By
Paul1980au
Any way to mod ship sizes and tech
Is there any way to mod the game so that one can increase the space on each ship size and perhaps add extra big ships ie space ships with 5000 unit spaces ?
Or to add intermediate ship types ie...
Forum:
Space Empires: IV & V
January 21st, 2004, 05:13 AM
Replies:
24
Computer combat Q
Views:
3,890
Posted By
Paul1980au
Re: Computer combat Q
I like to have escorts and destroyers attached to my main fleet - they mainly have distance weapons ie missiles that can disable some of my enemies before i send the main fleet ships in.
Forum:
Space Empires: IV & V
January 21st, 2004, 12:49 AM
Replies:
32
Some graphics for you.
Views:
6,140
Posted By
Paul1980au
Re: Some graphics for you.
Thats good progress - 24 infantry graphics to go - you really have some work to go good luck then.
Forum:
Space Empires: IV & V
January 21st, 2004, 12:47 AM
Replies:
11
Saving Designs
Views:
2,019
Posted By
Paul1980au
Re: Saving Designs
Id like that bug fixed in 1.85 patch ie the losing of the mounts or components designs. Has been frustrating for me but now i find out it is a programming bug - so MM lets fix it up please.
Forum:
Space Empires: IV & V
January 21st, 2004, 12:43 AM
Replies:
17
Mine Sweeping Bug???
Views:
5,229
Posted By
Paul1980au
Re: Mine Sweeping Bug???
There are a few weaknesses in the fleet aspect of the game. Hoping the MM fixes it up for v 1.85
Forum:
Space Empires: IV & V
January 21st, 2004, 12:03 AM
Replies:
95
Ship weapon loadout
Views:
10,282
Posted By
Paul1980au
Re: Ship weapon loadout
Yeah this is an aspect to the game - it limits i guess excessive ship building. I say shell out the $$$$ for the full game instead of trying to mod the demo - and perhaps if enought people pay for...
Forum:
Space Empires: IV & V
January 20th, 2004, 11:58 PM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
103,724
Posted By
Paul1980au
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Ok point taken - just putting out some ideas ignore them if they are no good - would like to see something with the racial points though. Take away the rising maintence costs with each new unit.
...
Forum:
Space Empires: IV & V
January 20th, 2004, 11:53 PM
Replies:
12
[OT] Info on pseudo-BLaster worm or variant?
Views:
2,545
Posted By
Paul1980au
Re: [OT] Info on pseudo-BLaster worm or variant?
Gotta be careful with internet security - i would prefer microsoft spend a lot more tiem and $$$ into making windows related software safer for Users. But that is why i have linux as an alternative...
Forum:
Space Empires: IV & V
January 20th, 2004, 11:50 PM
Replies:
41
Maps, theory discussion
Views:
4,700
Posted By
Paul1980au
Re: Maps, theory discussion
You know what i havent seen the game that could make it more interesting is randomly occouring natural wormholes that remain open for say 5 game turns. This could be a random event aspect ie...
Forum:
Space Empires: IV & V
January 20th, 2004, 11:44 PM
Replies:
10
question on turns
Views:
2,771
Posted By
Paul1980au
Re: question on turns
Yeah more memory helps to. But play smaller maps if it becomes a problem later game - but the AI takes longer the bigger it gets - you could also try less AI competitors !
Forum:
Space Empires: IV & V
January 20th, 2004, 11:39 PM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
103,724
Posted By
Paul1980au
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Id say 300 racial points to implement the ability to fit more remote miners on satelites and ships. This offset might be enough for the gains - that said what about a rising maintence costs ie 10%...
Forum:
Space Empires: IV & V
January 20th, 2004, 11:36 PM
Replies:
17
OT - WTF happened to AMC?
Views:
3,216
Posted By
Paul1980au
Re: OT - WTF happened to AMC?
Limited commercials are the best way (just as long as they dont switch to free to air amounts of ads)
Pay TV channels have to pay for overheads and also new technology they have to constantly...
Forum:
Space Empires: IV & V
January 20th, 2004, 11:32 PM
Replies:
17
Mine Sweeping Bug???
Views:
5,229
Posted By
Paul1980au
Re: Mine Sweeping Bug???
Its good to see these issues are being worked out
Any suggested changes or improvement to the aspects of mines would be good perhaps dummy mines (ones that cant move) and perhaps ones with limited...
Forum:
Space Empires: IV & V
January 20th, 2004, 05:32 AM
Replies:
197
Invasion! Beta Discussion
Views:
23,135
Posted By
Paul1980au
Re: Invasion! Mod Discussion Beta 0.40
I would like to see orbital bombardment altered.
Forum:
Space Empires: IV & V
January 20th, 2004, 05:29 AM
Replies:
41
Maps, theory discussion
Views:
4,700
Posted By
Paul1980au
Re: Maps, theory discussion
Sounds like the map editor needs an overhaul. That said i like maps with warp points that are many in number ie at least 8 warp points leading into each system.
You need choke points but perhaps...
Forum:
Space Empires: IV & V
January 17th, 2004, 11:17 AM
Replies:
4
Open source - similar to SEIV
Views:
1,379
Posted By
Paul1980au
Re: Open source - similar to SEIV
Thanks i will be sure to plug SEIV elsewhere on the net as i have done so already. Thanks for the freeorion link.
Forum:
Space Empires: IV & V
January 16th, 2004, 09:33 PM
Replies:
15
PBW- NEW GAME IDEA
Views:
3,814
Posted By
Paul1980au
Re: PBW- NEW GAME IDEA
Point taken - perhaps that needs to be another focus of the next patch of the game ?
Forum:
Space Empires: IV & V
January 16th, 2004, 09:30 PM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
386,614
Posted By
Paul1980au
Re: STM "Final v1.7.5" Discussion
I should be saying innovation and creativity and new features.
Forum:
Space Empires: IV & V
January 16th, 2004, 09:27 PM
Replies:
15
PBW- NEW GAME IDEA
Views:
3,814
Posted By
Paul1980au
Re: PBW- NEW GAME IDEA
Just go and generate a very large map and use that instead.
Forum:
Space Empires: IV & V
January 16th, 2004, 09:24 PM
Replies:
4
Open source - similar to SEIV
Views:
1,379
Posted By
Paul1980au
Open source - similar to SEIV
Are there any open source projects that are similar to Space empires and if so can someone provide me with a link - all these civ clones but no Master of orion or Space empire themed games ie space...
Forum:
Space Empires: IV & V
January 16th, 2004, 09:21 PM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
386,614
Posted By
Paul1980au
Re: STM "Final v1.7.5" Discussion
Good to see some innovation happening.
Forum:
Space Empires: IV & V
January 16th, 2004, 09:14 PM
Replies:
15
PBW- NEW GAME IDEA
Views:
3,814
Posted By
Paul1980au
Re: PBW- NEW GAME IDEA
Send me details please i want to play.
Forum:
Space Empires: IV & V
January 16th, 2004, 11:30 AM
Replies:
7
PBW Adamant 010 Needs Replacement
Views:
1,741
Posted By
Paul1980au
Re: PBW Adamant 010 Needs Replacement
Id be interested never done PBW so would need to be explained to, probably wont be able to respond till tomorrow night, any other new games im up for - so do i need an email address - anyway if so...
Forum:
Space Empires: IV & V
January 16th, 2004, 11:26 AM
Replies:
15
PBW- NEW GAME IDEA
Views:
3,814
Posted By
Paul1980au
Re: PBW- NEW GAME IDEA
Never played PBW but 36 hour turns would be long enough to do each turn. All other settings are ok
Please explain how to set up and particpate in a PBW game of SEIV (i have Version 1.84 also)
Forum:
Space Empires: IV & V
January 15th, 2004, 08:28 PM
Replies:
12
Strategies...Damage section?
Views:
3,874
Posted By
Paul1980au
Re: Strategies...Damage section?
A more detailed weapons targeting system would have helped.
Showing results 476 to 500 of 500
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