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Showing results 51 to 75 of 134
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Posts Made By:
XenoTheMorph
Forum:
Space Empires: IV & V
December 5th, 2004, 10:17 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
86,644
Posted By
XenoTheMorph
Re: Adamant Mod Discussion Thread
Lovely Jubly! New piccys http://forum.shrapnelgames.com/images/smilies/cool.gif
Your & Fyrons 'upgrade' to the Magic Paradigm is much looked forward to!
Forum:
Space Empires: IV & V
November 30th, 2004, 12:12 PM
Replies:
12
Org & Crystal armor question
Views:
1,944
Posted By
XenoTheMorph
Re: Org & Crystal armor question
I belive for Crystaline Armour it is for every shot that hits the armour. For Organic I think it only 'heals' after each combat turn.
(These are quite complex subjects if you wish to know exactly...
Forum:
SEIV
November 29th, 2004, 10:45 AM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
163,409
Posted By
XenoTheMorph
Re: The Star Trek Mod - Final Update
Well Atrocities I would be honoured to be in the Emperor names file if you would like http://forum.shrapnelgames.com/images/smilies/happy.gif
(Xeno would probably be better than XenoTheMorph don't...
Forum:
SEIV
November 26th, 2004, 09:43 AM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
163,409
Posted By
XenoTheMorph
Re: The Star Trek Mod - Final Update
Atrocities I'm with Kwok on this -
Take Your Time http://forum.shrapnelgames.com/images/smilies/stupid.gif
Don't let yourself lose it by doing to much wearing stuff in to short a time!
(Hey...
Forum:
Space Empires: IV & V
November 22nd, 2004, 05:05 PM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
86,644
Posted By
XenoTheMorph
Re: Adamant Mod Discussion Thread
Fyron,
I've just found a strange thing while looking through the available techs/facilites I can get in my magic paradigam Adamant 13 game.
It seems that even without any 'Ethreality' techs (at...
Forum:
SEIV
November 22nd, 2004, 03:43 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
163,409
Posted By
XenoTheMorph
Re: The Star Trek Mod - 1.9.0.1 Update Released
I've been playing the Mod (v1.9.0.1) and I've noticed a few things -
The Phased Energy Cannon I-II have different costs to III-V
For I-II Min:100/120, Org:0/0, Rad:25/25
For III-V Min:25,...
Forum:
Space Empires: IV & V
November 22nd, 2004, 08:36 AM
Replies:
7
Some other newbie questions (mines etc)
Views:
1,910
Posted By
XenoTheMorph
Re: Some other newbie questions (mines etc)
Well in order -
1) If I lay mines, will they explode with the ships of my partner (allies in partnership)?
No, mines will not explode if you have any positive treaty with the other empire...
Forum:
Space Empires: IV & V
November 19th, 2004, 07:04 PM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
86,644
Posted By
XenoTheMorph
Re: Adamant Mod Discussion Thread
Oooh *drool*
CJ your a glutton for punishment. http://forum.shrapnelgames.com/images/smilies/Injured.gif
Fyron you are a slave driver! http://forum.shrapnelgames.com/images/smilies/evil.gif
...
Forum:
Space Empires: IV & V
November 19th, 2004, 03:57 PM
Replies:
50
Phosna Refit
Views:
7,364
Posted By
XenoTheMorph
Re: Phosna Refit
Looking in the new ISA website - www.isacommand.homeip.net/ (http://www.isacommand.homeip.net/)
http://www.isacommand.homeip.net/Files/Phosna.rar
...
Forum:
Space Empires: IV & V
November 19th, 2004, 11:47 AM
Replies:
41
More proof that no good deed goes unpunished
Views:
5,586
Posted By
XenoTheMorph
Re: More proof that no good deed goes unpunished
Its called the Inverted Quantum Beam http://forum.shrapnelgames.com/images/smilies/stupid.gif
Forum:
Space Empires: IV & V
November 19th, 2004, 10:54 AM
Replies:
4
Adamant 13 error!
Views:
1,386
Posted By
XenoTheMorph
Re: Adamant 13 error!
Oops a daisy! http://forum.shrapnelgames.com/images/smilies/wink.gif
Looks like it has happened again!
Check out the the SE.net forums for more (hopefully)
Forum:
Space Empires: IV & V
November 16th, 2004, 03:38 PM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
86,644
Posted By
XenoTheMorph
Re: Adamant Mod Discussion Thread
Ed how about making an organic Fanatical Command type component to go with CJ's new Magic paradigim one? http://forum.shrapnelgames.com/images/smilies/cool.gif
...
Forum:
Space Empires: IV & V
November 15th, 2004, 10:21 AM
Replies:
56
Willing to make Space Pictures based on your ideas
Views:
6,978
Posted By
XenoTheMorph
Re: Willing to make Space Pictures based on your i
I think that may just be the best http://forum.shrapnelgames.com/images/smilies/cool.gif planetary assault pic I've seen!
Forum:
Space Empires: IV & V
November 14th, 2004, 06:55 PM
Replies:
4
Adamant 13 error!
Views:
1,386
Posted By
XenoTheMorph
Adamant 13 error!
It seems I'm having big problems with the New Turn 79 file. http://forum.shrapnelgames.com/images/smilies/Sick.gif
It tells me it is unable to load it then when I quit give the following -
...
Forum:
Space Empires: IV & V
November 14th, 2004, 12:38 PM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
86,644
Posted By
XenoTheMorph
Re: Adamant Mod Discussion Thread
Oooh http://forum.shrapnelgames.com/images/smilies/shock.gif
Another race to crush http://forum.shrapnelgames.com/images/smilies/evil.gif
Forum:
SEIV
November 13th, 2004, 05:41 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
163,409
Posted By
XenoTheMorph
Re: The Star Trek Mod - Update Released
Mottlee,
Just in case the problem crops up again are you using win 95/98? If so and the hang happens again it could be .bmp file headers, there is an known issue with the headers of some .bmp files...
Forum:
Space Empires: IV & V
October 31st, 2004, 07:13 AM
Replies:
36
OT: Anyone know of any other good TBS games??
Views:
5,910
Posted By
XenoTheMorph
Re: OT: Anyone know of any other good TBS games??
I prefer Slash'Em http://forum.shrapnelgames.com/images/smilies/beerglass.gif
slashem.sourceforge.net (http://slashem.sourceforge.net/)
Though using ASCII, not with tiles ...
Forum:
Space Empires: IV & V
October 30th, 2004, 07:56 AM
Replies:
3
Is It Fate?
Views:
1,016
Posted By
XenoTheMorph
Re: Is It Fate?
Yay! http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum:
Space Empires: IV & V
October 30th, 2004, 06:30 AM
Replies:
35
Poll:
OT Poll: Amount of Sleep...
Views:
5,678
Posted By
XenoTheMorph
Re: OT Poll: Amount of Sleep...
Well at Uni in my first year I just did not stop for almost 72 hours (I actually crashed late in the afternoon on the third day). The scary thing was I definitely felt like I was starting to see...
Forum:
Space Empires: IV & V
October 28th, 2004, 11:31 PM
Replies:
14
Gmail invites
Views:
2,475
Posted By
XenoTheMorph
Re: Gmail invites
Well gmail does sound interesting http://forum.shrapnelgames.com/images/smilies/happy.gif
So I would like an invite if poss http://forum.shrapnelgames.com/images/smilies/eek.gif
(oh phew...
Forum:
Space Empires: IV & V
October 24th, 2004, 07:02 AM
Replies:
35
MyPrecious Is Gone
Views:
6,254
Posted By
XenoTheMorph
Re: MyPrecious Is Gone
losing a loved pet is a truely painful experience and it seems the older you are the more painful it gets, even if you can deal with it better. The only thing i've found that compares (indeed is...
Forum:
Space Empires: IV & V
October 23rd, 2004, 06:17 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
86,644
Posted By
XenoTheMorph
Re: Adamant Mod Discussion Thread (0.15.00 Release
That is really good http://forum.shrapnelgames.com/images/smilies/cool.gif
I have to say I think the glow is just right!
Forum:
Space Empires: IV & V
October 20th, 2004, 10:39 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
86,644
Posted By
XenoTheMorph
Re: Adamant Mod Discussion Thread (0.15.00 Release
CovertJaguar I really do like your images! http://forum.shrapnelgames.com/images/smilies/cool.gif
The scrying pool sound good, though maybe that should be a replacement pic for the sensors gained...
Forum:
Space Empires: IV & V
October 18th, 2004, 04:58 PM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
86,644
Posted By
XenoTheMorph
Re: Adamant Mod Discussion Thread (0.15.00 Release
Well I have always thought of Psychoportation meaning that the race is able to move themselves or nearby items a 'short' distance via teleportation rather than telekinesis-like movement.
So in that...
Forum:
Space Empires: IV & V
October 17th, 2004, 06:20 AM
Replies:
11
Automatic minefield tag removal
Views:
2,465
Posted By
XenoTheMorph
Re: Automatic minefield tag removal
I was thinking that minesweepers might only remove the Tag if they try to sweep a mine and don't find one. This would explain why some times they don't remove the Tag, if for example the ship removes...
Showing results 51 to 75 of 134
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