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Showing results 51 to 75 of 332
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Posts Made By:
pyg
Forum:
Dominions 3: The Awakening
April 17th, 2010, 10:43 PM
Replies:
322
Crossbows vs. Longbows
Views:
82,901
Posted By
pyg
Re: Crossbows vs. Longbows
Yes, but diseased units only loose 1 hp a month so they should live to fight a few more times.
Forum:
Scenarios, Maps and Mods
April 17th, 2010, 09:49 PM
Replies:
24
Mod:
MA Nation: Shangri-La, Hidden City of the Secret Masters v1.49
Views:
8,601
Posted By
pyg
Re: MA Nation: Shangri-La, Hidden City of the Secret Masters v1.4 (REVISED Apr. 2010)
Seems to be missing a Frozen Lama yet. If you were Pashadawg you'd have folded that one in already ;)
Forum:
Scenarios, Maps and Mods
April 17th, 2010, 05:58 PM
Replies:
27
Utility:
combineMods.py
Views:
10,043
Posted By
pyg
Re: combineMods.py
Well, the last time I used Windows it was called 3.1 so I'm not really sure. If you can get a *DOS terminal* or some such and change to your mod directory, then 'combineMods.py 3 lateera.dm...
Forum:
Scenarios, Maps and Mods
April 17th, 2010, 01:43 PM
Replies:
38
Mod:
New nation : Shangri La, Hidden City of the Secret Masters-Released !
Views:
14,550
Posted By
pyg
Re: New nation : Shangri La, Hidden City of the Secret Masters-Released !
I agree with this. If you like the mod enough to put some work into it, take it over. There are a lot of abandoned mods about.
Forum:
Scenarios, Maps and Mods
April 17th, 2010, 01:01 AM
Replies:
27
Utility:
combineMods.py
Views:
10,043
Posted By
pyg
Re: combineMods.py
This is just a script so all you need is to have python (http://python.org/download/) installed (default on all great OSes). In terms of usability this particular script just emulates this perl...
Forum:
Dominions 3: The Awakening
April 16th, 2010, 11:02 PM
Replies:
17
Poll:
Request for official dom3 wiki from shrapnelgames
Views:
4,080
Posted By
pyg
Re: Request for official dom3 wiki from shrapnelgames
I was in a competition with Maerlande... and well let's just say neither of us got banned... that time.
Forum:
Multiplayer and AARs
April 16th, 2010, 08:42 AM
Replies:
895
MP:
Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
Views:
131,218
Posted By
pyg
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 10/17.
Hmmm, the Gorgon, being both earth and nature is exclusive to Pangaea as is the Carrion Dragon which is nature and death.
Forum:
Dominions 3: The Awakening
April 15th, 2010, 11:33 PM
Replies:
17
Poll:
Request for official dom3 wiki from shrapnelgames
Views:
4,080
Posted By
pyg
Re: Request for official dom3 wiki from shrapnelgames
Well it took 4 years, but they gave lch fat sacks of cash and I think he did a fine job (http://dom3.servegame.com/wiki/).
Forum:
Scenarios, Maps and Mods
April 15th, 2010, 05:36 PM
Replies:
4
Mod:
Lankan Kharahasara Mod v1.5: Bloodthirsty Demon Rabbit Warriors of Lanka
Views:
4,085
Posted By
pyg
Re: Lankan Kharahasara Mod v1.4: Bloodthirsty Demon Rabbit Warriors of Lanka
S[l]ick!
Forum:
Multiplayer and AARs
April 15th, 2010, 05:21 PM
Replies:
895
MP:
Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
Views:
131,218
Posted By
pyg
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 10/17.
Kick ***! The Sanguinarium welcome our Dr.Dr. overlords.
Forum:
Multiplayer and AARs
April 13th, 2010, 04:19 PM
Replies:
3
standard "new game" template
Views:
1,994
Posted By
pyg
Re: standard "new game" template
I don't think everyone wants to do it the same. Many games feature some things in common, but the admin often is hosting the game because they want to play with certain map/setting/mods. Many games...
Forum:
Multiplayer and AARs
April 13th, 2010, 04:09 PM
Replies:
895
MP:
Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!
Views:
131,218
Posted By
pyg
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 8/17.
Slippery slope, that extra 0. (http://forum.shrapnelgames.com/showthread.php?t=44936)
Forum:
Multiplayer and AARs
April 13th, 2010, 12:39 AM
Replies:
540
Countdown
Views:
89,566
Posted By
pyg
Re: Countdown - ***Started***
Yes, I was mistaken, the .tga is different. I did however complete my first turn fine using the old .tga.
Forum:
Multiplayer and AARs
April 13th, 2010, 12:27 AM
Replies:
540
Countdown
Views:
89,566
Posted By
pyg
Re: Countdown - ***Started***
If it crashes out with a Ngot gick fel! Can't find map image: crown4.tga, you need to rename/link your maps/crown.tga maps/crown4.tga.
Forum:
Multiplayer and AARs
April 12th, 2010, 02:39 PM
Replies:
540
Countdown
Views:
89,566
Posted By
pyg
Re: Countdown - 11/13 Pretenders. GET NEW MAP!
Don't worry too much about the .map. All you really have to have is the .tga and so long as llamaserver has the official/final/correct .map everything is good. If you downloaded it once you are...
Forum:
Scenarios, Maps and Mods
April 11th, 2010, 01:10 PM
Replies:
12
Mod:
Carne Adovada
Views:
8,702
Posted By
pyg
Re: Carne Adovada
Yes, this is the reason the mod was not included at the start. I will incorporate your changes in the next version. I didn't see any changes that addressed some of the balance issues with Meister...
Forum:
Scenarios, Maps and Mods
April 11th, 2010, 12:45 PM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
223,433
Posted By
pyg
Re: Conceptual Balance Mod 1.6
Minor request: Could the Hero Blade be renumbered higher, say like 850 or so. This would make combineMods.py work better with it without having to figure out a crazy multi-line regex for one item...
Forum:
Scenarios, Maps and Mods
April 11th, 2010, 12:40 PM
Replies:
12
Mod:
Carne Adovada
Views:
8,702
Posted By
pyg
Re: Carne Adovada
Updated, Siege Trebuchet should work now.
I added Magic Sites. I don't play with Epic Heroes and will take a look.
Forum:
Scenarios, Maps and Mods
April 11th, 2010, 11:22 AM
Replies:
12
Mod:
Carne Adovada
Views:
8,702
Posted By
pyg
Re: Carne Adovada
Yes, it currently exceeds the known spell limit but you have to cast one of the ~3 to crash. The likely culprits will probably be from Mytheology. I will find some to spells to remove and release...
Forum:
Scenarios, Maps and Mods
April 11th, 2010, 09:51 AM
Replies:
27
Utility:
combineMods.py
Views:
10,043
Posted By
pyg
Re: combineMods.py
Interesting. If they have the same ID number then one should just overwrite the other. It shouldn't be changing other aspects (at least cost) of the unit. Can you post the .dm into this thread so...
Forum:
Scenarios, Maps and Mods
April 10th, 2010, 11:55 PM
Replies:
12
Mod:
Carne Adovada
Views:
8,702
Posted By
pyg
Carne Adovada
Moved to here (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=16).
Forum:
Dominions 3: The Awakening
April 10th, 2010, 01:03 AM
Replies:
11
the wrath of god
Views:
5,485
Posted By
pyg
Re: the wrath of god
Maerland left out some important steps: add two cups of bourbon, drink quickly, turn counterclockwise 12 times and recite your ABCs.
Forum:
Scenarios, Maps and Mods
April 9th, 2010, 10:59 PM
Replies:
10
Map:
Isle of Thrones revamp version
Views:
7,543
Posted By
pyg
Re: Isle of Thrones revamp version
WOW, great first post! I have played on a lot of Ballbarians maps, but this one looks like one I haven't seen. Looks great!
One small problem:
Line #10 says:
#imagefile...
Forum:
Multiplayer and AARs
April 9th, 2010, 09:46 PM
Replies:
540
Countdown
Views:
89,566
Posted By
pyg
Re: Countdown - 9/13 Pretenders Map Updated
Don't use random AIs. You have to individually select land nations because there aren't enough/any water starts. Best for testing to select the nations that are playing. If it crashes in tests...
Forum:
Multiplayer and AARs
April 9th, 2010, 06:20 PM
Replies:
540
Countdown
Views:
89,566
Posted By
pyg
Re: Countdown - 9/13 Pretenders Map Updated
Hmmm, all the VP are in the water or across the water. Additionally it seems that having them all together will make them closer to a few nations and far away from most. I'm still fine playing on...
Showing results 51 to 75 of 332
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